Search found 20 matches
- Thu Mar 26, 2009 12:17 pm
- Forum: PSP Development
- Topic: [MinPSPW] realpath() not implemented?
- Replies: 5
- Views: 1907
[MinPSPW] realpath() not implemented?
Hi, Seems that realpath() has been implemented since rev 1121, but I am unable to use this, as compiling my program returns error: 'realpath' was not declared in this scope Include files: #include "stdio.h" #include <unistd.h> #include <limits.h> #include <stdlib.h> Am I missing an...
- Fri Nov 21, 2008 10:53 am
- Forum: PSP Development
- Topic: pspgl test code not working
- Replies: 7
- Views: 2357
- Thu Nov 20, 2008 1:55 pm
- Forum: PSP Development
- Topic: pspgl test code not working
- Replies: 7
- Views: 2357
You're clearly not posting everything... there's no setupPSP() which is in your main file. You should also not be setting CC yourself. Just rely on the build.mak to handle all that. If you want a version of eglcube that works with the current toolchain and libs, get my update to pspgl for TV... tha...
- Wed Nov 19, 2008 12:14 pm
- Forum: PSP Development
- Topic: pspgl test code not working
- Replies: 7
- Views: 2357
- Tue Nov 18, 2008 10:53 pm
- Forum: PSP Development
- Topic: pspgl test code not working
- Replies: 7
- Views: 2357
pspgl test code not working
Hi, I've been trying to get a sample app from the pspgl library to compile to test if the library is working, but the PSP hangs and the screen displays an enlarged scanline psplink text and then turns off after a while #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #inc...
- Fri Nov 14, 2008 11:03 am
- Forum: PSP Development
- Topic: Need help in toolchain
- Replies: 10
- Views: 8830
asphodeli: Can you elaborate on the specific problems you're having? With a working rev 2446, error is as follows: Using -Os: psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -Os -G0 -Wall -I. -I/usr/local/pspdev/psp/sdk/include -Os -G0 -Wall -D_PSP_FW_VERSION=390 -I../../include -Izlib -Ijpeglib -I...
- Thu Nov 13, 2008 12:58 am
- Forum: PSP Development
- Topic: Need help in toolchain
- Replies: 10
- Views: 8830
- Sun Nov 09, 2008 1:08 am
- Forum: PSP Development
- Topic: Need help in toolchain
- Replies: 10
- Views: 8830
Try commenting out the function in libcglue.c. On another note, latest svn broke compilation of my game engine (which previously was fine on psp-gcc 4.3.0), so I tried to go back to a previous revision, and still it failed, because the install script somehow will always download latest svn revision.
- Sat Nov 08, 2008 11:43 am
- Forum: PSP Development
- Topic: [Solved] SDL black/blank screen on testsprite.c
- Replies: 3
- Views: 1483
Possibly related to JF's post: http://forums.ps2dev.org/viewtopic.php?p=75692#75692 The bug talked about was in my TV version of SDL, not the repo version. Feel free to try the TV version if you want though, but I doubt that's the problem. More likely it's something with the colorkeying. I'm not su...
- Fri Nov 07, 2008 12:12 pm
- Forum: PSP Development
- Topic: [Solved] SDL black/blank screen on testsprite.c
- Replies: 3
- Views: 1483
Possibly related to JF's post: http://forums.ps2dev.org/viewtopic.php?p=75692#75692
- Fri Nov 07, 2008 11:57 am
- Forum: PSP Development
- Topic: [Solved] SDL black/blank screen on testsprite.c
- Replies: 3
- Views: 1483
[Solved] SDL black/blank screen on testsprite.c
Hi all, Am having trouble running SDL test code from psplibraries rev 2663. testsprite.c compiles and runs fine (I can see the printf statements in pspsh), but the display on the PSP Slim is black/blank. /* Simple program: Move N sprites around on the screen as fast as possible */ #include <...
- Thu Nov 06, 2008 5:00 pm
- Forum: PSP Development
- Topic: Where is sysconf and pspIrKeyb*, located?
- Replies: 5
- Views: 2331
- Mon Oct 27, 2008 10:21 am
- Forum: PSP Development
- Topic: Where is sysconf and pspIrKeyb*, located?
- Replies: 5
- Views: 2331
Where is sysconf and pspIrKeyb*, located?
Hi all, I'm having trouble compiling my app with a library, and I'm getting these errors: /usr/local/pspdev/lib/gcc/psp/4.3.1/../../../../psp/lib/libSDL.a(SDL_pspevents.o): In function `PSP_EventQuit': /root/psplibraries/build/SDL/src/video/psp/SDL_pspevents.c:...
- Sat Oct 25, 2008 10:17 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2776
- Sat Oct 25, 2008 9:57 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2776
- Fri Oct 24, 2008 7:47 pm
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2776
Everything else is in cpp (if you're talking about just the sample code with the compiled library) , and yes I am using a custom defined typedef that is provided by the game engine. My output from psp-g++ is listed on http://pastebin.com/m1c4fa721 for brevity's sake
- Fri Oct 24, 2008 12:55 am
- Forum: PSP Development
- Topic: Compiler error? Ambiguous types
- Replies: 7
- Views: 2776
Compiler error? Ambiguous types
Hi all, I'm trying to port over a game engine, and it compiles fine as a library, but when I try out the sample code, i get the error: psp-g++ -I-I -I../../include/ -I. -I/usr/local/pspdev/psp/sdk/include -G0 -O2 -I-I -I../../include/ -I. -I/usr/local/pspdev/psp/sdk/include -G0 -O2 -fno-exceptions -...
- Tue Sep 23, 2008 1:36 am
- Forum: PSP Development
- Topic: Does memory.h exist?
- Replies: 0
- Views: 891
Does memory.h exist?
hi all,
is there a memory.h file that exists for the pspsdk?
EDIT: Nvm, problem solved
is there a memory.h file that exists for the pspsdk?
EDIT: Nvm, problem solved
- Tue Sep 09, 2008 2:40 am
- Forum: PSP Development
- Topic: PSPLink & GDB work fine, how do I figure out what went w
- Replies: 3
- Views: 1925
PSPLink & GDB work fine, how do I figure out what went w
Hi guys, I am doing some game programming on the PSP, and I have run into some problems. I am using GDB to debug the program over PSPLink. What I don't understand, however, is the stuff that GDB throws me: ms0:/psp/game/azalende/> Exception - Bus error (data) Thread ID - 0x04...
- Sun Jun 29, 2008 3:06 pm
- Forum: PSP Development
- Topic: LTE::Just 2 quick questions
- Replies: 5
- Views: 2005