Search found 13 matches

by diedel
Sun Apr 12, 2009 11:48 pm
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

The download links from the entire blog are working again.

Big thanks J.F.
by diedel
Fri Feb 20, 2009 7:07 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

Thanks sauron_le_noir.

I'll add it to the last version of the library.

I wrote you a PM.

Cya.
by diedel
Mon Jan 26, 2009 12:33 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

What's Nanodesktop?
by diedel
Wed Jan 21, 2009 1:56 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

Allegro 4.3.10plus PSP port

Finally the PSP port of the Allegro library (4.3.10plus version) is ready:

http://diedel.blogcindario.com/2009/01/ ... rsion.html

Feedback is welcome.
by diedel
Thu Dec 11, 2008 11:32 pm
Forum: PSP Development
Topic: sceDisplaySetMode() function
Replies: 1
Views: 1307

sceDisplaySetMode() function

Hello, I've noticed that calling sceDisplaySetMode(0, 480, 272) (or whatever arguments are passed) produces the same result. After a call to sceDisplayGetMode(&pmode, &pwidth, &pheight) for checking it returns 0, 480, 272. Also it returns the same values although sceDisplaySetMode() is n...
by diedel
Sun Nov 02, 2008 12:27 am
Forum: PSP Development
Topic: Masked blit in RAM
Replies: 1
Views: 976

Masked blit in RAM

Hi, is there a remote possibility to do a masked blit to RAM using sceGuCopyImage()? (probably not, it bypass all tests functions). And using sceGuDrawArray()? (probably not too, the draw buffer can only be set at VRAM). I would like to blit an image from RAM to RAM skipping the mask color without u...
by diedel
Thu Oct 23, 2008 6:54 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

This is my first PSP programming experience too. As you say it gets much time but actually I have enough of it to spend :) I like this project. I think I've pretty much given up on mine now, too lazy to implement scaling etc. You know the projects are never finished :) so you can continue anytime. Y...
by diedel
Mon Oct 20, 2008 1:32 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

Allegro 4.2.2 PSP alpha version

by diedel
Sun Oct 19, 2008 6:09 am
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

Hi,
a beta version of the library is ready to use. It is possible to add it to the ps2dev svn?

Thanks.
by diedel
Tue Sep 30, 2008 12:32 am
Forum: PSP Development
Topic: (Alternate) PSP Allegro port
Replies: 3
Views: 1640

Hi TehSausage, welcome to the Allegro world :) I have the same goal: to build the most Allegro applications with no changes or minimal. About the screenshots I use the psplinkusb "scrshot" command to get it, say: $pspsh> scrshot <myimagefile> Edit2: The problem seems to be the order in whi...
by diedel
Thu Sep 25, 2008 7:03 am
Forum: PSP Development
Topic: Doubts about the PSP texture cache
Replies: 2
Views: 1329

I've been searching info in the forum, analyzed more or less the samples/blit.c and other big PSP applications, that's the reason I have so much doubts. I'll continue the searching :)

Thanks.
by diedel
Thu Sep 25, 2008 1:17 am
Forum: PSP Development
Topic: Doubts about the PSP texture cache
Replies: 2
Views: 1329

Doubts about the PSP texture cache

Hi, I have some doubts about texture cache: 1) What is the cache line size? 16x8 bytes? 2) A cache line contains a texture block? 3) For instance, when rastering a 512x512 texture, the GE rasters block by block (tiled rastering) or line by line but prefetching the texture blocks? 4) The above explai...
by diedel
Wed Sep 24, 2008 11:44 pm
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 17729

Allegro for PSP

Hi all, I would like to share my Allegro PSP WIP :) A simple graphic driver and the a mini keyboard driver using the PSP controller are implemented by now. It compiles and links with success some Allegro examples and the excellent Humphrey remake (the main reason for converting the library :P ) Two ...