Lol thats fine I can hear them coming. But like I believe you've said to many before, we all start somewhere. I do try to contribute back to the forum, but my expertise is VERY limited, but I hope to one day offer as much back as many as you do.
With that said I'll go attempt the code thank-you!
Search found 10 matches
- Fri Jun 06, 2008 4:17 am
- Forum: PSP Development
- Topic: How to convert int to string?
- Replies: 5
- Views: 4047
- Fri Jun 06, 2008 4:03 am
- Forum: PSP Development
- Topic: How to convert int to string?
- Replies: 5
- Views: 4047
How to convert int to string?
I've seen several examples of this, but none that work with the PSP development environment (includes are not there). Does anyone know a sure fire way of doing this? Thanks, for ANY help you can give me.
- Mon Jun 02, 2008 4:37 pm
- Forum: PSP Development
- Topic: Int and float from file to array, been stumped for 5 hours
- Replies: 2
- Views: 1724
Int and float from file to array, been stumped for 5 hours
while (fgets(tempTime,11,songPort)!=NULL) { if (fgets(tempButton,4,songPort)!=NULL) { noteTime[arrayCounter]=atof(tempTime); noteButton[arrayCounter]=atoi(tempButton); } printf("noteTime: %.1f\n", noteTime[arrayCounter]); printf("noteButton: %i\n", noteButton[arrayCounter]); arr...
- Fri May 30, 2008 9:24 am
- Forum: PSP Development
- Topic: psp c++ dev.
- Replies: 30
- Views: 9400
So if we define this...
We use this...
Hmm... Maybe we should try
Just a thought ^_^
Code: Select all
#define printf pspDebugScreenPrintf
Code: Select all
cout
Code: Select all
printf("Hello, world!"); or pspDebugScreenPrintf("Hello, world!");
- Wed May 28, 2008 9:48 am
- Forum: PSP Development
- Topic: Freeze on a while
- Replies: 2
- Views: 1417
- Wed May 28, 2008 8:54 am
- Forum: PSP Development
- Topic: Undefined reference to initGraphics(), blitAlphaImag... etc.
- Replies: 6
- Views: 2546
Hey guys thanks for all the replies (and the laugh from Wally4000) And yes I am running tests in one folder while I am actually compiling the final program in another. So the path ../ is correct (I know it seems silly but it keeps things organized for me). The C++ files and the Header files are both...
- Tue May 27, 2008 12:17 pm
- Forum: PSP Development
- Topic: Undefined reference to initGraphics(), blitAlphaImag... etc.
- Replies: 6
- Views: 2546
Undefined reference to initGraphics(), blitAlphaImag... etc.
undefined reference to initGraphics(), loadImage(), blitAlphaImageToScreen, and flipScreen() Thats basically the error its throwing. I'm wondering is this because of my lack of correctly installing something? I have the make file correctly pointed to graphics.h and framebuffer.h but it doesn't seem ...
- Mon May 26, 2008 8:21 am
- Forum: PSP Lua Player Development
- Topic: NEED HELP REAL BAD WITH IMAGES ON MY GAME !!!!!!!!!
- Replies: 2
- Views: 8513
I just have one comment to add to the above poster. Use numbers that aren't walkable on in the thousands (water would be 1000, a mountain maybe 1001, etc.), and those tiles that are walkable on everything under that(grass = 0, path = 1, etc). I've gone the route of making a RPG and it just makes it ...
- Mon May 26, 2008 12:57 am
- Forum: PSP Development
- Topic: [SOLVED] Few Simple Questions
- Replies: 2
- Views: 1774
- Sun May 25, 2008 1:55 pm
- Forum: PSP Development
- Topic: [SOLVED] Few Simple Questions
- Replies: 2
- Views: 1774
[SOLVED] Few Simple Questions
First off it will be completely obvious I am new to developing on the PSP. With that said here are a couple questions I expect will come easy from the forums wisdom. - Is there a place where all PSP functions and how they are used available? - I know it is simple to play a sound on the PSP, is it po...