Search found 6 matches
- Mon Jun 16, 2008 4:09 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 6423
Well its not quite that simple. If my UMD can offer an icon to update to firmware 2.00, perhaps its also capable of offering an icon to 'dance', or whatever the code asks for. Of course this may be limited, such as only the game title and update, the code for both could be fixed to doing two preset ...
- Mon Jun 16, 2008 2:13 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 6423
Otherwise your next posts won't have many anwsers. I don't want many answers. I want helpful answers. If you have nothing to offer, offer nothing. There are off-topic boards for useless chitchat. Patching into a system routine to overlay a bad pong game or stamp the time over top the XMB is NOT the...
- Mon Jun 16, 2008 12:29 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 6423
- Fri Jun 13, 2008 4:22 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 6423
I am aware that you can change themes of on the psp, mine's as customised as they come. However what I'm asking is not to fiddle with the wave texture or mesh, but to replace the wave alltogether with my own code. And more importantly, make it possible to run my own code by selecting new or modified...
- Wed Jun 11, 2008 6:00 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 168802
- Wed Jun 11, 2008 5:40 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 6423
Interacting with XMB
Hi all, I'm interested in extending the XMB and have a few questions relating to it. I'm very new to psp development, so please excuse any obvious things. I would like to perform some automated tasks while the XMB is running, add menu items to it, and possibly change the visuals. How hard are these ...