Have you seen the news about PSP Minis?
http://www.develop-online.net/features/ ... -PSP-Minis
Search found 26 matches
- Fri Sep 11, 2009 2:47 am
- Forum: PSP Development
- Topic: PSP Minis
- Replies: 3
- Views: 2466
- Thu May 29, 2008 3:43 am
- Forum: PSP Development
- Topic: ME library - a new project for a more elaborate ME library
- Replies: 48
- Views: 16221
ME Access
Can i ask if there is any sameple that demostrates they use ot ME.
Can it be used to accelerate graphics?
Can it be used to accelerate graphics?
- Thu May 29, 2008 3:41 am
- Forum: PSP Development
- Topic: any 3d graphics library?
- Replies: 2
- Views: 1453
3d Engine
Try the triEngine. Is really powerfull and fast.
You can find the source here:
http://www.assembla.com/wiki/show/tri
You can find the source here:
http://www.assembla.com/wiki/show/tri
- Sat May 24, 2008 9:26 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Hi sorry i am posting here again.
I made a change in test/graphics to move the guitar sprite arround.. when i add this everything works fine.. if (triInputHeld (PSP_CTRL_LEFT)) { aniX-=1.5; } if (triInputHeld (PSP_CTRL_RIGHT)) { aniX+=1.5; } everything is fine but when i try the below for Y if (triInputHeld (PSP_CTRL_UP)) { aniY-=1....
- Sat May 24, 2008 7:50 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
triEngine
Hi,
what is PM?
can i email you directly? or is there any triEngine forums?
thanks a lot
what is PM?
can i email you directly? or is there any triEngine forums?
thanks a lot
- Sat May 24, 2008 6:13 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Try again
Hi, For fonts sample i get below error. Any file missing..? make: /usr/local/pspdev/psp/bin/freetype-config: Command not found make: /usr/local/pspdev/psp/bin/freetype-config: Command not found psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -g -DDEBUG -D_DEBUG -D_DEBUG_LOG -D_DEBUG_ME...
- Sat May 24, 2008 5:32 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
You were right
sorry, don know what i did.. is fine now.. i can get graphics test to compile though.. only particle.. i think i m missing some libs... png maybe /usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/bin/ld: cannot find -lpng collect2: ld returned 1 exit status i ll get now from svn Thanks a o lot.. I...
- Sat May 24, 2008 1:28 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Use JFs version
and then if you will use the latest pspgl
just
replace function calls from lte/src from glBlendFuncFixPSP with this glBlendFunc
just
replace function calls from lte/src from glBlendFuncFixPSP with this glBlendFunc
- Sat May 24, 2008 1:27 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Tried on my PSP Fat 3.90
hi
i got triEngine again and i compile the particles test and i still get the executable to exit after starting. It looks like is loading some stuff from memmory stick and then exits.
thanks
i got triEngine again and i compile the particles test and i still get the executable to exit after starting. It looks like is loading some stuff from memmory stick and then exits.
thanks
- Fri May 23, 2008 6:56 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
I will be trying triEngine
Thanks for the quick response
I m going to checkout the code now again to try
I m going to checkout the code now again to try
- Fri May 23, 2008 2:08 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
TriEngine for Slim
Hi,
Anyone tried to compile triEngine samples for 3.90 firmware..
i set below in mak files but dosent seem to work after try on PSP
BUILD_PRX = 1
PSP_FW_VERSION = 390
after compiling with above i get
"The game could not be started. (800200D9)
Anyone tried to compile triEngine samples for 3.90 firmware..
i set below in mak files but dosent seem to work after try on PSP
BUILD_PRX = 1
PSP_FW_VERSION = 390
after compiling with above i get
"The game could not be started. (800200D9)
- Thu May 22, 2008 6:38 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Thanks a lot
hi
I compiled the source from the link you gave me and everything looks fine now.
Wich engine has better performance if you know?
The LTE or the triengine?
I compiled the source from the link you gave me and everything looks fine now.
Wich engine has better performance if you know?
The LTE or the triengine?
- Wed May 21, 2008 3:59 pm
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
LTE already compiled!! I did not know
Hi JF,
I am guessing i need to change the heapsize a smaller number since i am running on a FAT PSP?
Then maybe i try with the latest PSPGL to see if i get the same problem with 06 example.
Thanks
Regards
I am guessing i need to change the heapsize a smaller number since i am running on a FAT PSP?
Then maybe i try with the latest PSPGL to see if i get the same problem with 06 example.
Thanks
Regards
- Wed May 21, 2008 9:46 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
4Gb Memmory Stick
For one of the examples that was crashing my PSP with my memory stick flashing all the time i overcome by installing DarkAlexs kernel1.50 addon with 4gb memory stick support.
Still can not get the 2d example to work..
Maybe is cause of the pspgl ...
Still can not get the 2d example to work..
Maybe is cause of the pspgl ...
- Wed May 21, 2008 9:31 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
I think i am having problem when using 4Gb memmory stick
hi,
When using a 4GB memmory stick one of demo programs fails to start..
with 32GB memmory stick i can not run the 06 demo that is the 2D graphics demo. I get a black screen.
When using a 4GB memmory stick one of demo programs fails to start..
with 32GB memmory stick i can not run the 06 demo that is the 2D graphics demo. I get a black screen.
- Wed May 21, 2008 7:48 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Success with new PSPGL!!
ok,
got over that with the following
i replaced this calls from LTE engine glBlendFuncFixPSP
with this
glBlendFunc
after that i compiled exmaples with no errors. and they run smoothly..
at least example 08
got over that with the following
i replaced this calls from LTE engine glBlendFuncFixPSP
with this
glBlendFunc
after that i compiled exmaples with no errors. and they run smoothly..
at least example 08
- Wed May 21, 2008 7:47 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Tested with latest pspgl
hi,
After testing with latest pspgl everything looks fine
and exmples are running smoothly..
After testing with latest pspgl everything looks fine
and exmples are running smoothly..
- Wed May 21, 2008 7:44 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
- Wed May 21, 2008 7:35 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Errog when linking latest PSPGL with LTE
Looks like we are missing the implementation of this: ../../libs/libengine.a(CSoftwareDriver2.o): In function `engine::video::CSoftwareDriver2::drawCelshadingMultitexture(engine::video::CSoftwareDriver2::__verttex*, unsigned short const*, int)': CSoftwareDriver2.cpp:(.text+0xc78): undefined referenc...
- Wed May 21, 2008 7:34 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
After linkin LTE with latest PSPGL i got the following.
../../libs/libengine.a(CSoftwareDriver2.o): In function `engine::video::CSoftwareDriver2::drawCelshadingMultitexture(engine::video::CSoftwareDriver2::__verttex*, unsigned short const*, int)': CSoftwareDriver2.cpp:(.text+0xc78): undefined reference to `glBlendFuncFixPSP' ../../libs/libengine.a(CSoftw...
- Wed May 21, 2008 7:10 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Missed this
You also need to modify the file below
CSoftwareDriver2.h
and on line 73 replace with line below:
virtual core::dimension2d<s32> getCurrentRenderTargetSize();
CSoftwareDriver2.h
and on line 73 replace with line below:
virtual core::dimension2d<s32> getCurrentRenderTargetSize();
- Wed May 21, 2008 6:49 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Compiled and run most of the examples
Hi,
Just compiled the example with the newly compiled engine and everything looks fine.
Next think will be to compile the LTE engine with the latest pspgl and see if it works
Just compiled the example with the newly compiled engine and everything looks fine.
Next think will be to compile the LTE engine with the latest pspgl and see if it works
- Wed May 21, 2008 6:20 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Just managed to compile succesfully!!
Hi,
I created a new thread you can check it out :)
I think the next step is to compile with the existing pspgl frp svn and stop using the object and liv file provided..
then we can see how we can improve it..
Regards
I created a new thread you can check it out :)
I think the next step is to compile with the existing pspgl frp svn and stop using the object and liv file provided..
then we can see how we can improve it..
Regards
- Wed May 21, 2008 6:14 am
- Forum: PSP Development
- Topic: Compiling LTE engine with latest pspsdk
- Replies: 25
- Views: 6498
Compiling LTE engine with latest pspsdk
Hi, I started this thread to get help from the community to compile the LTE engine on a linux machine that is running the latest sdk. You will need to install zlib and libmad before you begin: svn checkout svn://svn.ps2dev.org/psp/trunk/libmad svn checkout svn://svn.pspdev.org/psp/trunk/zlib After d...
- Wed May 21, 2008 6:07 am
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Using Linux Native environment
Hi, I am using a Linux machine that is why i suggested that. I am currently compiling LTE engine. I made a few modification to get the engine to compile. I will create a new thread with my findings. Maybe we can optimize several areas of this engine to take advantage of PSP hardware. Currently the a...
- Tue May 20, 2008 6:05 pm
- Forum: PSP Development
- Topic: Using lte engine
- Replies: 13
- Views: 4165
Setting Up LTE Engine
hi, Start by following the instructions here to set up the psp sdk http://www.psp-programming.com/tutorials/ Then you need to download the latest LTE Engine and install and try compile the examples I am interesting in resurecting this project now that they made it open source. I start compiling the ...