Search found 25 matches

by lmx
Sat Jun 04, 2005 3:42 am
Forum: PSP Development
Topic: Who said I was getting files off the UMD??
Replies: 4
Views: 3285

piracy bad
by lmx
Wed May 11, 2005 6:34 am
Forum: PSP Development
Topic: Firmware 1.51 ?
Replies: 51
Views: 35928

I was thinking more towards UMD dumping. So they'de stop the SDK compiled UMD reading examples from running? I think with the games gone by and in development now then that would be a tad difficult. I thought specific UMDs could only be read by their own game boot code because they're keyed, seems ...
by lmx
Wed May 11, 2005 2:32 am
Forum: PSP Development
Topic: Firmware 1.51 ?
Replies: 51
Views: 35928

More likely 1.51 is in response to firmware dumper.
by lmx
Tue May 10, 2005 4:37 am
Forum: General Discussion
Topic: (split) Legality trolling.
Replies: 7
Views: 4187

If you'd mentioned practising law for 'donkeys years' then you'd have a point worth the trouble. I made a presentation to management on the legalities of reverse engineering hardware Atari Jaguar days. But that in the end it was was pointless. Seem to be ignoring the point, I could quote homebrew c...
by lmx
Tue May 10, 2005 12:56 am
Forum: General Discussion
Topic: (split) Legality trolling.
Replies: 7
Views: 4187

The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes <SNIP> You'll get there a LOT quicker! And the whole point of LEGAL - i.e clean room reversing and legitimate use of the developed libraries then goes out of the window....
by lmx
Tue May 10, 2005 12:46 am
Forum: General Discussion
Topic: New infromation unsure if its allowed here
Replies: 14
Views: 9806

rr 'loading' loads in at 0x0800 4000 afaik
by lmx
Tue May 10, 2005 12:43 am
Forum: PSP Development
Topic: Software crypto???
Replies: 11
Views: 5818

encryption still in hardware

switched ON OR OFF by software

assume cockup or failsafe (making sure the patch would work either way) making uncrypted executables run on psp1.0.
by lmx
Mon May 09, 2005 5:46 pm
Forum: General Discussion
Topic: (split) Legality trolling.
Replies: 7
Views: 4187

The reasoning and general acceptance of using sce prefixes. Well if this is the case, why not just dump the official sce includes into the domain? after changing tab sizes and removing copyright notices, maybe change the ordering of the calls a little just to really confuse sony. You'll get there a...
by lmx
Sun May 08, 2005 1:31 pm
Forum: PSP Development
Topic: PSP Firmware/Bios Dumped! (split from hello world thread)
Replies: 38
Views: 81392

file directory to the firmware? it might have a set of modules all linked together in binary block.

you may as well ask for a hexdump
by lmx
Sun May 08, 2005 1:16 pm
Forum: PSP Development
Topic: Firmware file system access via wipeout browser
Replies: 42
Views: 70471

theres firmware images in the official sdk, for devkit, most likely will hang consumer units.

don't forget umds contain firmware updates too, so flash your firmware, play a game off umd, and patch mismatch skullduggery beckons
by lmx
Sun May 08, 2005 1:12 pm
Forum: PSP Development
Topic: Documenting PSP Library Imports
Replies: 18
Views: 21470

looks scarily like official sdk library call names to me, maybe use notscehonestgodIoOpen()
by lmx
Fri May 06, 2005 6:17 pm
Forum: PSP Development
Topic: holds a key
Replies: 19
Views: 12027

? from copied juarez?
by lmx
Fri May 06, 2005 1:14 am
Forum: PSP Development
Topic: Wipeout Pure "ghost" Save File, Arbitrary code?
Replies: 4
Views: 4841

a crash or mishandled exception in kernel results in shutdown, games code is allowed to hang indefinately if wished. in other words wipeout save handler could get stuck in an infiniteloop saying stuff is just not right to itself - and consequently not *executing those nops & loop*
by lmx
Fri May 06, 2005 1:10 am
Forum: PSP Development
Topic: Hello World for PSP
Replies: 99
Views: 173670

Grover wrote:Im not sure if this is the right place for this but, if the version 1.0 Jap versions (like I have) were updated then the EBOOT.PBP installer they run, must be unencrypted right?
wrong... and encryption checking/switching is in kernel space, which in userland is protected.
by lmx
Thu May 05, 2005 6:54 pm
Forum: PSP Development
Topic: The Rules Of The PSP Forums
Replies: 54
Views: 23867

Running unnapproved program code on a closed system by means of reverse engineering hardware and software designed for protecting the closed system - ie. circumventing copy protection is illegal in some countries. Add that to the list?

By definition thats whats trying to be achieved here.
by lmx
Thu May 05, 2005 6:03 pm
Forum: PSP Development
Topic: File List
Replies: 23
Views: 19606

any dev could dump a umd anytime. and now anyone with the sdk could compile ythe sdk sample for reading a umd iso, and run it on a v1.0 psp.. dumpy dumpy it's hardly rocket science. face it or not the juarez scene and homebrew dev scene tend to be inextricably linked, wether it;'s unliked or encoura...
by lmx
Fri Apr 29, 2005 10:03 pm
Forum: PSP Development
Topic: PBP Exploit Success... but only on 1.0 psp :(
Replies: 67
Views: 78348

when sony pulls youre companies developr licence because of this then you get sacked IMHO, as soon as the firsrt marked pdf floods through the ftp
by lmx
Thu Apr 28, 2005 2:35 am
Forum: PSP Development
Topic: But... where is the key used with AES?
Replies: 28
Views: 14922

lmx wrote:So even if a developer wanted to read raw, tis not possible.
I take that ludricrous statement back. developees can probably dump data on the stick. it would probably fail trc, but I guess homebrewers would get fed up of the trc process pretty quick.
by lmx
Tue Apr 26, 2005 7:34 pm
Forum: PSP Development
Topic: But... where is the key used with AES?
Replies: 28
Views: 14922

raw read and rite is tomemory card is dissallowed by sony, all save data passes through encryption. So even if a developer wanted to read raw, tis not possible. might as well use crayons to get data into psp memory. all keys in hardware, no referene to them in software I would imagine to be safe
by lmx
Wed Apr 20, 2005 10:29 pm
Forum: PSP Development
Topic: How To Crash The PSP
Replies: 51
Views: 28046

So you're trying to reverse engineer something that Sony expressly doesn't want to to reverse engineer by any means possible, still against Sonys wish to protect their intellectual property? I'de suggest running any form of homebrew program will have to circumvent Sonys copy protection / operating s...
by lmx
Wed Apr 20, 2005 12:34 am
Forum: PSP Development
Topic: How To Crash The PSP
Replies: 51
Views: 28046

Guessing* unhandled errors in the elf are just handled by a brute force kernel kick in the teeth (reset), until the next kernel update when scei will add another error message. And talking abouyt exploits publicly are probably the best way to get another kernel update out quicker ;) You have another...
by lmx
Tue Apr 19, 2005 5:59 pm
Forum: PSP Development
Topic: How To Crash The PSP
Replies: 51
Views: 28046

umm, lol. so you think it's running decrypted program code?

psp kernel bails as soon as it finds something awry with an encrypted elf. you are just getting executabe corrupt errors.

try again
by lmx
Tue Apr 19, 2005 5:56 pm
Forum: PSP Development
Topic: UMD Format
Replies: 108
Views: 55309

play direction = opposite. don't need to be brave to find that out, a friendly dev could have told you
by lmx
Thu Apr 07, 2005 6:23 pm
Forum: PSP Development
Topic: Cracking PSP Encryption
Replies: 44
Views: 28693

Devkits can be booted in production mode and play consumer umds. They can also boot unencrypted DVDs with the game fileset on them. Sony encrypt each game with its own unique key publisher side, and as a bonus I think games cant read other games discs... As for adventure maker thing - unlikely Sony ...
by lmx
Fri Apr 01, 2005 6:33 pm
Forum: PSP Development
Topic: Ethereal and PBP file format
Replies: 9
Views: 7760

Game share does indeed send an encrypted pbp.