Yep, that did it. Adding sceKernelDcacheWritebackInvalidateRange(const void *p, unsigned int size) right before the inline asm fixed it. Thanks J.F.
The nops are added automatically, and i had manually added one in my file.
Search found 2 matches
- Fri Aug 15, 2008 6:24 pm
- Forum: PSP Development
- Topic: Dynamic Recompilation Question
- Replies: 4
- Views: 1746
- Fri Aug 15, 2008 10:06 am
- Forum: PSP Development
- Topic: Dynamic Recompilation Question
- Replies: 4
- Views: 1746
Dynamic Recompilation Question
First off as a new member of this community I'd like to say hi and that I hope to contribute quality homebrews for everyone to enjoy. Now to the niddy-gritty: I'm working on a project that would involve dynamic recompilation, but I have hit an early snag that I hope someone can help me with. I want ...