Search found 36 matches
- Mon Feb 22, 2010 8:05 pm
- Forum: PS2 Development
- Topic: Xbm like setup on Ps2?
- Replies: 3
- Views: 6854
i don't think so. ps2 bios is not designed that way, and there is not much free ram reserved for system use when games are playing. not to mention the performance issues, and the need to keep the necessary iop modules (i/o drivers) in ram to be able to access the music files. i think that's not real...
- Sun Jan 31, 2010 8:47 pm
- Forum: Patch Submissions
- Topic: [PS2] cannot build sdl on current svn
- Replies: 2
- Views: 6682
[PS2] cannot build sdl on current svn
sdl build fails because of incorrect number of parameters to gsKit_init_global. so i've digged around gsKit and found the problem. this fix makes it build, but i would appreciate if somebody would review it and come up with proper fix. it's just a build fix so i don't know how it behaves when runnin...
- Sat Dec 19, 2009 10:30 pm
- Forum: PS2 Development
- Topic: PSX software emulator on PS2
- Replies: 9
- Views: 12186
- Tue Dec 15, 2009 2:48 am
- Forum: PS2 Development
- Topic: PSX software emulator on PS2
- Replies: 9
- Views: 12186
yes it is. ps2 has already a ps1 cpu, which makes things easier (less overhead - you don't need to emulate the ps1 cpu, only the other chips). unfortunately it's used for all i/o, so you would have to somehow share it between executing r3000 code and i/o . i hope it's possible to access all ps2 memo...
- Thu Dec 10, 2009 10:51 pm
- Forum: PS2 Development
- Topic: MP4 Player For PS2?
- Replies: 12
- Views: 91614
Apparently it would not be possible for him to design an H.264 decoder producing both decent resolution and decent frame rate, due to limitations of the PS2 resources. I'm not really qualified to verify that as fact myself, but I'm perfectly willing to rely on EEUG's judgment in such things. What h...
- Mon Dec 07, 2009 6:56 am
- Forum: PS3 Development
- Topic: PS3 Save Data Checksum?
- Replies: 1
- Views: 6385
- Sun Dec 06, 2009 7:56 pm
- Forum: PS2 Development
- Topic: Can linux run as a live usb? on ps2?
- Replies: 4
- Views: 9165
- Thu Nov 05, 2009 5:38 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 26661
- Thu Nov 05, 2009 5:34 am
- Forum: PS2 Development
- Topic: Introducing "PSLINK"!
- Replies: 3
- Views: 4279
is it a similar device to prolific PL-2303 ( http://www.prolific.com.tw/eng/Products.asp?ID=59 ) ?I need are people who have experience with Win32 USB driver writing(for the pl230x support)
name sounds similar, plus the device is well supported under linux.
- Sun Sep 20, 2009 10:20 pm
- Forum: PS2 Development
- Topic: network adaptor link pc dvddriver work?
- Replies: 8
- Views: 5205
i think at least one person did it. i'd rather wait for him share the info (sorry for being so vague, i just saw some photos and made my assumptions. i'm not sure whether it's real or not). personally, i think some kind of support for multiple ide devices, or cheap DIY (s)ata controller would be muc...
- Tue Sep 15, 2009 5:04 pm
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13496
- Tue Sep 15, 2009 1:57 am
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13496
- Tue Sep 08, 2009 4:33 am
- Forum: PS2 Development
- Topic: Mercurial mirror of PS2SDK sources
- Replies: 9
- Views: 6052
also i remember ps2dev svn having some reliability issues in the past, at least for me. i usually check out svn via git-svn. the most notable advantage is that i only need svn server to check out new revisions or pushing my changes (in case of ps2dev - unlikely ;-)). for everything else (switching r...
- Mon Aug 10, 2009 4:39 pm
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13496
sorry for butting in like that, but can you still build the toolchain on archlinux? i'm getting issues with final gcc pkgbuild, it breaks somewhere due to missing headers. i'll try posting build logs in a few hours. the pkgbuilds i have use gcc-34 explictly, so that it's probably something else than...
- Sun Aug 09, 2009 6:45 pm
- Forum: PS2 Development
- Topic: ROMDIR filesystem in userspace
- Replies: 7
- Views: 6756
- Mon Jul 27, 2009 4:57 am
- Forum: PS2 Development
- Topic: Repair Memory Card filesystem
- Replies: 2
- Views: 3042
try searching psx-scene.com forums for tool called HD Project. a more recent revision has support for dumping entire memcard to a file on usb and restoring from such file. it also works on nonstandard (>8MB) memory cards. i believe attempting to fix a memcard image on pc would be much easier (you ca...
- Fri Jul 10, 2009 9:53 pm
- Forum: PS2 Development
- Topic: USB driver fixes
- Replies: 3
- Views: 3496
- Fri May 01, 2009 11:28 pm
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
- Fri May 01, 2009 7:59 pm
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
Work must be plausible (it must be possible to see how they arrived with this method without using illegal methods) as far as this is concerned, the fmcb developers used dvd update disk for ps2. as their starting point. first they used in-bios secrman procedures to decrypt files on the disk. after ...
- Fri May 01, 2009 7:31 pm
- Forum: PS2 Development
- Topic: PS2SDK enhancement ?
- Replies: 18
- Views: 11630
- Fri Apr 17, 2009 12:04 am
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 7228
i'm not a part of staff, so my input might not matter, but i'd like to clarify few things. first of all, vast does not exist. i think memento is illegal, because it distributes sony's dvdplayer.elf with injected custom code, as far as fmcb hackers could find out. (it's probably the same with datel's...
- Tue Apr 07, 2009 3:42 pm
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13496
they seem to be working nice so far. what is the order i should build each of them - manual checking deps in pkgbuilds is a bit of a hassle, and from what i've seen some of them conflict with each other (e.g. ee-gcc-base and ee-gcc) btw there should be a series of similar pkgbuilds for psp toolchain...
- Tue Mar 17, 2009 6:09 pm
- Forum: PS2 Development
- Topic: atari800 port
- Replies: 4
- Views: 4545
- Wed Feb 18, 2009 12:51 am
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13496
- Thu Jan 22, 2009 9:41 pm
- Forum: PS2 Development
- Topic: Handling Files on PS2
- Replies: 21
- Views: 14306
So, how some standalone programs such as uLaunchELF and Doom can run, and read files from the mass even without having a CD or Memory Cards inserted? Is there a way to embed, or statiacly link the IRX files? try checking how ulaunchelf does this, since it has integrated usb driver (but it can use e...
- Mon Dec 22, 2008 9:00 pm
- Forum: PS2 Development
- Topic: Status of toolchain update?
- Replies: 47
- Views: 31408
I've never actually used Git, heh :D. It doesn't look too scary, to me, at least. The cheatsheet helps a bit. Looks easier to understand than subversion anyway, heh. you can use svn via git, which simply rocks. i'm doing it locally at the company i work for with the project i'm assigned to. you do ...
- Sat Dec 20, 2008 6:07 pm
- Forum: PS2 Development
- Topic: Status of toolchain update?
- Replies: 47
- Views: 31408
i was interested in such solution, because nowadays it seems that everybody is working on toolchain patches separately from each other. maybe some kind of solution that would make team effort easier might work out better. alternatively all this might be hosted on ps2dev svn, but i think google's hos...
- Fri Dec 19, 2008 9:47 pm
- Forum: PS2 Development
- Topic: Status of toolchain update?
- Replies: 47
- Views: 31408
- Fri Dec 12, 2008 2:18 am
- Forum: PS2 Development
- Topic: ps2 linux on usb memory
- Replies: 420
- Views: 293882
- Tue Dec 09, 2008 6:21 pm
- Forum: PS2 Development
- Topic: Status of toolchain update?
- Replies: 47
- Views: 31408
this might be a bit offtopic, but what do you make out of this? http://ftp.kaist.ac.kr/NetBSD/packages/current-packages/NetBSD/playstation2/ are those real ps2 builds of software, or just mips builds? they seem pretty recent (at least rtorrent and links2 was, which i was interested in the most). and...