Search found 10 matches
- Sun Sep 07, 2008 7:33 am
- Forum: PS3 Linux Development
- Topic: Multiprocessor coding
- Replies: 4
- Views: 5839
Re: Multiprocessor coding
So can anybody tell me how many threads the ps3 can have parallel if you code with: - OpenMP (with the gcc compiler) - Qt (Qt 4.4 has a new feature called "concurrent".) thank you for your answer. Volker PS: Please write if you don't know how to check it, but if you know how to compile wi...
- Fri May 23, 2008 3:15 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
- Fri May 23, 2008 2:51 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
A few things: - abs is not in math.h/libm, it's part of libc - try to move -lm at end of link command-line oh yeah :) I was originally using fabs() but moved to integers, not realizing the change in libraries. I realize that abs() would be __very__ easy to implement on my own, but I will need to fi...
- Fri May 23, 2008 2:19 am
- Forum: PS3 Linux Development
- Topic: Games using stripped down linux kernel?
- Replies: 7
- Views: 7446
Good talk :) I would have to imagine that using modern APIs like OpenGL or DirectX is loads easier than writing for specific gfx hardware. I recall the first generation of hardware accelerated PC games making you chose different renderers based on your hardware, which at that time was either voodoo ...
- Thu May 22, 2008 8:23 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
- Sat May 17, 2008 1:47 am
- Forum: PS3 Linux Development
- Topic: Games using stripped down linux kernel?
- Replies: 7
- Views: 7446
- Fri May 16, 2008 3:23 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 396152
- Fri May 16, 2008 2:52 am
- Forum: PS3 Linux Development
- Topic: Games using stripped down linux kernel?
- Replies: 7
- Views: 7446
I only now noticed that v1.0 of the otheros demo says that it uses CPU rendering. Previously, I had only seen v1.1, which using RSX, which I am not interested in because I have new firmware and am not interested in hacking around it. The reason why you don't see many games of this type is because it...
- Thu May 15, 2008 10:00 am
- Forum: PS3 Linux Development
- Topic: Games using stripped down linux kernel?
- Replies: 7
- Views: 7446
Games using stripped down linux kernel?
I'm a recent PS3 owner, and have been browsing various forums the past few days taking in the current state of the homebrew scene. From what I can tell, there seems to be a whole bunch of people interested in the topic, but very few applications because of the mentalities: 1. No access to the RSX, s...
- Thu May 15, 2008 9:37 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10886