Finaly, the solution thanks.... i have been working in that area but it didden work ontil now
thanky....
Search found 5 matches
- Wed May 06, 2009 7:11 pm
- Forum: PS2 Development
- Topic: Camra problem
- Replies: 4
- Views: 3142
- Tue May 05, 2009 11:12 pm
- Forum: PS2 Development
- Topic: Camra problem
- Replies: 4
- Views: 3142
hey thanks i have been looking at the libjpg, but i can not convert the jpg_buffer to the jpgData buffter that the libjpg are using. the eksample only show have to send the data to the pc, as a jpeg, but i can not use the jpg data i need the raw data so that i can show it on the screen and there by ...
- Mon May 04, 2009 11:12 pm
- Forum: PS2 Development
- Topic: Camra problem
- Replies: 4
- Views: 3142
Camra problem
Is there any one how nows have to convert jpg buffter to pixel rbg buffer. in other words get the date compilede over to raw data so that it can be show on the screne by runing the buffer... ps i need to work with the data to be able to use it, so i need it to be blocks of [R][G] for itch pixel f.ek...
- Mon May 04, 2009 11:06 pm
- Forum: PS2 Development
- Topic: Eye toy problems
- Replies: 1
- Views: 1776
Hey i have found a solution on the problem.. i modyfiede a version of the Makefile.eeglobal and the make file. Make file ------------------------------------------------------------------- #Version 1.0 workes with multible lib group 669 EE_IRX = usbd.irx CC=ee-gcc AS=ee-as LD=ee-elf-ld EE_INCS = -I$...
- Mon May 04, 2009 4:41 am
- Forum: PS2 Development
- Topic: Eye toy problems
- Replies: 1
- Views: 1776
Eye toy problems
I have been trying to create a game with the eye toy, but as i am a new at creating ps2 program. do i have som problem. the status that i am in rigth now is that i have got the ps2 cam and draw (g2) to work in different project. but when i combine the to lib, i can not get it to work. because there ...