Search found 23 matches

by NoobWithBoobs
Sun Apr 05, 2009 4:29 am
Forum: PS2 Development
Topic: specify thread address?
Replies: 0
Views: 1703

specify thread address?

should be a fairly simple task,im just not sure on the syntax for it.In an example: main() { setupmodules(); loadfiles(); playmovie(); return 0; } Just wanted to specify the address of the elfstart to one address (which ive accomplished thru the makefile) , and specify the playmovie(); thread to a d...
by NoobWithBoobs
Thu Mar 12, 2009 12:24 pm
Forum: PS2 Development
Topic: launch game without execps2?
Replies: 4
Views: 3262

ahh ok thanks for the reply,ill fiddle with some other ideas i had
by NoobWithBoobs
Tue Mar 10, 2009 4:18 am
Forum: PS2 Development
Topic: launch game without execps2?
Replies: 4
Views: 3262

Basically,i'm using ps2link to send an elf that launches apps via execps2,but when the app start ,the ps2link console log,prints requesting ee reset,then goes offline. I figured the eereset of execps2 is what closes the connection.Correct? Just wanted ps2link to stay active to see printf's from the ...
by NoobWithBoobs
Mon Mar 09, 2009 3:55 pm
Forum: PS2 Development
Topic: launch game without execps2?
Replies: 4
Views: 3262

launch game without execps2?

Been messin with compilin elfs,and was wondering is there any other options to run a game's elf besides execps2 / loadexecps2?
by NoobWithBoobs
Mon Jan 05, 2009 6:48 am
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

quote( your MinGW setup (or bash.bashrc) ) kinda unclear at where i am lookin for that info but i have this in msys/1.0/etc/profile: export PS2DEV=/usr/local/ps2dev export PATH=$PATH:$PS2DEV/bin export PATH=$PATH:$PS2DEV/ee/bin export PATH=$PATH:$PS2DEV/iop/bin export PATH=$PATH:$PS2DEV/dvp/bin expo...
by NoobWithBoobs
Mon Jan 05, 2009 4:33 am
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

Ok yea the ps2sdksrc folder is there as well as the one inside ule_bup,but not ps2dev/ps2sdk.

ok hmm,perhaps a vista problem,cuz ive always had collect.exe and such errors using vista,I will retry the whole thing on my desktop tomorrow which uses xp,and see how it works out
by NoobWithBoobs
Sun Jan 04, 2009 5:26 am
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

o ok,i thought it was much more complicated than that lol,added,and no wget error.Just to make sure im not doin this wrong...all the files/folders in the changed source folder get put where they go by the setup.sh,or do i merge those folders before setup.sh? hmm also,i see early on running setup.sh ...
by NoobWithBoobs
Sat Jan 03, 2009 3:57 pm
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

yea,using the prebuilt compiler as it sat,it compiled ule,but it seemed to hang loading hddmodules,and perhaps host modules under ps2net.After running the setup.sh (thank you for pointing out i could use quotation marks on folders with spaces...lol),it gave me wget.exe errors,so ill continue toying ...
by NoobWithBoobs
Fri Jan 02, 2009 5:07 am
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

The setup.sh script will only work correctly if executed inside its original folder as supplied in the official release package. Hmm i see,well yes i did move the file ,outside of the "changed source" folder simply because ,i was havin trouble getting into that folder with msys since it h...
by NoobWithBoobs
Thu Jan 01, 2009 4:22 pm
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

hmm,i ran the setup.sh inside the ule v4.30 folder,it updated/downgraded the toolchain,but now ule wont compile at all,saying the makefile.pref,and makefile.global were now missing..
by NoobWithBoobs
Thu Jan 01, 2009 4:50 am
Forum: PS2 Development
Topic: compiling Ule ,hddmodules not loading?
Replies: 25
Views: 11005

compiling Ule ,hddmodules not loading?

Ive been compiling all the source code i can find to learn by example,using the prebuilt fully compiled ps2sdk from http://gshi.org/downloads/gshi_ps2sdk.7z...Ive been trying to compile Ulaunch, It compiles and functions until i try to go into ps2net from Misc. , it says loading HDDModules on screen...
by NoobWithBoobs
Tue Sep 23, 2008 3:34 pm
Forum: PS2 Development
Topic: Elf Image
Replies: 16
Views: 9211

so the gif_set_xyz sets the positon of the image? How do you know what the values are for top left screen,i've read it isnt 0,0.?
by NoobWithBoobs
Sun Aug 03, 2008 4:22 pm
Forum: PS2 Development
Topic: Using the USB Keyboard
Replies: 16
Views: 10807

could i just add those sets of code u posted above,to a different makefile ,and add keyboard.c to the compiling folder? Was lookin to add keyboard support to a project.Im very new to this,and have been messin around with the different examples. Only thing is i noticed in the makefile code u posted,i...
by NoobWithBoobs
Sun Aug 03, 2008 3:46 am
Forum: PS2 Development
Topic: changing video mode in ps2tut_02a
Replies: 3
Views: 3325

thanks again!
Seemed to work,got an error on my first try to compile,but got it goin in pcsx2,and it said it was running in ntsc mode.
by NoobWithBoobs
Sun Aug 03, 2008 1:57 am
Forum: PS2 Development
Topic: changing video mode in ps2tut_02a
Replies: 3
Views: 3325

changing video mode in ps2tut_02a

Hello all, I am tryin to learn all this, it seems the default video mode is PAL,cuz I changed the image displayed,and it shows fine in pcsx2 ,which indicates it is running in PAL mode,but my ntsc ps2 rolls the image. So which file and what do I change for the video mode? Ive read the pdf,over and ov...
by NoobWithBoobs
Sat Aug 02, 2008 1:39 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29701

cool,Thanks! I'll check out those links..

And i was havin problems with the black box not opening wide enough to read all the text,but i figured it out in options..

Is there a way to know what samples/examples are outdated or wont work with msys,i noticed some said they only work with unix systems..
by NoobWithBoobs
Sat Aug 02, 2008 3:42 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29701

ok now im confused,in his post it says select candidate instead of current,but by just extracting msys,i didnt get that option.. nor do i have a C:\msys\1.0\postinstall\ folder.. EDIT: OK i replaced the msys1.0.dll with the new 1 ,renamed it,ran msys, tryed make clean then make in cube folder. Got n...
by NoobWithBoobs
Fri Aug 01, 2008 2:29 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29701

i got
"couldnt allocate cygwin heap"
when running *make after *make clean
Mind u Im a complete noob and i coulda done anything wrong..

I was tryin to compile the examples,like mpeg or cube
by NoobWithBoobs
Fri Aug 01, 2008 8:00 am
Forum: PS2 Development
Topic: decompile elf file
Replies: 10
Views: 15692

wow j.f.,
i dont know if i should be offended,but that was a pretty funny analogy
by NoobWithBoobs
Fri Aug 01, 2008 7:45 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29701

sweet,been tryin to get this to work for a while now,finally found this post,lol,ill give this a go on my desktop(windows xp),i dont suppose it works in vista?
by NoobWithBoobs
Thu Jul 17, 2008 2:23 pm
Forum: PS2 Development
Topic: decompile elf file
Replies: 10
Views: 15692

decompile elf file

seeing as you can compile a bunch of files into an .elf,is there a program to seperate/decompile an elf file back to all those individual files?
by NoobWithBoobs
Thu Jul 17, 2008 12:33 am
Forum: PS2 Development
Topic: help building toolchains
Replies: 3
Views: 3242

yea im sorry i misposted i did actually type sh toolchain.sh in the program,not the sh.toolchain.sh.I did follow the preceding instructions,including the special instructions for vista( from: http://forums.ps2dev.org/viewtopic.php?p=55772#55772 ) .From which ,after adding two files i tried typing &q...
by NoobWithBoobs
Wed Jul 16, 2008 11:40 pm
Forum: PS2 Development
Topic: help building toolchains
Replies: 3
Views: 3242

help building toolchains

Hello, I am new to compiling ps2 files,as my user name indicates,lol.After searching the internet for tutorials ,thought i had it figured out.Well i used "svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain" and it exported,but then the next instruction of the tutorial was to switch to ...