Search found 19 matches
- Mon Oct 06, 2008 9:50 am
- Forum: PSP Development
- Topic: VLF Lib set up help.
- Replies: 2
- Views: 1355
Yeah, the program was never released with the source code but I did try to talk to the author. He just isn't online on his IM that much so there's little time to talk. I usually learn best from seeing something implemented or used like in source codes so that's where I try to start with. And I've cr...
- Mon Oct 06, 2008 8:40 am
- Forum: PSP Development
- Topic: VLF Lib set up help.
- Replies: 2
- Views: 1355
VLF Lib set up help.
Okay, I downloaded the vunbricker.rar thingy and got the three folders inside called lib, vunbricker and include. How would I set up a homebrew game to have the original XMB waves as the background? I know it can be done because I saw someone else do it in their homebrew game. The help is much, much...
- Sun Sep 21, 2008 8:53 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
Yeah, Sorryz.
And....
Actually, it didn't work.
I used this code I used right after pspDebugScreenInit(); at the beginning of my main loop.
And....
Actually, it didn't work.
I used this code I used right after pspDebugScreenInit(); at the beginning of my main loop.
Code: Select all
pspDebugScreenEnableBackColor(1);
pspDebugScreenSetBackColor(0x00000000);
- Sun Sep 21, 2008 8:10 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
- Sun Sep 21, 2008 8:02 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
- Sun Sep 21, 2008 7:59 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
- Sun Sep 21, 2008 7:23 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
Okay, wow. I love you guys! Okay, I checked the graphics.c and I saw a function called screenClear(color color); and I tried that and it didn't work. So I was like, oh yeah, I need to have a color in it. So I put 0x00 and it worked! I'm soooo happy! I've been trying to get this to work for at least ...
- Sun Sep 21, 2008 6:41 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
- Sun Sep 21, 2008 5:17 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
- Sun Sep 21, 2008 3:16 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
Oh, yeah! I can't believe I forgot that!Pirata Nervo wrote:place this after you open your while loop:Code: Select all
sceCtrlPeekBufferPositive(&pad, 1);
I don't think that's all that I need to make this work though.
- Sun Sep 21, 2008 2:59 am
- Forum: PSP Development
- Topic: Image Movement Help
- Replies: 17
- Views: 6448
Image Movement Help
int x=120; int y=60; int main() { SceCtrlData pad; char buffer[200]; Image* ourImage; pspDebugScreenInit(); SetupCallbacks(); initGraphics(); sprintf(buffer, "ourImage.png"); ourImage ...
- Tue Aug 12, 2008 7:55 am
- Forum: PSP Development
- Topic: MP3 Playback is way too fast. What's next?
- Replies: 4
- Views: 3687
- Tue Aug 12, 2008 7:45 am
- Forum: PSP Development
- Topic: MP3 Playback is way too fast. What's next?
- Replies: 4
- Views: 3687
The MP3 files all have exactly 44kHz whenever I check their properties. Would that make much of a difference? And what would I do to change the PSP's output frequency? And I felt sooooooo dumb whenever I saw the timer variable thing. I'm such an idiot. I think if I have this in, then I wouldn't need...
- Sun Aug 10, 2008 3:17 pm
- Forum: PSP Development
- Topic: MP3 Playback is way too fast. What's next?
- Replies: 4
- Views: 3687
MP3 Playback is way too fast. What's next?
My music plays way too fast whenever it's loaded and doesn't stop once it has ended. What do I do? I isolated my code so I could find out what's been wrong. #include <pspkernel.h> #include <pspctrl.h> #include <pspdebug.h> #include <pspaudio.h> #include <pspaudiolib.h> #include <psppower.h> #include...
- Mon Jun 23, 2008 11:50 am
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4902
I don't recomend PSP's scene newcomers using libraries like SDL. That's because writing some dot to the screen could sound silly, but it's didactic, indeed. Loading and writing sprites on the screen without the knowledge of what happens behyond the scene isn't really useful. If i find it, i will po...
- Fri Jun 20, 2008 6:54 am
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4902
- Sun Jun 15, 2008 4:06 am
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4902
- Sat Jun 14, 2008 11:15 pm
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4902
It's a bit more than justa white dot... it's a whole cursor with some other stuff. http://forums.ps2dev.org/viewtopic.php?p=66475#66475 If you read from there down, there's an update to that code to work with the TV modes. http://forums.ps2dev.org/viewtopic.php?p=66568#66568 Thanks very much for th...
- Sat Jun 14, 2008 1:15 pm
- Forum: PSP Development
- Topic: [C Help] Graphics Confusion
- Replies: 10
- Views: 4902
[C Help] Graphics Confusion
Meh... I've tried sooo hard. I've looked for such a long time and posted in many, many places... I want to make a game, but I don't know how to properly display graphics on the PSP using C. I did many tutorials, but none of them help me out with what I need. Can someone post a sample in C for what i...