Search found 4 matches

by mjoey
Tue Apr 01, 2008 10:09 am
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3647

I use c not c++ so i can't use #include <vector> the filename struct was this: typedef struct fileinfo&#123; char filename&#91;256&#93;; &#125;fileinfo; Oh woops, overlooked that :(. void getDirEntries&#40;&#41; &#123; int dfd, i = 0, j = 0; SceIoDirent dir; dfd = sceIoD...
by mjoey
Tue Apr 01, 2008 5:05 am
Forum: PSP Development
Topic: C function problem
Replies: 10
Views: 3647

Re: C function problem

void getdirentrys&#40;void&#41; I didn't try your example (i'm about to do it), but i'm pretty sure you can't do that. (referring to the void in parenthesis) Also you did 'sizeof dir' which I don't think is allowed. *edit* Alright after doing some minor-testing.. I seemed to be able to get ...
by mjoey
Mon Mar 31, 2008 1:37 pm
Forum: PSP Development
Topic: Cygwin\Toolchain problem
Replies: 6
Views: 3037

Pretty sure the toolchain requires an active connection to use the 'svn' commands to retrieve the proper source files. If you'd like to install this, you'd need to download the svn files and then move them onto your non-internet computer. (or something of that sort)
by mjoey
Mon Mar 31, 2008 5:01 am
Forum: PSP Development
Topic: Perfected Code::Blocks method?
Replies: 0
Views: 2448

Perfected Code::Blocks method?

I've been messing around with code::blocks IDE and setting up psp to compile perfectly with it and I've finally come to finish it after around 1-2 hours of messing. No more need for custom makefiles etc..., even goes as far as to make a eboot file if wanted. %CYGWIN% = path to your cygwin directory ...