Search found 16 matches

by BigProMaN
Thu Jan 15, 2009 2:02 am
Forum: PSP Development
Topic: Memory in PRXes
Replies: 6
Views: 2218

So, What's the problem ?

Function works twice, why not three times if the problem doesn't come from memory ?

Thanks :p
by BigProMaN
Thu Jan 15, 2009 1:41 am
Forum: PSP Development
Topic: Memory in PRXes
Replies: 6
Views: 2218

In my Eboot I allocate 1024, and in my main module, 5*1024 ...
Still crashes.

Thanks for your help :)
by BigProMaN
Wed Jan 14, 2009 10:37 pm
Forum: PSP Development
Topic: Memory in PRXes
Replies: 6
Views: 2218

I tried PSP_HEAP_SIZE_KB(1024) but il still doesn't work ...
by BigProMaN
Tue Jan 13, 2009 10:10 pm
Forum: PSP Development
Topic: Memory in PRXes
Replies: 6
Views: 2218

Memory in PRXes

Hi all, This is the situation : I have an Eboot. In this Eboot, I loadStart two modules. The first is a library which contains the libPNG. The second is a normal module, where I use the functions which are in the library module loaded in the PBP. In my main module, I can use all libPNG functions, bu...
by BigProMaN
Tue Jan 06, 2009 3:03 am
Forum: PSP Development
Topic: [RESOLVED] Threads and Modules
Replies: 11
Views: 4403

Finnally the problem is revolved ...
I had to call pspSdkLoadStartModule when I press X, and call sceKernelSelfStopUnloadModule directly in the module loaded to stop/unload it :)
by BigProMaN
Mon Jan 05, 2009 2:51 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5702

Did you try to load the modules with "sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC);" and "sceUtilityLoadModule(PSP_MODULE_AV_MP3);" ?
by BigProMaN
Mon Jan 05, 2009 12:10 am
Forum: PSP Development
Topic: sceMp3InitResource() returns 0x8002013A
Replies: 12
Views: 5702

I'm not sure, but try with pspSdkLoadStartModule() instead of kuKernelLoadModule and sceKernelStartModule.
by BigProMaN
Sun Jan 04, 2009 4:08 am
Forum: PSP Development
Topic: Load something in a Module (last post)
Replies: 7
Views: 4545

Sorry for double posting, but I finally identified my problem : A module compiled with libGe, OSLib, Graphics.c... works when I just blit text with printf(), or when I just clear the screen with a particular color ... but as soon as I load something (a picture, a font ...), the load fail even if the...
by BigProMaN
Fri Jan 02, 2009 9:31 pm
Forum: PSP Development
Topic: Load something in a Module (last post)
Replies: 7
Views: 4545

I know that, my problem is : with the same code, when I compile it as an Eboot it works, whereas when I compile it as a prx, it doesn't work, nothing is displayed on screen. My question is : are there any options to change in the code when we compile a prx with OSLib ? (like Heap size, stack size .....
by BigProMaN
Fri Jan 02, 2009 7:13 am
Forum: PSP Development
Topic: Load something in a Module (last post)
Replies: 7
Views: 4545

OK, so for now, it's impossible to LoadExec an eboot in Flash. Thanks for your answer ! I'll try to make a prx using OSLib so :s Has anyone got an idea, why nothing displays on screen with a module, whereas it works perfectly with an Eboot (using OSLib) ? Are there particular options to change ? Tha...
by BigProMaN
Fri Jan 02, 2009 5:24 am
Forum: PSP Development
Topic: Load something in a Module (last post)
Replies: 7
Views: 4545

Yes it would be oKay ...
But if I use OSLib in a prx, it compile normally but nothing displays on screen :s . That's why I have to use an Eboot, but before I tried to use a prx, unsuccessfully.
by BigProMaN
Fri Jan 02, 2009 4:30 am
Forum: PSP Development
Topic: Load something in a Module (last post)
Replies: 7
Views: 4545

Load something in a Module (last post)

Hello all,

When I try to loadexec an Eboot which is in Flash0, sctrlKernelLoadExecVSHMs2() returns 0x80020147, it means : SCE_KERNEL_ERROR_PROHIBIT_LOADEXEC_DEVICE.

Is there a way to start an Eboot in Flash0 ?

Thanks in advance ;)
by BigProMaN
Sun Dec 28, 2008 11:31 pm
Forum: PSP Development
Topic: Help, how to launch a UMD
Replies: 10
Views: 3592

What error did you get ?
You must link-lpspsystemctrl_user to the makefile, or lpspsystemctrl_kernel if you are in Kernel Mode.

EDIT : ne0h answered before me ^^
by BigProMaN
Sun Dec 28, 2008 8:53 pm
Forum: PSP Development
Topic: [RESOLVED] Threads and Modules
Replies: 11
Views: 4403

Excuse me cosmito ... I forgot that my signature was already "Excuse me for my bad English" ^^

Has anybody got the solution ?
by BigProMaN
Sun Dec 28, 2008 8:04 am
Forum: PSP Development
Topic: [RESOLVED] Threads and Modules
Replies: 11
Views: 4403

Oh Yes, I forgot this function.
sceCtrlReadBufferPositive(&pad,1) is called in Ctrl();
by BigProMaN
Sun Dec 28, 2008 4:37 am
Forum: PSP Development
Topic: [RESOLVED] Threads and Modules
Replies: 11
Views: 4403

[RESOLVED] Threads and Modules

Hello All ! So, I've got a little problem in my code, here it is (this is not the entire code) : int main(int args, char** argv) { ..... DisplayThread = sceKernelCreateThread("...", Display_Thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL); sceKern...