Search found 10 matches

by CutToSleep
Thu Jul 23, 2009 6:30 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

LBGSHI, can you tell me where are those uLE patches you wrote about in readme? I can't find them.
by CutToSleep
Fri May 29, 2009 3:45 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

Well, I thought of that myself. I guess I could write down all the functions I used, so it will be a small reference guide. Anyway, I'm going to look PS2SDK functions more closely.
by CutToSleep
Mon May 25, 2009 9:11 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

I've got more questions :-)
1) Are there any functions to read a string from a keyboard?
2) If not, are there any functions to read a key from keyboard?
3) What drivers should I load and what libraries should I #include?
P.S. Of course, I've got a PS2 compatible USB keyboard.
by CutToSleep
Tue May 19, 2009 3:40 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

Well, I was busy for quite a time by doing my school work (and playing Violet) so only this evening I finally experimented with "Hello, world!". I reduced its source as much as I could, and that's what I got: Makefile EE_BIN = h.elf EE_OBJS = h.o EE_LIBS = -ldebug all: $(EE...
by CutToSleep
Wed May 13, 2009 5:03 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

Thank you, thank you very much! It worked, although I deleted part of it 'cause I haven't got my PS2 connected to PC. Thank you also for being nice to a beginner (me). Next several days I will look through documentation available inside your package, and of course I'll going to ask some more questio...
by CutToSleep
Wed May 13, 2009 1:02 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

I reinstalled Windows, and now it works! Thank you! Can you tell of what how can I access basic text output functions (printf etc.), what should I #include, and what else should I do to display a simple message on the screen? Or where can I get an information on functions that are included in your p...
by CutToSleep
Tue May 12, 2009 4:14 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

OK, I'll try reinstalling Windows, but before it I'll check if PS2SDK will work on some other computer.
by CutToSleep
Mon May 11, 2009 10:27 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

Well, that's 10+Mb, and I'm nearly out of limits. That's my simple program: #include <stdio.h> int main&#40;void&#41; &#123; while &#40;1 > 0&#41; printf&#40;"hi"&#41;; &#125; I put it in C:\msys\1.0\local\ps2dev\ps2sdk\samples\Hi I type commands: cd ../loca...
by CutToSleep
Mon May 11, 2009 9:31 am
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

uLE 4.39. The latest stable release, as far as I know (not including 4.39z). I downloaded this pre-built toolchain from your site. Can you send me, for example, a working "Hello, world!" sample that can be compiled and instructions how to compile it so I can check it out. I guess it's some...
by CutToSleep
Sat May 09, 2009 10:43 pm
Forum: PS2 Development
Topic: Fixed, Pre-Built, Win32 PS2SDK :)
Replies: 40
Views: 29369

I downloaded this pre-built toolchain, copied folders to C:, made a link etc. But I can't compile anything - all I get is $ make ee-gcc -D_EE -O2 -G0 -Wall -I/usr/local/ps2dev/ps2sdk/ee/include -I/usr/local/p s2dev/ps2sdk/common/include -I. -I/usr/local/ps2dev/gsKit/include -I/usr/local/p s2dev/libj...