Search found 56 matches
- Wed Nov 18, 2009 7:45 pm
- Forum: PSP Development
- Topic: Connecting Adhoc to the pc from psp
- Replies: 20
- Views: 8909
- Fri Nov 13, 2009 2:38 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 58919
- Fri Oct 09, 2009 9:04 pm
- Forum: PSP Development
- Topic: Porting android OS to PSP?
- Replies: 6
- Views: 11398
- Fri Oct 09, 2009 5:38 am
- Forum: PSP Development
- Topic: need easy prx compiler
- Replies: 4
- Views: 3350
- Thu Oct 08, 2009 2:18 am
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
- Tue Oct 06, 2009 8:42 pm
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
- Tue Oct 06, 2009 8:41 pm
- Forum: PSP Development
- Topic: Questions about Internet Browser
- Replies: 15
- Views: 8303
- Tue Oct 06, 2009 1:06 am
- Forum: PSP Development
- Topic: Questions about Internet Browser
- Replies: 15
- Views: 8303
- Tue Oct 06, 2009 12:21 am
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
- Mon Oct 05, 2009 11:05 pm
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
After some tests etc, I came up with this;
http://pastebin.com/m7f921be2
http://www.producted.net/POPong/POPong.rar (eboot)
It seems to be that the function triNetGetUrl needs a fix. Anyone who could help me with that?
Btw, thanks sayka for your research, too bad it wasn't really the solution.
http://pastebin.com/m7f921be2
http://www.producted.net/POPong/POPong.rar (eboot)
It seems to be that the function triNetGetUrl needs a fix. Anyone who could help me with that?
Btw, thanks sayka for your research, too bad it wasn't really the solution.
- Mon Oct 05, 2009 3:27 pm
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
- Mon Oct 05, 2009 3:22 am
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
- Sun Oct 04, 2009 4:25 pm
- Forum: PSP Development
- Topic: triEngine problem(?)
- Replies: 11
- Views: 4828
triEngine problem(?)
I'm working on a multiplayer pong game. Everything works fine but now I'm on the part that I should connect to the server, retrieve player2's x and y cords etc etc. Before I was going to do this I thought "Hey, lets do a few tests". I created a page to fetch and to display it on the PSP sc...
- Thu Oct 01, 2009 10:10 pm
- Forum: PSP Development
- Topic: PSP Minis
- Replies: 3
- Views: 2450
- Mon Aug 31, 2009 10:52 am
- Forum: PSP Development
- Topic: Pong and the right wall of the screen
- Replies: 1
- Views: 1042
Inspired by the source of superpong, I came with this fix;
Code: Select all
// -> THIS HAS BEEN FIXED <-
if (ballPosX + BALL_WIDTH >= 472)
{
ballPosX = 472 - BALL_WIDTH;
ballVecX =- 1;
}
- Mon Aug 31, 2009 10:17 am
- Forum: PSP Development
- Topic: Pong and the right wall of the screen
- Replies: 1
- Views: 1042
Pong and the right wall of the screen
Okay, I managed to print out one bat and one ball on the screen. The whole upper wall of the screen is the other bat (till I created the second bat). I managed to move the bat on the down-wall of the screen with the shoulder buttons. I also managed to let the ball bounce on the bat, bounce 'naturall...
- Mon Aug 31, 2009 4:16 am
- Forum: PSP Development
- Topic: Complete Function Reference
- Replies: 2
- Views: 1473
- Mon Aug 31, 2009 2:53 am
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
Okay, I now know what to code: a multiplayer pong game (over the interwebs). I thought that it'd be a good idea, that even before I start to code the multiplayer stuff, that I should code a offline version. I managed to get one bat to move on the screen (with the shoulder buttons). But now I've no i...
- Fri Aug 28, 2009 9:12 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
Yeah I know that netfront is crap, I should really contact Sony once with a wish to make a better browser (not that they'll listen..). I just can't code a browser from scratch as it's way too hard. You need to code all the parsers etc. Porting an existing leightweight browser is an idea. I could loo...
- Wed Aug 26, 2009 11:04 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
- Tue Aug 25, 2009 9:06 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
To create a Bittorrent client, I first have to get known to the protocol etc. It's obvious that it will take a lot of time, and to be honest I cba. :p Your other two ideas don't have anything to do with WLAN so I just ignored them. Anyway, I studied the net samples and I also found something on the ...
- Mon Aug 24, 2009 9:15 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
Just ask what people really want out of there psps. For me: Do you have any experience in customizing the firmware? I have always wanted to play xvid avi's directly from the xmb but afaik no one has yet done this and a custom player is still required. That means someone (in this case: me :p) should...
- Mon Aug 24, 2009 8:39 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
I'm not really someone who's into developping games. I was looking into the WLAN stuff, but it seems to be a complete mistery to me. Anyone got a good example? And yes, I've seen the \sdk\samples\net\simple but as I've mentioned, it looks like a mystery to me. Or a good page in the docs (couldn't fi...
- Mon Aug 24, 2009 6:40 pm
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 6511
[SOLVED]What to code?
Hello
I really want to extend my C(++) knowledge and the best way to do this is to work on a project. Are there any suggestions what I could code? It shouldn't be too hard, but also it shouldn't be too easy.
Thanks in advance!
I really want to extend my C(++) knowledge and the best way to do this is to work on a project. Are there any suggestions what I could code? It shouldn't be too hard, but also it shouldn't be too easy.
Thanks in advance!
- Fri Jul 03, 2009 5:29 pm
- Forum: PSP Development
- Topic: DSL [damn small linux]
- Replies: 29
- Views: 21100
- Thu Jul 02, 2009 10:49 pm
- Forum: PSP Development
- Topic: DSL [damn small linux]
- Replies: 29
- Views: 21100
- Thu Jul 02, 2009 7:56 am
- Forum: PSP Development
- Topic: OSK Libraries
- Replies: 65
- Views: 26165
- Wed Jul 01, 2009 3:41 pm
- Forum: PSP Development
- Topic: OSK Libraries
- Replies: 65
- Views: 26165
Hurray! Thanks everybody who helped me finding a solution. Even on the third page! (especially you, J.F.) Btw, I found out that this community is okay, so I'll drop by, now and then. EDIT: Oh wait, this might not be solved yet (PSP Freezes on start of homebrew). Will try to fix it myself first. EDIT...
- Wed Jul 01, 2009 2:59 am
- Forum: PSP Development
- Topic: [Solved] folder name as variable
- Replies: 8
- Views: 4414
^That.
One of the first things you should learn is; what variables are and what they can do.
http://en.wikipedia.org/wiki/C_variable ... clarations
This might help.
One of the first things you should learn is; what variables are and what they can do.
http://en.wikipedia.org/wiki/C_variable ... clarations
This might help.
- Wed Jul 01, 2009 2:50 am
- Forum: PSP Development
- Topic: OSK Libraries
- Replies: 65
- Views: 26165
Thanks for the tip J.F. This is my new console output: C:\pspdev\projects\GPOS>make psp-gcc -I. -IC:/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=500 -L/ SDK/lib -L. -LC:/pspdev/psp/sdk/lib -specs=C:/pspdev/psp/sdk/lib/prxspecs -Wl,-q ,-TC:/pspdev/psp/sdk/lib/linkfile.prx main.o danzeff.o ...