Search found 825 matches
- Wed Mar 03, 2010 4:12 am
- Forum: PSP Development
- Topic: PSP ASM Tracer
- Replies: 1
- Views: 5835
- Mon Mar 01, 2010 3:51 am
- Forum: PSP Development
- Topic: Install X509 CA Root Certificate?
- Replies: 0
- Views: 5256
Install X509 CA Root Certificate?
Is there a way to install a CA root certificate in the PSP for use in the browser or with sceHTTPS* connections?
- Sun Feb 21, 2010 7:15 am
- Forum: PSP Development
- Topic: sceDisplayEnable & sceDisplaySetBrightness in User Mode
- Replies: 6
- Views: 8598
- Sun Feb 21, 2010 7:08 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56580
- Wed Feb 17, 2010 12:23 am
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 25784
- Fri Feb 05, 2010 11:07 pm
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 13814
- Thu Feb 04, 2010 5:37 am
- Forum: PSP Development
- Topic: Disable Buttons
- Replies: 5
- Views: 4533
- Tue Feb 02, 2010 3:32 am
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 13814
- Tue Feb 02, 2010 2:24 am
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 6580
- Mon Feb 01, 2010 11:38 pm
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 13814
- Mon Feb 01, 2010 4:11 am
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 13814
- Mon Feb 01, 2010 2:02 am
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 6580
- Sun Jan 31, 2010 4:04 am
- Forum: PSP Development
- Topic: Best way to send key presses/releases through socket
- Replies: 7
- Views: 9945
I completely disagree. How can you play games over ad-hoc Wifi then? TCP is a reliable protocol. You don't have to lose a single thing. Games send updates of the game state, not button presses. And much much less frequently than button sampling rate. There is no way you can play something like Tekk...
- Sun Jan 31, 2010 1:51 am
- Forum: PSP Development
- Topic: Best way to send key presses/releases through socket
- Replies: 7
- Views: 9945
- Fri Jan 29, 2010 1:41 am
- Forum: PSP Development
- Topic: Loading a usermode PRX from a kernelmode PRX
- Replies: 6
- Views: 6511
- Tue Jan 26, 2010 2:20 pm
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12838
You should really only be using sceDisplayVblankStart() within your rendering loop when you're making a proper application. Its not required for sceCtrlReadBuffer* functions because they already delay internally to keep up with the sampling rate. There's no need for a separate loop for reading butto...
- Tue Jan 26, 2010 2:08 am
- Forum: PSP Development
- Topic: hello everyone, i have a problem on thread.
- Replies: 4
- Views: 5447
- Tue Jan 26, 2010 2:01 am
- Forum: PSP Development
- Topic: [SOLVED] sceCtrlReadLatch() strange behavior
- Replies: 8
- Views: 12838
- Wed Jan 20, 2010 4:20 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14730
I mean only have a kernel module and make it inject user mode code where required. What you're trying to do is much easier done with a PC like in XLink Kai. Having it entirely on the PSP seems pointless since you need to be within range of an access point and there is sure to be a laptop/PC with WiFi.
- Tue Jan 19, 2010 11:43 pm
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14730
- Tue Jan 19, 2010 12:06 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14730
- Mon Jan 18, 2010 4:26 am
- Forum: PSP Development
- Topic: Execute a function with user privilege when kernel mode
- Replies: 15
- Views: 14730
What happens if you just get the function address and make an appropriate jump into it after disabling memory protection (So that it can return back to a kernel address, or does protection not apply when the source was a kernel address? I don't know.) If its a syscall, then the address of the functi...
- Mon Jan 18, 2010 2:45 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7529
- Mon Jan 18, 2010 12:24 am
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 7529
- Wed Jan 06, 2010 4:19 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9601
- Wed Jan 06, 2010 2:44 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9601
- Thu Dec 31, 2009 12:52 pm
- Forum: PSP Development
- Topic: bad battery help
- Replies: 3
- Views: 3228
- Tue Dec 29, 2009 1:05 am
- Forum: PSP Development
- Topic: [S]problems with "sceKernelLoadModule"
- Replies: 3
- Views: 8201
- Mon Dec 28, 2009 11:17 pm
- Forum: PSP Development
- Topic: [S]problems with "sceKernelLoadModule"
- Replies: 3
- Views: 8201
- Thu Dec 24, 2009 3:56 am
- Forum: PSP Development
- Topic: Module heap not cleared when stop and unload the module
- Replies: 2
- Views: 5487
Declare prototype
Call it in module_stop()
Code: Select all
int __psp_free_heap(void);