Search found 23 matches
- Sun Feb 07, 2010 7:49 am
- Forum: PS3 Development
- Topic: softGL 0.1 - A graphics library for otheros (PS3SDK)
- Replies: 1
- Views: 6491
softGL 0.1 - A graphics library for otheros (PS3SDK)
SoftGL is a simple graphics library for use with mc's PS3SDK. For the moment is not optimized and provides the following functions: Primitives: DrawPoint DrawLine DrawRect DrawCircle DrawCircleFill Pictures: DrawImage (pointer to 32bit RGBA) Support for bitmap fonts (based on nfont ) Download: softG...
- Mon Feb 01, 2010 8:21 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 58001
- Mon Jan 25, 2010 9:01 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 58001
- Sun Nov 08, 2009 6:43 am
- Forum: Patch Submissions
- Topic: [PS2] gsKit: draw extended ascii
- Replies: 1
- Views: 6428
[PS2] gsKit: draw extended ascii
Hi, this patch fix drawing of ascii chars > 127 Index: ee/toolkit/src/gsToolkit.c =================================================================== --- ee/toolkit/src/gsToolkit.c (revision 1663) +++ ee/toolkit/src/gsToolkit.c (working copy) @@ -937,7 +937,7 ...
- Wed Oct 14, 2009 5:51 am
- Forum: PS3 Development
- Topic: PS3SDK collaboration invitation
- Replies: 39
- Views: 58001
Hi, I managed to compile the toolchain and ps3sdk on windows with mingw. Then I went to compile the examples and I have generated an elf. The question is: Now how do I run this elf in the otheros? Some time ago I compiled the otheros-demo and it generated a bld. Are there any bld with which it can l...
- Mon Aug 24, 2009 10:10 am
- Forum: PS2 Development
- Topic: 2D Rotation (libgs or gsKit, etc)?
- Replies: 9
- Views: 6954
dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8); ...to: dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); in system.c (it's a note I took from other users posting fixes as well) Thanks...
- Fri Aug 21, 2009 8:15 am
- Forum: PS2 Development
- Topic: 2D Rotation (libgs or gsKit, etc)?
- Replies: 9
- Views: 6954
Re: Bug
In ./ps2_initial_fantasy/main.c : *(p++)= ((th&3)<<30)| (tw<<26)| (texture->PSM<<20)| (texture->TBW<<14)| (texture->Vram>>8); main.c: In function `init_vu1': main.c:174: structure has...
- Mon Aug 17, 2009 11:24 pm
- Forum: PS2 Development
- Topic: 2D Rotation (libgs or gsKit, etc)?
- Replies: 9
- Views: 6954
You can start with initial fantasy 3D engine. Since you can provide your 3DS mesh and a texture, you can easily just draw a textured square in space at a constant Z (example supplies a textured fighter or a textured biplane) http://minilgos.perso.sfr.fr/ps2_initial_fantasy.zip (it uses the professi...
- Fri Aug 14, 2009 5:51 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 8707
- Sun Dec 14, 2008 10:11 am
- Forum: PS2 Development
- Topic: Is it possible to create an image from a memory card?
- Replies: 3
- Views: 3277
- Sun Dec 14, 2008 9:59 am
- Forum: PS2 Development
- Topic: Help with freesd.irx
- Replies: 7
- Views: 5899
- Wed Nov 26, 2008 12:20 pm
- Forum: PS2 Development
- Topic: Is it possible to create an image from a memory card?
- Replies: 3
- Views: 3277
Is it possible to create an image from a memory card?
Is it possible to read at a low level the information of the memory card's filesystem and save it in a file?
thanks in advance
thanks in advance
- Wed Nov 26, 2008 7:16 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 8707
Thank you everybody who has used my tetris xD I'm pleased to know that v1.3 is working on ps3. About music in USB, to test it I did the program to show the information on screen while reading on USB. With this method I can know where the program hangs. Perhaps I may to put that debug text in public ...
- Thu Nov 20, 2008 10:22 am
- Forum: PS2 Development
- Topic: Help with freesd.irx
- Replies: 7
- Views: 5899
- Tue Nov 04, 2008 10:12 am
- Forum: PS2 Development
- Topic: Help with freesd.irx
- Replies: 7
- Views: 5899
Unfortunately I think the audiolib is not open source and the only thing I have are the headers. The reason that I want to use freesd instead of libsd is that as I tried, with freesd can run on the ps3 60GB and libsd seems that does not work. Anyway I have to confirm because I have the 40GB ps3. I a...
- Tue Nov 04, 2008 3:13 am
- Forum: PS2 Development
- Topic: Help with freesd.irx
- Replies: 7
- Views: 5899
Help with freesd.irx
In my tetris I am using the audiolib of hermes/ps2reality. When I use the module freesd.irx VAG files do not hear well while with LIBSD are heard correctly.
Anyone who knows the topic can help me?
thanks in advance
Anyone who knows the topic can help me?
thanks in advance
- Sun Nov 02, 2008 7:03 am
- Forum: PS2 Development
- Topic: Getting into PS2 dev
- Replies: 8
- Views: 5368
- Sun Nov 02, 2008 7:00 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 8707
- Tue Oct 28, 2008 3:55 am
- Forum: PS2 Development
- Topic: Ifcaro's Tetris for PlayStation 2 version 1.3b
- Replies: 7
- Views: 8707
Ifcaro's Tetris for PlayStation 2 version 1.3b
Hi, I present to you the first game that I'm done. A few days ago I had the idea of writing a tetris from scratch, and I have done. First I did for the PC and then port to the PS2. Ifcaro's Tetris for PlayStation 2 ChangeLog: Version 1.3b ------------------------------------------------- - Back to f...
- Tue Oct 21, 2008 11:49 pm
- Forum: PS2 Development
- Topic: Unofficial Llibplanar 0.9
- Replies: 2
- Views: 4124
- Mon Oct 20, 2008 9:32 am
- Forum: PS2 Development
- Topic: Help rotating objects
- Replies: 2
- Views: 3040
I released it http://forums.ps2dev.org/viewtopic.php?p=75725#75725
- Mon Oct 20, 2008 9:31 am
- Forum: PS2 Development
- Topic: Unofficial Llibplanar 0.9
- Replies: 2
- Views: 4124
Unofficial Llibplanar 0.9
Unofficial Llibplanar 0.9 Changes from the original version: * Llib2D.c - Added resize resolution PAL to NTSC * Llib2DText.c - Added resize resolution PAL to NTSC - Added characters ñ Ñ and ¿ * Llib3D.c - Added camera movement (position x, y, z, rotation x, y, z, pointing camera x, y, z) - Added tr...
- Sun Oct 19, 2008 4:17 am
- Forum: PS2 Development
- Topic: Help rotating objects
- Replies: 2
- Views: 3040
Help rotating objects
Hi, I'm an amateur programmer who is doing a modified version of Llibplanar but I have a couple of problems that I am not able to solve, move and rotate objects relatively. To move and rotate objects using the following functions: void objectTranslate(Object3D *obj,float x,float y,float z&am...