Search found 210 matches
- Wed Aug 01, 2007 12:33 pm
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 38746
[commentary] > A handy one would be a file reader for people who can't be stuck looking at the PSP for hours at a time - like having it speak a novel while you're driving. Books on tape the cheap way. :) IMHO the TTS audio quality of 'flite' and other similar PDA text-to-speech is rather poor. The m...
- Fri Apr 06, 2007 9:20 am
- Forum: PSP Development
- Topic: Midi through PSP USB port
- Replies: 3
- Views: 2369
The PSP will never be an adequate MIDI sequencer. The PSP is not a USB Host which is needed to connect to USB MIDI devices. The PSP can't provide enough USB power for most external devices. Serial is limited. The PSP doesn't have the right drivers. There is no PSP sequencer software. Next-to-no open...
- Sat Mar 10, 2007 9:12 am
- Forum: PSP Development
- Topic: Ad hoc network
- Replies: 2
- Views: 2699
Please read this thread: http://forums.ps2dev.org/viewtopic.php?t=2471 The regular PSP internet APIs and sample code will work just as well for a WiFi 'adhoc' connection between two PSPs or a PSP and another WiFi device. You have to set it up for a non-DHCP connection etc. You can do this with the s...
- Mon Jan 29, 2007 4:32 am
- Forum: PSP Development
- Topic: IR examples? and questions?
- Replies: 9
- Views: 4046
- Thu Jan 18, 2007 3:17 am
- Forum: PSP Development
- Topic: sceNetApctlConnect and DHCP
- Replies: 9
- Views: 4562
- Thu Nov 30, 2006 7:30 am
- Forum: PSP Development
- Topic: wifi microcontroller for psp
- Replies: 3
- Views: 2720
Some general advice/comments: If you have a Wifi controlled robot (like an AIBO http://www.aibohack.com/psp/wifitest.htm ) using a PSP or other portable Wifi ready PDA is a great choice. In general I would recommend a PDA since it has a touch screen. If starting something new, it may not be the best...
- Thu Aug 31, 2006 4:55 am
- Forum: PSP Development
- Topic: PSP + computer adhoc without router?
- Replies: 2
- Views: 1924
Yes, works well once you get the settings right
http://forums.ps2dev.org/viewtopic.php? ... highlight=
Note the confusing terminology (your PC will be in WiFi adhoc, and the PSP will be in what it calls "Infrastructure mode", but technically it is WiFi adhoc)
http://forums.ps2dev.org/viewtopic.php? ... highlight=
Note the confusing terminology (your PC will be in WiFi adhoc, and the PSP will be in what it calls "Infrastructure mode", but technically it is WiFi adhoc)
- Tue Aug 22, 2006 6:40 am
- Forum: PSP Development
- Topic: 2.70 IPL
- Replies: 34
- Views: 15835
(disclaimer: haven't been following this thread, so question may sound stupid) What is the reason/goal for reverse engineering the exact IPL algorithm ? I gave up trying to track the changes since Sony is obviously changing the algorithm quite often. > ...dumping RAM after boot should be able to rev...
- Fri Aug 18, 2006 1:38 am
- Forum: PSP Development
- Topic: Infrastructure PSP->PSP communication
- Replies: 23
- Views: 11998
- Sun Aug 06, 2006 1:32 am
- Forum: PSP Development
- Topic: Infrastructure PSP->PSP communication
- Replies: 23
- Views: 11998
This probably is getting off-topic for the PS2DEV/PSP forums. These are general issues for NAT and game servers. For building any similar game infrastructure I strongly recommend getting it working from PC to PC That way you can get a reliable infrastructure first, get the server scripts working, an...
- Fri Aug 04, 2006 1:45 am
- Forum: PSP Development
- Topic: Infrastructure PSP->PSP communication
- Replies: 23
- Views: 11998
> I, too, would like to know this, as I want to connect to an online server, allowing users of the app/game (AKA client) to connect to the server... > (Is there a better way?) IMHO that's the best way. Best if you have a serious webserver (ie. real domain and fixed IP address) and can run custom CGI...
- Thu Aug 03, 2006 4:51 am
- Forum: PSP Development
- Topic: Infrastructure PSP->PSP communication
- Replies: 23
- Views: 11998
> because my PSP is across the internet on another router, not the same router as the client. That's the problem. Nothing to do with PSP or WiFi - but a general Internet issue. Ie. you can't simply ping your home computer from work by typing in the IP address of your home machine. I assume your rout...
- Wed Aug 02, 2006 2:14 am
- Forum: PSP Development
- Topic: 2.60 syscalls
- Replies: 13
- Views: 5589
- Wed Aug 02, 2006 2:04 am
- Forum: PSP Development
- Topic: Infrastructure PSP->PSP communication
- Replies: 23
- Views: 11998
I assume you are running two different programs (or the same program in two different modes). One must be the 'server' (bind/listen/accept) and the other must be the 'client' (connect). The client must know the IP address of the server to initiatiate the connection. NOTE: the technique is the same w...
- Thu Jun 29, 2006 8:46 am
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 62771
Thanks for the 2.6 exploit and to everyone involved. > ...Kernel mode on 2.6. The keys will be with us soon :) > ...does this exploit now allow for the 2.60 IPL key(s) to be recovered or is it too late Yes all the PRX decoding is in the kernel memory dumps. Time to dust off my PSP tools and update P...
- Thu Apr 27, 2006 7:04 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127259
> I'll try to get a 2.60 user memory space dump to see if there is something useful there (has someone do that before?) I have suggested it to others in the past - but haven't seen any results (I'm living in the past with 1.0/1.5) If someone has a user RAM capture, I'd like to see it. If they have G...
- Thu Apr 27, 2006 6:52 am
- Forum: PSP Development
- Topic: PSP FW 2.70 RELEASED, PSP[I] use New Ver 2.60
- Replies: 16
- Views: 15301
> mod. PspPet's PSAR Dumper .02A w/o Decrypte
> but can not decode Special PSAR records second block...
...
>Sys_DecodeE returned $ffffff32 144
> Failed to decode(2)
Get PSAR dumper .02"B"
http://www.aibohack.com/psp
> but can not decode Special PSAR records second block...
...
>Sys_DecodeE returned $ffffff32 144
> Failed to decode(2)
Get PSAR dumper .02"B"
http://www.aibohack.com/psp
- Thu Apr 27, 2006 4:36 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127259
Updated version 2B (.02B) http://www.aibohack.com/psp/psardump02b.zip Larger buffer will extract files from the 2.6 and 2.7 PSAR files. A minor tweek needed for the 2.70 header. NOTE: will extract only for 2.6 or 2.7. The decrypt function will not work [see comment above, someone needs to look at &q...
- Thu Apr 27, 2006 3:20 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127259
General rule - if it is not on my website, it isn't mine: http://www.aibohack.com/psp Increasing the buffer size is a simple change. The hard part is figuring out how the 2.6 (and newer) PRXs are keyed/mangled. As always, be careful of EBOOT.PBP files you download from the web, expecially from unkno...
- Tue Apr 25, 2006 1:54 am
- Forum: PSP Development
- Topic: how to generate "SIG check key" for v2 prx ?
- Replies: 20
- Views: 16369
> i just want to replace [new ver PRX files] with [old ver PRX files] In general it won't work. Short answer: the older boot loader can't load the newer 2.x modules (system or game), the newer boot loader won't load old 1.x system modules. ---- The newer system firmware will load old and new PRXs. T...
- Sat Apr 22, 2006 12:19 am
- Forum: PSP Development
- Topic: how to generate "SIG check key" for v2 prx ?
- Replies: 20
- Views: 16369
- Thu Apr 13, 2006 4:11 am
- Forum: PSP Development
- Topic: I am looking for the 2.00 Scenand Syscalls
- Replies: 6
- Views: 3740
- Fri Jan 20, 2006 3:05 am
- Forum: PSP Development
- Topic: WLAN local loopback
- Replies: 9
- Views: 4757
> My idea is to emulate 2 PSPS communicating with one another (in infrastructure mode) by opening 2 sockets: ... I originally thought each would have to be on a different channel (ok the 2 channel thing is a red herring) You want them on the same channel, and the same WiFi network (same SSID / same ...
- Wed Jan 18, 2006 3:33 am
- Forum: PSP Development
- Topic: wlan/threads
- Replies: 5
- Views: 3070
- Wed Jan 18, 2006 3:26 am
- Forum: PSP Development
- Topic: WLAN local loopback
- Replies: 9
- Views: 4757
> you can transmit on one channel (say 1) and receive on another (say 11). Not at the same time. When you enable the WiFi it needs a specific configuration, which will be a single SSID and will eventually resolve to a single WiFi radio channel. You can switch configurations, but it is not a fast pro...
- Mon Dec 19, 2005 4:20 am
- Forum: PSP Development
- Topic: MPHDowngrader source
- Replies: 22
- Views: 20740
BTW: Why is this thread still alive ? re: version changer technology The version tricking technology has changed -- anything discussed over 2 months ago is obsolete. Those simple tricks (simply bumping the version number) no longer work for a number of reasons. See longer discussions about trying to...
- Wed Dec 07, 2005 2:39 am
- Forum: PSP Development
- Topic: Retrieve files via http
- Replies: 41
- Views: 22757
- Sat Dec 03, 2005 2:36 am
- Forum: PSP Development
- Topic: psp wireless chipset/sourcecode
- Replies: 6
- Views: 4318
>What I need is the equivalent control like the *nix commands iwconfig, iwpriv The 'sceUtility*NetParam' APIs are closest to common 'iwconfig' features. Once you find an access point, you need to store the net parameters in the system, probably as a new configuration (otherwise other programs won't ...
- Fri Dec 02, 2005 2:11 am
- Forum: PSP Development
- Topic: psp wireless chipset/sourcecode
- Replies: 6
- Views: 4318
As mentioned, there are plenty of WiFi samples out there. Including http://www.aibohack.com/psp/wifitest.htm Also partial support in the current PSPSDK. ---- > Is there any sourcecode around dealing with manipulating the wireless chip directly? Everything is done using the Sony sceNet? system librar...
- Thu Dec 01, 2005 5:08 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127259