I don't work a lot with graphic stuff, but are you sure that 0x88000 is not being used by another process atm, or a previous process used the address and forgot to clean/memset?
Try creaning this specific adress yoursef and see what happens...
Search found 37 matches
- Tue Feb 16, 2010 1:30 pm
- Forum: PSP Development
- Topic: Problems with sceGuSwapBuffers
- Replies: 10
- Views: 20479
- Tue Feb 16, 2010 1:21 pm
- Forum: PSP Development
- Topic: Recovery VLF
- Replies: 1
- Views: 6607
- Tue Feb 16, 2010 1:07 pm
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 29298
- Tue Feb 16, 2010 12:57 pm
- Forum: PSP Development
- Topic: sceIoDread strange behavior...
- Replies: 5
- Views: 11353
Well, I discovered that for a strange reason, only MP_ROOT, the folder where i was testing this stuff gives the NULL, LOL Anyway, I use a similar code, but mine has to be FAR way bigger... I am using VLF, then, the printf trick doesn't work, my code is a giant, with a lot of if(done > 0) {//do it ag...
- Tue Feb 16, 2010 12:09 am
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 29298
- Tue Feb 16, 2010 12:05 am
- Forum: PSP Development
- Topic: sceIoDread strange behavior...
- Replies: 5
- Views: 11353
Re: sceIoDread strange behavior...
NULL is something, not sure. . is current working directory .. is top directory (One above) Yeah, i know, but the documentation doesn't help in this case: Returns: Read status * 0 - No more directory entries left * > 0 - More directory entired to go * < 0 - Error It don't tell what does the NULL me...
- Mon Feb 15, 2010 12:38 pm
- Forum: PSP Development
- Topic: sceIoDread strange behavior...
- Replies: 5
- Views: 11353
sceIoDread strange behavior...
Hello everyone, it's me, again... I've been working with IO functions for a while, but this is the first time i have to use directory listing... After a lot of effort, I managed to get the function working, but it's returning an strange behavior... For testing proposes i've just implemented a count ...
- Fri Feb 12, 2010 10:53 am
- Forum: PSP Development
- Topic: PRX sample in PSPSDK
- Replies: 7
- Views: 11083
- Mon Feb 01, 2010 12:48 am
- Forum: PSP Development
- Topic: [SOLVED]PSPLINK problem
- Replies: 7
- Views: 10631
- Sun Jan 31, 2010 2:04 am
- Forum: PSP Development
- Topic: Best way to send key presses/releases through socket
- Replies: 7
- Views: 11352
Application layer wifi is not suitable for sending keypresses in the first place. You will lose something. Except if the PSP client sends like 5 times the single key press information in for example 100ms... in reciever, you configure it to ignore key repeat in a 100ms interval... Information loss ...
- Sat Jan 30, 2010 9:35 pm
- Forum: PSP Development
- Topic: [noobish question] Problems when compiling OpenSSL
- Replies: 6
- Views: 5294
jimparis: Thanks for your help, interesting way to solve the problem, xD but, as far as i explored, this change won't give major problems... Ahn, about the problem... Some time ago, I started studying old PSP codes, and seems that later versions of the SDK doesn't seem to be as connected as it used ...
- Sat Jan 30, 2010 9:16 pm
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 148266
- Fri Jan 29, 2010 3:39 am
- Forum: PSP Development
- Topic: [noobish question] Problems when compiling OpenSSL
- Replies: 6
- Views: 5294
- Thu Jan 28, 2010 11:23 am
- Forum: PSP Development
- Topic: [noobish question] Problems when compiling OpenSSL
- Replies: 6
- Views: 5294
[noobish question] Problems when compiling OpenSSL
I feel a little bit ashamed making this question, because no one seems to have this problem, but i am stuck with this for 2 days... user$> gunzip < openssl-0.9.7j.tar.gz | tar xv *Then cd over to openssl-0.9.7j To Patch: ---------- user$> patch -p1 < ../openssl-0.9.7j.patch To configure and compile,...
- Thu Jan 28, 2010 3:37 am
- Forum: PSP Development
- Topic: How to 'shutdown','reset','sleep' the psp???
- Replies: 4
- Views: 3456
People should learn how to use the NIDs tables, in order to avoid this kind of questions:m0skit0 wrote:scePower_0442D852() -> scePowerRequestColdReset
http://silverspring.lan.st/
=]
- Tue Jan 05, 2010 9:47 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 17656
- Mon Jan 04, 2010 11:03 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 17656
int err; err = vlfGuiMessageDialog(resources_error, VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE); if ((err = VLF_MD_BACK)) { sceKernelExitGame(); } [/code] once again, check your if statements Sorry, if you want me to use VLF_MD_BACK == lang But it don't works, and err = VLF_MD_BACK does, without any w...
- Mon Jan 04, 2010 7:22 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 17656
- Sat Jan 02, 2010 4:44 pm
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 17656
VLF bugged?
Hi all! I've been working with VLF lib for a long time, and i have a lot of experience with it. I am creating an interface for a new homebrew of mine... This is the first time that I create a mult-lang HB, then, i decided to use RCO importing, which is working like a charm... But today, I remembered...
- Wed Nov 04, 2009 10:06 am
- Forum: PSP Development
- Topic: 3 NIDs - what is this doing?
- Replies: 6
- Views: 4799
I don't know very much about NIDs (i am a beginner at this part), but i tried to search it for you, the only reference I found is here at PS2DEV, i think that it might help you...
http://forums.ps2dev.org/viewtopic.php? ... 3d436655a6
http://forums.ps2dev.org/viewtopic.php? ... 3d436655a6
- Tue Nov 03, 2009 11:53 am
- Forum: PSP Development
- Topic: PSPLink + 3000
- Replies: 5
- Views: 5999
- Sat Oct 31, 2009 9:40 am
- Forum: PSP Development
- Topic: PSPLink + 3000
- Replies: 5
- Views: 5999
PSPLink + 3000
Hello! I am currently trying to understand some of PSP OS routines, and due to that i started using PSPLink... Due to a hardware problem, my PSP 1000 is no longer working, and i must use my 3000 for it, but as soon as the hen relies on ram, when i give a "reset vsh" command, i lost the hen...
- Fri Oct 30, 2009 10:25 am
- Forum: PSP Development
- Topic: Need help with VLF
- Replies: 4
- Views: 3775
- Fri Oct 30, 2009 10:23 am
- Forum: PSP Development
- Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
- Replies: 3
- Views: 3112
- Mon Oct 12, 2009 1:56 pm
- Forum: PSP Development
- Topic: problems involving PSPGL
- Replies: 0
- Views: 1486
problems involving PSPGL
Hi there... I am working in a homebrew, and in order use some 3D objects, i started to port some Open GL stuff to PSP using PSPGL Lib, and everything worked fine, until i started using calls that had GLint parameter... The lib is good, but NOTHING involving an int works with it! My compiler gives me...
- Sat Jul 04, 2009 3:16 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 59409
- Wed Jul 01, 2009 1:54 pm
- Forum: General Discussion
- Topic: PSP Wiki hacked
- Replies: 3
- Views: 23196
PSP Wiki hacked
Today i was looking for some information, then i remembered PSPDev Wiki, but something strange is happening in there:
http://wiki.pspdev.org/
Warez???
http://wiki.pspdev.org/
Warez???
- Tue Feb 24, 2009 9:09 am
- Forum: PSP Development
- Topic: host:/ dont exist
- Replies: 3
- Views: 4855
- Sat Feb 21, 2009 5:09 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402226
- Sat Feb 21, 2009 4:19 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 402226