Search found 23 matches

by Legacyxero
Tue Mar 17, 2009 10:41 am
Forum: The Incredible Hall Of Shame
Topic: Ver 4 PS2 wont play backed-up PSX games!
Replies: 2
Views: 5378

bump.

this problem is seriously frustrating me.
by Legacyxero
Tue Mar 17, 2009 7:11 am
Forum: The Incredible Hall Of Shame
Topic: Ver 4 PS2 wont play backed-up PSX games!
Replies: 2
Views: 5378

Ver 4 PS2 wont play backed-up PSX games!

Hey guys, I know this is a dev forum but I can't think of any other forums to post for help in! so here's my problem: I've been following this video to get back ups to work on my friends ps2. http://www.youtube.com/watch?v=DhCc4X6YbuI It works perfectly for his ps2 (not sure what version), but I jus...
by Legacyxero
Thu Sep 18, 2008 9:49 am
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 10971

OK, ALMOST got it fixed. This is what I got: pink = Color.new(255, 0 , 153) blue = Color.new(0 , 153, 255) orange = Color.new(255, 102, 0) gray = Color.new(153, 153, 153) black = Color.new(0 , 0 , 0) green = Color.new&am...
by Legacyxero
Thu Sep 18, 2008 9:33 am
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 10971

ok, so i am just saying fuck the "press START to play", its redundant anyway... but now what i want to do is: after the loading screen ends, i want to load that same picture (Intro) that take up the whole screen. I want that picture to stay on the screen till i press X, then I want it to l...
by Legacyxero
Thu Sep 18, 2008 8:46 am
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 10971

sorry, nein schpecken ze deutch.
by Legacyxero
Thu Sep 18, 2008 4:49 am
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 10971

can someone please help me?!
by Legacyxero
Wed Sep 17, 2008 4:03 pm
Forum: PSP Lua Player Development
Topic: lua n00b question.
Replies: 7
Views: 10971

lua n00b question.

Heres my issue. at the the transition from (Pressing start to play) to (loading "intro) I dont want to use the command "screen.waitVblankStart()" because i dont want it to wait. I want it to stay there UNTILL I press start!! what should I do to display "intro" (its a picture...
by Legacyxero
Tue Sep 16, 2008 11:45 pm
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3647

i'd help if you were the coder and I were the gfx artist ;) but do a mod for quake, you will get a better chance of people coding for you, there are heaps of quake associated coders out there. yeah, but ive never done 3d model graphics before, so I really dont know where to start in the gfx departm...
by Legacyxero
Tue Sep 16, 2008 2:10 pm
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3647

well, the reason why i asked for team members before i stated the first project, is because i honestly have more than one idea and would like to run my ideas by the members so we can decide as a group what the first project would be. if that made any sense? Just lost my coders over a stupid disagree...
by Legacyxero
Tue Sep 16, 2008 2:09 pm
Forum: PSP Development
Topic: .
Replies: 3
Views: 2898

oh snap. I thought i was making a reply in my other thread, not making a new thread.

my bad. this can be closed.
by Legacyxero
Tue Sep 16, 2008 12:57 pm
Forum: PSP Development
Topic: .
Replies: 3
Views: 2898

.

well, the reason why i asked for team members before i stated the first project, is because i honestly have more than one idea and would like to run my ideas by the members so we can decide as a group what the first project would be. if that made any sense? Just lost my coders over a stupid disagree...
by Legacyxero
Tue Sep 16, 2008 4:01 am
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3647

2 coders and counting. anybody else interested?
by Legacyxero
Mon Sep 15, 2008 2:20 pm
Forum: PSP Development
Topic: Putting together a PSP Dev team
Replies: 8
Views: 3647

Putting together a PSP Dev team

I have about 6 years of graphics experience, and Im looking for some coders to start up a team, making games and apps.

anyone interested respond in this thread, or hit me up on AIM

AIM=Legacyxero
by Legacyxero
Sun Sep 14, 2008 9:43 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

Yeah... just adding: [KEY_W] Normal = 'w'; Shift = 'W'; Compose = '2'; CTRL = KEY_F2; Simple enough!?! If he's truly enthusiastic about it and has common sense, he'll work it out. OFF TOPIC: Todaymy Targus randomly died! Was working in the morning and died in the afternoon. I tested...
by Legacyxero
Sun Sep 14, 2008 1:30 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

YES, its almost perfect. All i need now is the keymap from JF.
by Legacyxero
Sat Sep 13, 2008 9:41 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

thanks alot dude.

could you just post the link in here after you finnish your work?
by Legacyxero
Sat Sep 13, 2008 7:46 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

JH!

I have no idea how to install this onto pikey! please help me!
by Legacyxero
Fri Sep 12, 2008 9:41 pm
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

THANK YOU SOOOO MUCH

sorry for the newb Q, but how do i install all this new data on my PSP? Its just a bunch of folders.
by Legacyxero
Fri Sep 12, 2008 1:11 pm
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

Its quite a big picture, but i had to keep it big so you could see all the keys.

heres the direct link:

http://i56.photobucket.com/albums/g184/ ... ure001.jpg
by Legacyxero
Fri Sep 12, 2008 10:46 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

oh and, J.F... do you think you could get on aim?

im: legacyxero
by Legacyxero
Fri Sep 12, 2008 10:44 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

here they are if i was right, chillywilly. First row of keys http://i56.photobucket.com/albums/g184/legacyxero/screenshot001.jpg Second row of keys http://i56.photobucket.com/albums/g184/legacyxero/screenshot002.jpg third row of keys http://i56.photobucket.com/albums/g184/legacyxero/screenshot003.jp...
by Legacyxero
Fri Sep 12, 2008 9:11 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

ok, when i hit a key in irDAmon i get 18 sets of characters(36 characters).

each set of 2 characters is seperated by a space.

is this right? if so, is there a way to capture all this text, or am I going to have to manually write it all down?
by Legacyxero
Fri Sep 12, 2008 4:55 am
Forum: PSP Development
Topic: need help adding a new IR keyboard.
Replies: 46
Views: 13729

need help adding a new IR keyboard.

I have 0 programming experience besides a little bit of LUA, but i dont really count that. Im trying to program a driver and a keymap for the old PALM Wireless Keyboard (P10946-P)(yes its an IR keyboard). Ive come to understand that I need a program for the psp called irDAcapture to get all the keys...