Search found 203 matches

by sauron_le_noir
Tue Mar 09, 2010 5:24 am
Forum: PSP Development
Topic: psp controlled robot!
Replies: 3
Views: 6836

Not totaly true psp phat and slim have a remote port that can be transformed in rs232 interface see here http://nil.rpc1.org/psp/remote.html
by sauron_le_noir
Fri Feb 26, 2010 4:10 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59076

thx a lot m0skit0 to release the 90% of the code. The 10 % left may be seen as a challenge
and we realy miss some excelent documentation like the module description tutorial make
by Anissian.
by sauron_le_noir
Tue Feb 23, 2010 6:05 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59076

Heu the site has some trouble

General Error
SQL ERROR [ mysql4 ]

MySQL server has gone away [2006]

An sql error occurred while fetching this page. Please contact an administrator if this problem persists.
by sauron_le_noir
Fri Feb 19, 2010 1:44 am
Forum: PSP Development
Topic: Try to understand eventing on PSP (sceKernelWaitEventFlag)
Replies: 6
Views: 19402

look at this topic http://forums.ps2dev.org/viewtopic.php? ... ht=library
it is a complete implementation of posix pthread for the psp
by sauron_le_noir
Wed Feb 17, 2010 8:36 am
Forum: PSP Development
Topic: Problems with sceGuSwapBuffers
Replies: 10
Views: 18930

what is the dimension of the variable list ? it is use to hold all you gu commands
by sauron_le_noir
Thu Feb 04, 2010 7:18 am
Forum: PSP Development
Topic: [Help/Suggestions needed] MultiTasKing v101
Replies: 20
Views: 19546

Don't mix gu and mod_osl, do all the stuff with mod_osl a sample menu choice with image + text if you use c++ you can do a class per object earch object has a render method all the object you created are put in a linked list for earch event you put the messageto the object that have subscibe to rece...
by sauron_le_noir
Wed Feb 03, 2010 6:17 am
Forum: PSP Development
Topic: Using GU for 2d rendering
Replies: 2
Views: 2807

Yep but the makefiles are very outdated. i remake the makefile to be compatible with CF5.50 here is the makefile for tuto1 TARGET = psp-cpp1 OBJS = GameApp.o GraphicsObject.o GraphicsObject.o main.o BUILD_PRX = 1 PSP_FW_VERSION=550 INCDIR = CFLAGS = -O2 -G0 -Wall -g CXXFLAGS = $(CFLAGS&#...
by sauron_le_noir
Wed Feb 03, 2010 2:11 am
Forum: PSP Development
Topic: sceGuStart question
Replies: 2
Views: 9376

thx for the reply using a high level graphic library is one thing but if you use directly
GU it's another.
I have saw many samples copy of some code but little documentation
by sauron_le_noir
Tue Feb 02, 2010 7:40 am
Forum: PSP Development
Topic: sceGuStart question
Replies: 2
Views: 9376

sceGuStart question

with the sceGuStart function you provide a buffer where the GE can store the commands for processing. Those commands are generated by the several sceGu* functions but why must we define the buffer as a 16-bit-aligned int array. Is it a question of performance ? or is it related how the GE accesthe b...
by sauron_le_noir
Sun Jan 31, 2010 8:55 am
Forum: PSP Development
Topic: PRX won't run from MS
Replies: 4
Views: 5778

under debug buffer are memset to 0 and not when you run your program without debug, so if you forgot to init some variable the program doesn't crash under debug
but well without it.
by sauron_le_noir
Sun Jan 31, 2010 8:52 am
Forum: PSP Development
Topic: GCC removes ASM code after return
Replies: 11
Views: 14233

Have you try to compile with gcc optimization set to -G0 no optimization ?
by sauron_le_noir
Fri Jan 08, 2010 8:04 am
Forum: PSP Development
Topic: [SOLVED]Problem building with SDL
Replies: 2
Views: 2376

try changing int main() by int SDL_main()
Be carrefull SDL_main is case sensitive
by sauron_le_noir
Mon Jan 04, 2010 12:25 am
Forum: PSP Development
Topic: [Help] Problem in compiler
Replies: 3
Views: 9937

Just another makefile to compile your program it use the default c runtime of libc so you are not obliged to provided a crt0.c TARGET = main OBJS = main.o # CFLAGS = -O2 -G2 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) # EXTRA_TARGETS = EBO...
by sauron_le_noir
Mon Jan 04, 2010 12:00 am
Forum: PSP Development
Topic: [How To] Make Booster's IPL SDK work with GCC > 4.0.2
Replies: 4
Views: 3834

thx to share this. I was obliged to recompile with a older gcc to have it working
would be interresting to compare the assembler generatedwith and without
optimization to see where the code breaks
by sauron_le_noir
Thu Dec 24, 2009 7:58 am
Forum: PSP Development
Topic: PSP IPL SDK 05 from booster
Replies: 4
Views: 4492

Thx for the version of gcc i'm currently in 4.3.2.
by sauron_le_noir
Tue Dec 22, 2009 3:34 am
Forum: PSP Development
Topic: Any ELF-Decompiler?
Replies: 7
Views: 4197

pspdisasm from booster is meaby a bit old but it does it's work without any problem
http://www.maxconsole.net/forums/showthread.php?t=25119
by sauron_le_noir
Sat Dec 19, 2009 6:12 pm
Forum: PSP Development
Topic: PSP IPL SDK 05 from booster
Replies: 4
Views: 4492

I don't use cygwin because i don't use windows. I'm currently under linux fedora 12 and i have recompile the sdk with the gcc thx for the reply
by sauron_le_noir
Fri Dec 18, 2009 6:12 am
Forum: PSP Development
Topic: PSP IPL SDK 05 from booster
Replies: 4
Views: 4492

PSP IPL SDK 05 from booster

Is there a most recent version of PSP_IPL_SDK_05 ? i have a psp ta88v1 i have witten 0xfffffffffff to the serial of the batterie so my psp is in service when i but the battery in it i have installed the msipl.bin of the multi loader with the pandora installer for 3.xx R4 from helicat (just to be sur...
by sauron_le_noir
Fri Dec 18, 2009 6:08 am
Forum: PSP Development
Topic: current url in the embedded browser
Replies: 4
Views: 3264

remove this
by sauron_le_noir
Fri Dec 18, 2009 6:06 am
Forum: PSP Development
Topic: current url in the embedded browser
Replies: 4
Views: 3264

remove this
by sauron_le_noir
Wed Dec 16, 2009 7:23 am
Forum: PSP Development
Topic: ctc0 and cfc0
Replies: 9
Views: 7119

CTC0 is a COP0 control register COP0: MFC0(010000:00000:rt:c0dr:00000:000000) CFC0(010000:00010:rt:c0cr:00000:000000) MTC0(010000:00100:rt:c0dr:00000:000000) CTC0(010000:00110:rt:c0cr:00000:000000) look at : http://www.gp32x.com/board/index.php?/topic/47270-pandora-psp/page__st__135__p__720831&#...
by sauron_le_noir
Wed Dec 16, 2009 6:15 am
Forum: PSP Development
Topic: Batterie Eeprom
Replies: 4
Views: 3584

I was just intrigued by the fact that the normalize value was not 0 i have tested it against a phat and a slim a yes it is a dummy value because i put e eeprom serial 0 and then i normalized it with hellcat utility and it write the same dummy id again. Another question regarding the pandora battery....
by sauron_le_noir
Wed Dec 16, 2009 5:14 am
Forum: PSP Development
Topic: Batterie Eeprom
Replies: 4
Views: 3584

Batterie Eeprom

if we put a serial of 0x0xFFFFFFFF to the battery eeprom it put the psp in service mode but how can we retrieve back the original serial of the battery ??? i have read on some forum that if we put 0x00000000 or 0x12345678 to it in return to normal but i want to retrieve the original serial. The pand...
by sauron_le_noir
Thu Dec 03, 2009 7:32 am
Forum: PSP Development
Topic: PSP decompiler
Replies: 57
Views: 47605

I have try to compile it against openwatom it generate code for windows,linux,dos and os/2 i haven"t found the include expat.he he is not present in the win32 port given by cory1492 expat.h is missing [f731@port39 source]$ wcl386 *.c Open Watcom C/C++32 Compile and Link Utility ...
by sauron_le_noir
Fri Nov 13, 2009 6:57 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 59076

+1 for the share
-1 because you give sony idea to fight custom firmware

Does it contain documentation more important value or just
the code ?
by sauron_le_noir
Wed Nov 04, 2009 8:10 am
Forum: PSP Development
Topic: How to check the availability of a directory
Replies: 4
Views: 3209

stat or fstat from libc does also do the job ;)
by sauron_le_noir
Tue Oct 27, 2009 5:47 am
Forum: PSP Development
Topic: PSPToolKit Version 1.0 (no beta anymore)
Replies: 3
Views: 3122

jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit

It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
by sauron_le_noir
Tue Oct 27, 2009 5:40 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 7900

why not using heimdall port of the toolchain ;) it works on windows,linux & mac& solaris :p
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit
by sauron_le_noir
Thu Oct 22, 2009 6:23 am
Forum: PSP Development
Topic: various psp libraries fixed
Replies: 3
Views: 6860

Thx to share this.
by sauron_le_noir
Fri Sep 25, 2009 1:32 am
Forum: PSP Development
Topic: Routine works on PC, crashes on PSP.. Why?
Replies: 10
Views: 17234

Does it crash when running under gdb & psplink debugger ?
If not try to seek for unitialize variable ;) . Under your pc and under the debugger
normaly all memory zone are set to 0x00.

Pointer's are good candiate for this type of behavior's