Search found 32 matches

by hubevolution
Fri Apr 14, 2006 8:36 pm
Forum: PSP Development
Topic: documentation
Replies: 3
Views: 1879

ehehe yes I know includes together with docs directory are the best place but sometimes Psp Browser API Project is very fast and handfull to use ... the problem is when you have no internet connection :)
by hubevolution
Fri Apr 14, 2006 4:31 pm
Forum: PSP Development
Topic: documentation
Replies: 3
Views: 1879

documentation

Anyone knows where I can find documentation about the various sce... functions ?
Something like Psp Browser API Project but readeable offline.

Thank you.
by hubevolution
Tue Apr 11, 2006 4:54 pm
Forum: PSP Development
Topic: kernel prx and allocation
Replies: 1
Views: 1293

kernel prx and allocation

in my project I am using a kernel bootloader to load a full kernel prx ... the whole stuff was working until I declared 2 static buffer sized 3.000.000 bytes each, that cause the loader to fail on sceKernelLoadModule() with memory allocation error. I guess that the problem is that kernel code has 8M...
by hubevolution
Thu Apr 06, 2006 10:41 pm
Forum: PSP Development
Topic: Am I mad? - linux on PSP...
Replies: 36
Views: 17891

PSP has a custom version of R4000 series MIPS called Allegrex.
by hubevolution
Thu Mar 30, 2006 7:14 pm
Forum: PSP Development
Topic: How to compile usbhostfs_pc
Replies: 2
Views: 1925

Re: How to compile usbhostfs_pc

macgyver wrote:I am wondering usbhostfs_pc can be compiled in cygwin env?
Any other SW library is reuqired?
just read the manual included you need extra libusb-win32 drivers and lib ...
by hubevolution
Mon Mar 27, 2006 8:04 pm
Forum: PSP Development
Topic: sceKernelCanReleaseLibrary code
Replies: 7
Views: 3753

that means that unloading the module will cause the previous memory allocation "tables/infos" to be lost ... and when reloading the module it will start from scratch without knowing that there was previously allocated memory corrupting it and failing access to that when requested ... that ...
by hubevolution
Mon Mar 27, 2006 7:09 pm
Forum: PSP Development
Topic: Misc Crashes
Replies: 29
Views: 14733

ehehe well that's a very NULL pointer :)
by hubevolution
Mon Mar 27, 2006 3:54 pm
Forum: PSP Development
Topic: sceKernelCanReleaseLibrary code
Replies: 7
Views: 3753

I tried to unload sysmem.prx (sceSystemMemoryManager) but when I realod it from a simulated flash0: (mounted on the memstick) psp crashes ... I can unload and reload many other modules but sysmem.prx seems that cannot be unloaded ... even tried to do the unload/reload between disabling/reenabling in...
by hubevolution
Fri Mar 24, 2006 9:01 pm
Forum: PSP Development
Topic: sceKernelCanReleaseLibrary code
Replies: 7
Views: 3753

well great work at least a clean method to unload modules !
by hubevolution
Fri Mar 24, 2006 6:38 pm
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 55862

deleted : sorry useless post !
by hubevolution
Fri Mar 24, 2006 5:08 pm
Forum: PSP Development
Topic: sceKernelCanReleaseLibrary code
Replies: 7
Views: 3753

this will allow module unloading without patching it even if the module has the no_stop flag set on ?
by hubevolution
Fri Mar 24, 2006 1:17 am
Forum: PSP Development
Topic: [Question] Developing Homebrew software
Replies: 7
Views: 3018

well at the moment there is no other solution ... in the future who knows :)

the other possible solution is finding a 1.50,1.51,1.52 or 2.00 psp that can be all downgraded to 1.50 so you can have full access to homebrew.
by hubevolution
Thu Mar 23, 2006 6:58 pm
Forum: PSP Development
Topic: an opinion about this code [crash!]
Replies: 5
Views: 3031

in general ... you need to allocate enough memory for the realpath variable to contain the maximum lenght possible expected for origin variable.

and realpath must be defined like :

Code: Select all

 char realpath[MAX_ORIGIN_LENGTH];
in this case a path can be 255 max as raphael correctly stated :)
by hubevolution
Wed Mar 22, 2006 6:53 pm
Forum: PSP Development
Topic: [Question] Developing Homebrew software
Replies: 7
Views: 3018

yes there's no problem in running umd games if you use homebrew but to run homebrew you need GTA:LCS umd on 2.60 to run eloader that allows you to run homebrew
by hubevolution
Tue Mar 21, 2006 5:21 pm
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 24876

since http://pspdev.ofcode.com/api.php does not work anymore anyone knows if there is a mirror of it somewhere ?
thx
by hubevolution
Mon Mar 20, 2006 11:45 pm
Forum: PSP Development
Topic: Loading PRX in user mode???
Replies: 7
Views: 3777

well that's true but actually the main reason for someone asking how can prx be loaded is because he wants to use system prx to access kernel-only features ... so a loader wouldn't do the trick in this case I guess :)
by hubevolution
Fri Mar 17, 2006 10:07 pm
Forum: PSP Development
Topic: PSP 3D Game Programming
Replies: 5
Views: 2697

well you need a lot to learn first ... and directx are only for windows environment :)
Go for OpenGL ... it is portable.
by hubevolution
Fri Mar 17, 2006 9:26 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297622

ok had a look at the code ... all kernel mode .. and the prx loading is a big issue for making it work under user mode ...
by hubevolution
Fri Mar 17, 2006 8:55 pm
Forum: PSP Development
Topic: USB in user mode?
Replies: 6
Views: 2624

Fanjita wrote:Incidentally, vshLoadModule is able to load some modules (I haven't fully explored the exhaustive list) from flash, but not the MS, if you happen to have VSH privileges (and library) available.
well in any case GTA does not run in VSH mode am I right ? so it cannot call the vshLoadModule.
by hubevolution
Fri Mar 17, 2006 6:43 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297622

from what I have read I understand that I can run psplink on a 2.01 psp using GTA eloader and the shell will work in usb mode since libusb works under usermode am I right ? So I can finally stop reloading GTA everytime I compile my homebrew code? Please tell me that this is correct will be the end o...
by hubevolution
Thu Mar 16, 2006 6:55 pm
Forum: PSP Development
Topic: SVN update through a proxy ?
Replies: 9
Views: 3931

@jimparis : thx soooo much for the http mirrors I could make svn work through http proxy thx to you !! THX !
by hubevolution
Wed Mar 15, 2006 8:57 pm
Forum: PSP Development
Topic: How to write homebrew for v2.0 firmware
Replies: 23
Views: 31113

thanks for fast reply fanjita ;)
by hubevolution
Wed Mar 15, 2006 6:34 pm
Forum: PSP Development
Topic: pgf format
Replies: 13
Views: 9562

pgf format

anyone has a clue about the pgf format used for psp fonts ? actually the name encoded into 'ltn0.pgf' is 'FTT-NewRodin Pro Latin' and seems to be a commercial true type font you can buy from fontworks : http://www.fontworks.com/typography/fontinfo/newrodin.html I would say that the FTT initial name ...
by hubevolution
Wed Mar 15, 2006 5:20 pm
Forum: PSP Development
Topic: How to write homebrew for v2.0 firmware
Replies: 23
Views: 31113

would these restrictions apply to 2.01+ eLoader too ?

Thx
by hubevolution
Wed Mar 15, 2006 1:13 am
Forum: PSP Development
Topic: Assign Flash To Folder
Replies: 5
Views: 2694

are you using this code on 1.50 or 2.01+ ?
by hubevolution
Fri Jan 20, 2006 1:10 am
Forum: PSP Development
Topic: Loading UMD's on 1.5 which needs 2.00 and higher
Replies: 4
Views: 3811

exactly 1.50 prx would be still already loaded so you need to find a way to unload them and then load the 2.00 one ... like has been done by Aenea already.
by hubevolution
Mon Jan 16, 2006 9:49 pm
Forum: PSP Development
Topic: check before brick :)
Replies: 2
Views: 1924

thank you so I guess I won't be able to play with those sceNand.. functions since I am stuck to user mode ... :/
by hubevolution
Mon Jan 16, 2006 8:17 pm
Forum: PSP Development
Topic: check before brick :)
Replies: 2
Views: 1924

check before brick :)

just a question before i try and brick my psp ... if I use sceNand... only to read is there a possibility to brick my psp ? (I guess not but better double check) Other question : will sceNand be available if I run homebrew code in usermode through GTA hack ? I have a 2.01 psp so this is my only poss...
by hubevolution
Thu Mar 25, 2004 12:21 am
Forum: General Discussion
Topic: Moved Discussion On guest Posting
Replies: 10
Views: 8983

I agree with mrbrown, is a matter of discouraging ppl, I mean at least you need to register and give out a valid email address and wait for registration email before posting ... that would be enough to filter out many potentially problematic users.
by hubevolution
Wed Mar 24, 2004 7:02 pm
Forum: General Discussion
Topic: Should guests be allowed to post?
Replies: 23
Views: 14764

I am new to this forum but I am already tired of posts asking how to boot a backup without mod LOL :)