Search found 4 matches
- Thu Jun 25, 2009 1:46 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96928
Hi, I'm using an ST3232 (more precisely ST3232CN). It has exactly the same pinout as the MAX one, and works without problems. REALLY DOUBT it. With my knowledge of ST3232CN, on EE TX should receive nothing - 1 logic is about 2V on T1IN (pin 12), so 1.7V from EE won't fit it. Sending data with 3.3V t...
- Wed May 28, 2008 5:22 pm
- Forum: PS2 Development
- Topic: gsKit, ZBuffer etc ...
- Replies: 4
- Views: 3705
I think you can still use gskit normal stuff to draw and it will act properly in regard of Z buffer. I mean, in order to have my little yellow line drawn I had to carefully choose the Z value. Man, that Z value tip was what i need :) To draw it properly (object) i had to GS_ZTEST_ON, then call gsKi...
- Mon May 26, 2008 8:20 pm
- Forum: PS2 Development
- Topic: gsKit, ZBuffer etc ...
- Replies: 4
- Views: 3705
- Mon May 26, 2008 6:37 pm
- Forum: PS2 Development
- Topic: gsKit, ZBuffer etc ...
- Replies: 4
- Views: 3705
gsKit, ZBuffer etc ...
Hi, Need little help with gsKit. What I want is to make function gsKit_prim_triangle_gouraud_3d() to work similar to: draw_triangles() from libdraw. Point is to store all the vertices like draw_triangles() does. I'm fresh here (ps2 code) so if i misunderstood smtg plese correct me. Calculating color...