Search found 5 matches
- Sat Sep 12, 2009 9:33 am
- Forum: PSP Development
- Topic: where to put patches for the toolchain? got a little one
- Replies: 3
- Views: 1908
- Fri Sep 11, 2009 10:07 am
- Forum: PSP Development
- Topic: where to put patches for the toolchain? got a little one
- Replies: 3
- Views: 1908
where to put patches for the toolchain? got a little one
This patch adds support for __builtin_bswap32 . Index: patches/gcc-4.3.2-PSP.patch =================================================================== --- patches/gcc-4.3.2-PSP.patch (Revision 2469) +++ patches/gcc-4.3.2-PSP.patch (Arbeitskopie) @@ -118,13 +11...
- Thu Aug 24, 2006 11:13 pm
- Forum: PS2 Development
- Topic: Easiest way to dissassemble an (pure) binary?
- Replies: 3
- Views: 2464
I played with doing this at one stage, and what I did was dump ps2's kernel memory to a file and ran ee-objdump over it. I can't recall the exact cmdline options I used, but IIRC: -b sets the file format, ee-objdump -i will list all available. I dont have the toolchain with me now, but my i686-objd...
- Thu Aug 24, 2006 4:35 am
- Forum: PS2 Development
- Topic: Fast mirror image
- Replies: 3
- Views: 2588
- Thu Aug 24, 2006 3:38 am
- Forum: PS2 Development
- Topic: Easiest way to dissassemble an (pure) binary?
- Replies: 3
- Views: 2464
Easiest way to dissassemble an (pure) binary?
Im fooling around with exceptions ATM and Im interested in what exactly the syscalls would do. For this I´m dissassembling Rom0-Modules, but I havent found an easy way to do so. 1. via bin2s & objdump - works, but I dont like how the binary is shifted down a few bytes. Makes tracing absolute adr...