So, What's the problem ?
Function works twice, why not three times if the problem doesn't come from memory ?
Thanks :p
Search found 16 matches
- Thu Jan 15, 2009 2:02 am
- Forum: PSP Development
- Topic: Memory in PRXes
- Replies: 6
- Views: 2218
- Thu Jan 15, 2009 1:41 am
- Forum: PSP Development
- Topic: Memory in PRXes
- Replies: 6
- Views: 2218
- Wed Jan 14, 2009 10:37 pm
- Forum: PSP Development
- Topic: Memory in PRXes
- Replies: 6
- Views: 2218
- Tue Jan 13, 2009 10:10 pm
- Forum: PSP Development
- Topic: Memory in PRXes
- Replies: 6
- Views: 2218
Memory in PRXes
Hi all, This is the situation : I have an Eboot. In this Eboot, I loadStart two modules. The first is a library which contains the libPNG. The second is a normal module, where I use the functions which are in the library module loaded in the PBP. In my main module, I can use all libPNG functions, bu...
- Tue Jan 06, 2009 3:03 am
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 4403
- Mon Jan 05, 2009 2:51 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5702
- Mon Jan 05, 2009 12:10 am
- Forum: PSP Development
- Topic: sceMp3InitResource() returns 0x8002013A
- Replies: 12
- Views: 5702
- Sun Jan 04, 2009 4:08 am
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4545
Sorry for double posting, but I finally identified my problem : A module compiled with libGe, OSLib, Graphics.c... works when I just blit text with printf(), or when I just clear the screen with a particular color ... but as soon as I load something (a picture, a font ...), the load fail even if the...
- Fri Jan 02, 2009 9:31 pm
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4545
I know that, my problem is : with the same code, when I compile it as an Eboot it works, whereas when I compile it as a prx, it doesn't work, nothing is displayed on screen. My question is : are there any options to change in the code when we compile a prx with OSLib ? (like Heap size, stack size .....
- Fri Jan 02, 2009 7:13 am
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4545
OK, so for now, it's impossible to LoadExec an eboot in Flash. Thanks for your answer ! I'll try to make a prx using OSLib so :s Has anyone got an idea, why nothing displays on screen with a module, whereas it works perfectly with an Eboot (using OSLib) ? Are there particular options to change ? Tha...
- Fri Jan 02, 2009 5:24 am
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4545
- Fri Jan 02, 2009 4:30 am
- Forum: PSP Development
- Topic: Load something in a Module (last post)
- Replies: 7
- Views: 4545
Load something in a Module (last post)
Hello all,
When I try to loadexec an Eboot which is in Flash0, sctrlKernelLoadExecVSHMs2() returns 0x80020147, it means : SCE_KERNEL_ERROR_PROHIBIT_LOADEXEC_DEVICE.
Is there a way to start an Eboot in Flash0 ?
Thanks in advance ;)
When I try to loadexec an Eboot which is in Flash0, sctrlKernelLoadExecVSHMs2() returns 0x80020147, it means : SCE_KERNEL_ERROR_PROHIBIT_LOADEXEC_DEVICE.
Is there a way to start an Eboot in Flash0 ?
Thanks in advance ;)
- Sun Dec 28, 2008 11:31 pm
- Forum: PSP Development
- Topic: Help, how to launch a UMD
- Replies: 10
- Views: 3592
- Sun Dec 28, 2008 8:53 pm
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 4403
- Sun Dec 28, 2008 8:04 am
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 4403
- Sun Dec 28, 2008 4:37 am
- Forum: PSP Development
- Topic: [RESOLVED] Threads and Modules
- Replies: 11
- Views: 4403
[RESOLVED] Threads and Modules
Hello All ! So, I've got a little problem in my code, here it is (this is not the entire code) : int main(int args, char** argv) { ..... DisplayThread = sceKernelCreateThread("...", Display_Thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL); sceKern...