Search found 4 matches

by tesla
Thu Jun 25, 2009 1:46 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96928

Hi, I'm using an ST3232 (more precisely ST3232CN). It has exactly the same pinout as the MAX one, and works without problems. REALLY DOUBT it. With my knowledge of ST3232CN, on EE TX should receive nothing - 1 logic is about 2V on T1IN (pin 12), so 1.7V from EE won't fit it. Sending data with 3.3V t...
by tesla
Wed May 28, 2008 5:22 pm
Forum: PS2 Development
Topic: gsKit, ZBuffer etc ...
Replies: 4
Views: 3705

I think you can still use gskit normal stuff to draw and it will act properly in regard of Z buffer. I mean, in order to have my little yellow line drawn I had to carefully choose the Z value. Man, that Z value tip was what i need :) To draw it properly (object) i had to GS_ZTEST_ON, then call gsKi...
by tesla
Mon May 26, 2008 8:20 pm
Forum: PS2 Development
Topic: gsKit, ZBuffer etc ...
Replies: 4
Views: 3705

:) k, i was afraid of answer like this but k. got the point i think.

gsKit mostly used for init stuff k.
Not exactly what i asked for but comments in code are ok. Just one more question:
object data created using get_mesh_batches() and send by vu1UploadHugeDataContFlush(), right ?

Thx.
by tesla
Mon May 26, 2008 6:37 pm
Forum: PS2 Development
Topic: gsKit, ZBuffer etc ...
Replies: 4
Views: 3705

gsKit, ZBuffer etc ...

Hi, Need little help with gsKit. What I want is to make function gsKit_prim_triangle_gouraud_3d() to work similar to: draw_triangles() from libdraw. Point is to store all the vertices like draw_triangles() does. I'm fresh here (ps2 code) so if i misunderstood smtg plese correct me. Calculating color...