LOL. If you read Torch's previous post you can see that 'PSP_O_CREAT' is used...Dariusc123456 wrote:It can be created, written, and readed anywhere on the psp, or ms. Make sure you have 'PSP_O_CREAT' to make that file.
Search found 8 matches
- Wed Feb 11, 2009 2:49 pm
- Forum: PSP Development
- Topic: How to work with file I/O in kernel PRX?
- Replies: 23
- Views: 11072
- Tue Feb 03, 2009 3:18 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 347706
- Sat Nov 29, 2008 12:39 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 347706
- Fri Nov 28, 2008 5:51 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 347706
- Fri Nov 28, 2008 2:17 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 347706
Sorry to bump this. How is the vlflib progressing? Also i have a problem. I made an app using the vlflib and it works fine on 4.01M33 and 3.40OE (via TM) but when i run it on 5.00M33 the screen stays black for a few seconds and shuts off. I can't figure out why. I thought it had something to do with...
- Mon Oct 27, 2008 6:02 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 9159
- Mon Oct 27, 2008 4:14 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 9159
- Thu Oct 23, 2008 11:09 am
- Forum: PSP Development
- Topic: trying to do an xmb in-game
- Replies: 22
- Views: 9159