Search found 23 matches
- Thu Feb 19, 2009 8:20 pm
- Forum: PSP Development
- Topic: pspgl and memory
- Replies: 2
- Views: 1256
pspgl and memory
Imagine I have a game, and it displays 480x272 background image to user. At some point I want this image to fade out and a new one to appear. I am going to use pspgl, so these images are going to be textures, and because of pspgl limitations, they have to be 512x512 (closest power of 2). This is goi...
- Sat Nov 08, 2008 6:38 pm
- Forum: PSP Development
- Topic: PSP fw v 5.01
- Replies: 4
- Views: 2224
- Fri Nov 07, 2008 4:59 pm
- Forum: PSP Development
- Topic: does each thread has it's own memory space??
- Replies: 1
- Views: 1277
- Thu Nov 06, 2008 3:23 am
- Forum: PSP Development
- Topic: When making prx: Error, found no relocation sections
- Replies: 2
- Views: 1652
- Thu Nov 06, 2008 3:02 am
- Forum: PSP Development
- Topic: help please!! psp devkit on windows
- Replies: 10
- Views: 4053
create main.c somewhere with this code:
chdir to where you saved it and type this:
gcc main.c -o main
psp-gcc main.c -o main
and then paste results here
Code: Select all
main(){return 0;}
gcc main.c -o main
psp-gcc main.c -o main
and then paste results here
- Thu Nov 06, 2008 2:58 am
- Forum: PSP Development
- Topic: Creating C++ Class Libraries
- Replies: 3
- Views: 1603
- Thu Nov 06, 2008 2:51 am
- Forum: PSP Development
- Topic: When making prx: Error, found no relocation sections
- Replies: 2
- Views: 1652
When making prx: Error, found no relocation sections
I'm having troubles making my program run on lite. Everything compiles and links fine, but psp-prxgen fails with "Error, found no relocation sections" Here's the output of make: psp-g++ -I. -I/usr/local/pspdev/psp/sdk/include -Wall -I/usr/local/pspdev/psp/include/SDL -Dmain=SDL_main -I. -I...
- Sat Oct 11, 2008 5:24 am
- Forum: PSP Development
- Topic: sceIoOpen and sceIoOpenAsync
- Replies: 3
- Views: 1955
- Fri Oct 10, 2008 10:42 pm
- Forum: PSP Development
- Topic: minumum hello world asm code for psp-as?
- Replies: 4
- Views: 1861
- Fri Oct 10, 2008 6:34 pm
- Forum: PSP Development
- Topic: selecting images
- Replies: 11
- Views: 4992
- Fri Oct 10, 2008 6:31 pm
- Forum: PSP Development
- Topic: sceIoOpen and sceIoOpenAsync
- Replies: 3
- Views: 1955
sceIoOpen and sceIoOpenAsync
sceIoOpen and sceIoOpenAsync Are there real differences? Or can this whole async stuff be emulated using non-async functions? I'm asking this because apparently psp kernel is not reentrant, and when I call sceIoRead with a lot of bytes to read, syscalls from other threads (like reading psp joystick ...
- Fri Sep 12, 2008 7:26 pm
- Forum: PSP Development
- Topic: intraFont and openGL
- Replies: 3
- Views: 1829
- Thu Sep 11, 2008 8:06 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 168010
- Thu Sep 11, 2008 3:46 pm
- Forum: PSP Development
- Topic: Just started - Please read
- Replies: 4
- Views: 2370
- Wed Sep 10, 2008 7:09 pm
- Forum: PSP Development
- Topic: very weird SIGBUS error
- Replies: 1
- Views: 968
very weird SIGBUS error
I have some very strange error in SDL. Here's the output of gdb: GNU gdb 6.4 Copyright 2005 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copyin...
- Wed Sep 10, 2008 3:44 pm
- Forum: PSP Development
- Topic: How to set SDL_Surface's saturation,lighteness,balance..?
- Replies: 2
- Views: 1101
- Wed Sep 10, 2008 3:12 am
- Forum: PSP Development
- Topic: What happened to PSP-Insight in the new toolchain script?
- Replies: 8
- Views: 5335
- Sun Sep 07, 2008 12:51 am
- Forum: PSP Development
- Topic: Memory stick read speed is very low
- Replies: 2
- Views: 1721
- Sat Sep 06, 2008 11:29 pm
- Forum: PSP Development
- Topic: psp-ld ?
- Replies: 6
- Views: 3175
- Sat Sep 06, 2008 10:22 pm
- Forum: PSP Development
- Topic: An info please
- Replies: 4
- Views: 2310
- Sat Sep 06, 2008 10:20 pm
- Forum: PSP Development
- Topic: Trying to simply load a file in a buffer
- Replies: 13
- Views: 4619
g_dataOut2 is not a buffer, it's a pointer.
change your second line to
By the way, why are you aligning g_dataOut?
change your second line to
Code: Select all
static u8* g_dataOut2=g_dataOut;
- Sat Sep 06, 2008 10:15 pm
- Forum: PSP Development
- Topic: Memory stick read speed is very low
- Replies: 2
- Views: 1721
Memory stick read speed is very low
Here's the program I'm using to read file from memory stick: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdlib.h> #include <string.h> #include <pspiofilemgr.h> #include <time.h> #include <sys/time.h> #include <pspthreadman.h> PSP_MODULE_INFO("IOTEST"...
- Sat Sep 06, 2008 9:54 pm
- Forum: PSP Development
- Topic: psp-ld ?
- Replies: 6
- Views: 3175