Search found 26 matches

by nikmes
Fri Sep 11, 2009 2:47 am
Forum: PSP Development
Topic: PSP Minis
Replies: 3
Views: 2466

PSP Minis

Have you seen the news about PSP Minis?

http://www.develop-online.net/features/ ... -PSP-Minis
by nikmes
Thu May 29, 2008 3:43 am
Forum: PSP Development
Topic: ME library - a new project for a more elaborate ME library
Replies: 48
Views: 16221

ME Access

Can i ask if there is any sameple that demostrates they use ot ME.
Can it be used to accelerate graphics?
by nikmes
Thu May 29, 2008 3:41 am
Forum: PSP Development
Topic: any 3d graphics library?
Replies: 2
Views: 1453

3d Engine

Try the triEngine. Is really powerfull and fast.

You can find the source here:

http://www.assembla.com/wiki/show/tri
by nikmes
Sat May 24, 2008 9:26 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Hi sorry i am posting here again.

I made a change in test/graphics to move the guitar sprite arround.. when i add this everything works fine.. if (triInputHeld (PSP_CTRL_LEFT)) { aniX-=1.5; } if (triInputHeld (PSP_CTRL_RIGHT)) { aniX+=1.5; } everything is fine but when i try the below for Y if (triInputHeld (PSP_CTRL_UP)) { aniY-=1....
by nikmes
Sat May 24, 2008 7:50 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

triEngine

Hi,
what is PM?
can i email you directly? or is there any triEngine forums?
thanks a lot
by nikmes
Sat May 24, 2008 6:13 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Try again

Hi, For fonts sample i get below error. Any file missing..? make: /usr/local/pspdev/psp/bin/freetype-config: Command not found make: /usr/local/pspdev/psp/bin/freetype-config: Command not found psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O0 -G0 -Wall -g -DDEBUG -D_DEBUG -D_DEBUG_LOG -D_DEBUG_ME...
by nikmes
Sat May 24, 2008 5:32 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

You were right

sorry, don know what i did.. is fine now.. i can get graphics test to compile though.. only particle.. i think i m missing some libs... png maybe /usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/bin/ld: cannot find -lpng collect2: ld returned 1 exit status i ll get now from svn Thanks a o lot.. I...
by nikmes
Sat May 24, 2008 1:28 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Use JFs version

and then if you will use the latest pspgl
just
replace function calls from lte/src from glBlendFuncFixPSP with this glBlendFunc
by nikmes
Sat May 24, 2008 1:27 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Tried on my PSP Fat 3.90

hi
i got triEngine again and i compile the particles test and i still get the executable to exit after starting. It looks like is loading some stuff from memmory stick and then exits.
thanks
by nikmes
Fri May 23, 2008 6:56 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

I will be trying triEngine

Thanks for the quick response
I m going to checkout the code now again to try
by nikmes
Fri May 23, 2008 2:08 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

TriEngine for Slim

Hi,
Anyone tried to compile triEngine samples for 3.90 firmware..
i set below in mak files but dosent seem to work after try on PSP

BUILD_PRX = 1
PSP_FW_VERSION = 390

after compiling with above i get
"The game could not be started. (800200D9)
by nikmes
Thu May 22, 2008 6:38 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Thanks a lot

hi
I compiled the source from the link you gave me and everything looks fine now.

Wich engine has better performance if you know?
The LTE or the triengine?
by nikmes
Wed May 21, 2008 3:59 pm
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

LTE already compiled!! I did not know

Hi JF,
I am guessing i need to change the heapsize a smaller number since i am running on a FAT PSP?
Then maybe i try with the latest PSPGL to see if i get the same problem with 06 example.
Thanks
Regards
by nikmes
Wed May 21, 2008 9:46 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

4Gb Memmory Stick

For one of the examples that was crashing my PSP with my memory stick flashing all the time i overcome by installing DarkAlexs kernel1.50 addon with 4gb memory stick support.

Still can not get the 2d example to work..
Maybe is cause of the pspgl ...
by nikmes
Wed May 21, 2008 9:31 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

I think i am having problem when using 4Gb memmory stick

hi,
When using a 4GB memmory stick one of demo programs fails to start..

with 32GB memmory stick i can not run the 06 demo that is the 2D graphics demo. I get a black screen.
by nikmes
Wed May 21, 2008 7:48 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Success with new PSPGL!!

ok,
got over that with the following
i replaced this calls from LTE engine glBlendFuncFixPSP
with this
glBlendFunc

after that i compiled exmaples with no errors. and they run smoothly..
at least example 08
by nikmes
Wed May 21, 2008 7:47 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Tested with latest pspgl

hi,
After testing with latest pspgl everything looks fine
and exmples are running smoothly..
by nikmes
Wed May 21, 2008 7:44 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

ok,
got over that with the following
i replaced this calls from LTE engine glBlendFuncFixPSP
with this
glBlendFunc

Regards
by nikmes
Wed May 21, 2008 7:35 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Errog when linking latest PSPGL with LTE

Looks like we are missing the implementation of this: ../../libs/libengine.a(CSoftwareDriver2.o): In function `engine::video::CSoftwareDriver2::drawCelshadingMultitexture(engine::video::CSoftwareDriver2::__verttex*, unsigned short const*, int)': CSoftwareDriver2.cpp:(.text+0xc78): undefined referenc...
by nikmes
Wed May 21, 2008 7:34 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

After linkin LTE with latest PSPGL i got the following.

../../libs/libengine.a(CSoftwareDriver2.o): In function `engine::video::CSoftwareDriver2::drawCelshadingMultitexture(engine::video::CSoftwareDriver2::__verttex*, unsigned short const*, int)': CSoftwareDriver2.cpp:(.text+0xc78): undefined reference to `glBlendFuncFixPSP' ../../libs/libengine.a(CSoftw...
by nikmes
Wed May 21, 2008 7:10 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Missed this

You also need to modify the file below
CSoftwareDriver2.h
and on line 73 replace with line below:

virtual core::dimension2d<s32> getCurrentRenderTargetSize();
by nikmes
Wed May 21, 2008 6:49 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Compiled and run most of the examples

Hi,
Just compiled the example with the newly compiled engine and everything looks fine.

Next think will be to compile the LTE engine with the latest pspgl and see if it works
by nikmes
Wed May 21, 2008 6:20 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Just managed to compile succesfully!!

Hi,
I created a new thread you can check it out :)
I think the next step is to compile with the existing pspgl frp svn and stop using the object and liv file provided..
then we can see how we can improve it..
Regards
by nikmes
Wed May 21, 2008 6:14 am
Forum: PSP Development
Topic: Compiling LTE engine with latest pspsdk
Replies: 25
Views: 6498

Compiling LTE engine with latest pspsdk

Hi, I started this thread to get help from the community to compile the LTE engine on a linux machine that is running the latest sdk. You will need to install zlib and libmad before you begin: svn checkout svn://svn.ps2dev.org/psp/trunk/libmad svn checkout svn://svn.pspdev.org/psp/trunk/zlib After d...
by nikmes
Wed May 21, 2008 6:07 am
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Using Linux Native environment

Hi, I am using a Linux machine that is why i suggested that. I am currently compiling LTE engine. I made a few modification to get the engine to compile. I will create a new thread with my findings. Maybe we can optimize several areas of this engine to take advantage of PSP hardware. Currently the a...
by nikmes
Tue May 20, 2008 6:05 pm
Forum: PSP Development
Topic: Using lte engine
Replies: 13
Views: 4165

Setting Up LTE Engine

hi, Start by following the instructions here to set up the psp sdk http://www.psp-programming.com/tutorials/ Then you need to download the latest LTE Engine and install and try compile the examples I am interesting in resurecting this project now that they made it open source. I start compiling the ...