Yes, you can ignore it.Draan wrote:I have a question.
I have MinPSPW + DevC++. I've tried to compile Flash Led sample.
I've got an error:but it creates pspboot.bin anyway. So I can just ignore this error?Code: Select all
Assembler messages: line numbers must be positive; line number 0 rejected
Search found 74 matches
- Mon Jan 04, 2010 12:49 am
- Forum: PSP Development
- Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
- Replies: 4
- Views: 3812
- Sun Jan 03, 2010 3:06 am
- Forum: PSP Development
- Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
- Replies: 4
- Views: 3812
[How To] Make Booster's IPL SDK work with GCC > 4.0.2
Hi. Today i was experimenting with Booster's IPL SDK and my IPL wasn't working, even if it compiled correctly. Searching in this forum i found that the IPL SDK doesn't work with a GCC version highter than 4.0.2. I found a solution to this problem, so i wrote this short How To. The solution is deleti...
- Thu Dec 31, 2009 7:58 pm
- Forum: PSP Development
- Topic: Double Pointer Allocation, and Validity Testing Errors?
- Replies: 10
- Views: 14640
- Thu Dec 31, 2009 2:41 am
- Forum: PSP Development
- Topic: Double Pointer Allocation, and Validity Testing Errors?
- Replies: 10
- Views: 14640
- Wed Dec 30, 2009 11:32 pm
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5227
I've got some info. In PSP GO! you can check for updates in the MS. The PSP will say the updater version and run it, if you want. When doing this with the AR on the MS, it says there's an update to 9.99 and, if you run it, it runs the AR. Some years ago (tested on 2.50) taking 1.50 update and changi...
- Tue Dec 29, 2009 6:34 pm
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5227
Re: Strange Entry Point in Datel's Action Replay
I think they used an exploit. Look at the Entry Point - it's 0x000000AC!!! What do you think about it? That's probably an offset from the module base. Remember, it's relocatable. Oh. Yeah. You're right. I'm so sorry :S Well, there's another thing. Can someone explain why the number of segments is 1...
- Tue Dec 29, 2009 6:54 am
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5227
Strange Entry Point in Datel's Action Replay
THIS TOPIC DOESN'T TALK ABOUT GAME HACKING/CHEATING. Hi. Today i coded a small C program to dump some informations about a PSP file (encrypted ELF). Then i tested it on Action Replay, this is the result: Magic: ~PSP Attributes: 00000800 Compression attributes: 00000000 Module version: 1.1 Module nam...
- Sun Dec 27, 2009 8:29 pm
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 37688
- Fri Nov 13, 2009 11:31 pm
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 58903
The eLoader isn't complex. It just load the ELF in memory (along with all the sections), resolve imports and jump to start address of ELF. The really PSP-dependent part is resolving the imports. Resolving user-to-user imports is a bit complex but it isn't the really difficult part because we can do ...
- Mon Sep 21, 2009 11:46 pm
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 20467
- Mon Sep 21, 2009 11:44 pm
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3941
the compiler allocates a 128KB (not 32KB, i made a mistake) space in data section (or the bss section, don't remeber well now). then it set $gp to the adress in the middle of the space. the compiler uses those 128KB for storing data. suppose it's at 0xABC00000. so $gp will be at 0xABC0FFFF. then if ...
- Sun Sep 20, 2009 10:53 pm
- Forum: PSP Development
- Topic: Help understanding PRX sections
- Replies: 8
- Views: 3941
Re: Help understanding PRX sections
Hello again! This time I'm a bit confused about some PRX sections. .rodata.sceModuleInfo Is this the correct stucture for this section? #define MAX_MODULE_NAME 0x1c /* .rodata.sceModuleInfo */ typedef struct { Elf32_Half module_attributes; Elf32_Half module_version; BYTE module_name	...
- Sat Sep 19, 2009 2:25 am
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 20467
parts 2 and 3 aren't decrypted by psardumper... otherwise is would be too simple :P
take a look at this: http://forums.ps2dev.org/viewtopic.php?p=84468#84468
you need to take decrypted part1, reverse it, decrypt part2 & 3, decompress them and find the keys.
take a look at this: http://forums.ps2dev.org/viewtopic.php?p=84468#84468
you need to take decrypted part1, reverse it, decrypt part2 & 3, decompress them and find the keys.
- Sat Sep 19, 2009 2:19 am
- Forum: PSP Development
- Topic: MoHH 2 vulnerable to exploit?
- Replies: 8
- Views: 6464
- Fri Sep 18, 2009 3:44 am
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 20467
I made a PRX containing the patched function, then i did: modexp @myDmesgHook (myDmesgHook is the name of my module) and wrote down hook function export address. Imagine it's 0x12345678... modimp @scePSAR_Driver and i wrote down the adress of the stub for Dmesg function... imagine it's 0xABCDEF12. t...
- Fri Sep 18, 2009 2:33 am
- Forum: PSP Development
- Topic: Load a PRX after an EBOOT
- Replies: 9
- Views: 3765
- Fri Sep 18, 2009 12:32 am
- Forum: PSP Development
- Topic: Load a PRX after an EBOOT
- Replies: 9
- Views: 3765
I know that, but it's not my problem. In the 1.50 firmware (with TM), I want to patch the vshCtrlLoadExecMs1(...) wich is the function used to start updates. And I want to start a PRX at same time to dump the memory of the updater (to get a decompressed Psar, decrypted table, etc....) put 6.00 upda...
- Thu Sep 17, 2009 5:16 am
- Forum: PSP Development
- Topic: MoHH 2 vulnerable to exploit?
- Replies: 8
- Views: 6464
MoHH 2 vulnerable to exploit?
Hi. As you know, MoHH is vulnerable to an exploit. Yesterday i decrypted all the user modules of the 6.00 OFW. I took a look at /vsh/module/savedata_utility.prx. In this file there are all the IDs of games vulnerable to exploits, so the savedata for this games will be checked. Here's the list: ULUS1...
- Thu Sep 17, 2009 12:58 am
- Forum: PSP Development
- Topic: Adding features to firmware applications ?
- Replies: 7
- Views: 3814
Re: Adding features to firmware applications ?
Try LEDControl or LedOff. Indeed I already saw those programs, but I would like to do something more elegant. - I would like to hook the sceSysconCtrlLED call to avoid setting the leds every time... and I could let the blinking power led to have the low battery warning as the parameter are differen...
- Thu Sep 17, 2009 12:42 am
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 20467
- Wed Sep 16, 2009 11:30 pm
- Forum: PSP Development
- Topic: Adding features to firmware applications ?
- Replies: 7
- Views: 3814
Re: Adding features to firmware applications ?
Hi ! It's a long time since I read this forum, and I have read several threads regarding PRX modules. I would like to know if it possible the enhance an exisitng application, such as the video player embedded in the firmware using a PRX to hook some function maybe ? In fact I would like to disable ...
- Wed Sep 16, 2009 7:43 pm
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 20467
Excuse me... I decrypted usermode modules of 6.00, but i want to make a question to SilverSpring. I know i need keys for kernel modules and i know they are in part2 and part3 of IPL. I thought i can dump the ENCRYPTED firmware, but it says it can't decrypt the psar table (error -1)... So i took the ...
- Fri Sep 04, 2009 5:27 am
- Forum: PSP Development
- Topic: Debug file not receiving characters
- Replies: 13
- Views: 7478
- Fri Sep 04, 2009 1:40 am
- Forum: PSP Development
- Topic: Debug file not receiving characters
- Replies: 13
- Views: 7478
i read it's not possible to do a fflush on psp. You can do a devctl to memorystick to fulsh ALL the files. opening, writing and closing is more efficient ;)platform wrote:Isn't that innefficient?psPea wrote:>Surely I don't have to close and reopen the file each time I want to log to it.
What's wrong with that?
- Sun Aug 30, 2009 7:18 pm
- Forum: PSP Development
- Topic: USBHostFS Without Memory Stick?
- Replies: 4
- Views: 2650
Re: USBHostFS Without Memory Stick?
My PSP recently fell off my desk, causing the flap door to open and the memory stick spring to release and fling my memory stick straight down the vent on the radiator in my dorm room. There is no way to get it back, at least until the semester is over. Lucky me! Is it possible for me to use USBHos...
- Sun Aug 30, 2009 12:08 am
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10299
- Sat Aug 29, 2009 9:07 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10299
umh...sakya wrote:I updated it a pair of weeks ago (don't remember the svn version)ab5000 wrote:wich pspsdk are you using?
Ciaooo
Sakya
check if in pspdev/psp/sdk/include/pspmoduleinfo.h:
if SceModuleInfo is const GCC shouldn't make .rodata.sceModuleInfo writable.typedef const _sceModuleInfo SceModuleInfo;
- Sat Aug 29, 2009 8:58 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10299
- Sat Aug 29, 2009 8:35 pm
- Forum: PSP Development
- Topic: Warning: setting incorrect section attributes for .rodata.sc
- Replies: 16
- Views: 10299
- Thu Aug 20, 2009 5:54 am
- Forum: PSP Development
- Topic: kuKernelInitFileName
- Replies: 2
- Views: 2080