Search found 10 matches
- Fri Oct 10, 2008 7:36 am
- Forum: PSP Development
- Topic: arib.pgf Custom Firmware and intraFont
- Replies: 3
- Views: 1504
- Fri Oct 10, 2008 6:10 am
- Forum: PSP Development
- Topic: arib.pgf Custom Firmware and intraFont
- Replies: 3
- Views: 1504
arib.pgf Custom Firmware and intraFont
Hi All, I am developing an application which uses intraFont. There are some symbols in the arib.pgf font that I would like to use, but for some reason many custom firmwares (including my M33 4.01 fimrware) don't have the arib.pgf font. Does anyone know why this font is not present, and can I use a t...
- Thu Aug 28, 2008 4:35 am
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2844
- Thu Aug 28, 2008 12:48 am
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2844
you've got a Makefile.oe that build psplinkusb for a kernel >= 3 if you have a slim don't forget to patch from directory boot271 the makefile replace mksfo ..... by mksfoex -d MEMSIZE=1 'PSPLink v3.0 OE' PARAM.SFO add after BUILD_PRX = 1 PSP_LARGE_MEMORY = 1 and in main.c this PSP_HEAP_SIZE_KB(-64)...
- Thu Aug 28, 2008 12:43 am
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2844
but since psplink requires a 1.50 firmware you could use psplinkusb which supports newer kernel stuff I know that doesnt solve the debugging problem, but you might want to post all of the steps you are going through to start debugging as well. I have found the issue. I had BUILD_PRX=1 even though I...
- Wed Aug 27, 2008 11:26 pm
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2844
- Wed Aug 27, 2008 11:16 pm
- Forum: PSP Development
- Topic: psplink debugging/shell problems
- Replies: 7
- Views: 2844
psplink debugging/shell problems
Hi Guys, I am writing an application that is now in need of remote debugging. I have setup psplink with the M33 4.01 firmware (running with 1.50 compatibility). The application in a network based app which connects to the wifi and then sends the controller details over TCP. I initially was using a P...
- Fri Aug 22, 2008 6:32 am
- Forum: PSP Development
- Topic: Does PSPSDK support SOCK_RAW
- Replies: 4
- Views: 1655
- Fri Aug 22, 2008 2:22 am
- Forum: PSP Development
- Topic: Does PSPSDK support SOCK_RAW
- Replies: 4
- Views: 1655
Does PSPSDK support SOCK_RAW
Hi,
I haven't tried yet, but I was wondering if the PSPSDK supports the SOCK_RAW option. I want to send ARP packets from the application that I am writing, which would involve using SOCK_RAW
Thanks.
I haven't tried yet, but I was wondering if the PSPSDK supports the SOCK_RAW option. I want to send ARP packets from the application that I am writing, which would involve using SOCK_RAW
Thanks.
- Thu Aug 21, 2008 11:33 pm
- Forum: PSP Development
- Topic: sceUtilityLoadModule failing with 0x8810000
- Replies: 0
- Views: 1017
sceUtilityLoadModule failing with 0x8810000
Hi, I am in the middle of writing an net based application. I managed to compile the simple net sample which worked a treat with WEP access points, but when connecting to WPA access points it failed. So I then used the PRX version of the code which used the sceUtilityLoadModule(PSP_NET_MODULE_COMMON...