Search found 56 matches

by Producted
Wed Nov 18, 2009 7:45 pm
Forum: PSP Development
Topic: Connecting Adhoc to the pc from psp
Replies: 20
Views: 8909

It'd be cool if you managed to find out how it works, but I can't thing of any possible use with it?!
by Producted
Fri Nov 13, 2009 2:38 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 58919

+1 for sharing

A question; what's the last version this will work on? 5.50?
~~
No idea if you already did, but I think Freeplay needs some help. :P
by Producted
Fri Oct 09, 2009 9:04 pm
Forum: PSP Development
Topic: Porting android OS to PSP?
Replies: 6
Views: 11398

The core of the Android OS's goal is to run on mobile phones. It'd need a lot of editing before you stripped out all that stuff. Out of my head the source package is around the 2GB big. So yeah....
by Producted
Fri Oct 09, 2009 5:38 am
Forum: PSP Development
Topic: need easy prx compiler
Replies: 4
Views: 3350

The PSP SDK... You haven't got any idea what you are doing, do you?
by Producted
Thu Oct 08, 2009 2:18 am
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

Still in need for help.
by Producted
Tue Oct 06, 2009 8:42 pm
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

Nah, that won't fix the problem. I might implement it later though.
by Producted
Tue Oct 06, 2009 8:41 pm
Forum: PSP Development
Topic: Questions about Internet Browser
Replies: 15
Views: 8303

I never managed to set up PSPlink so meh. If anyone wants to try it, go ahead. x)
by Producted
Tue Oct 06, 2009 1:06 am
Forum: PSP Development
Topic: Questions about Internet Browser
Replies: 15
Views: 8303

Idk if it's something but if you go the irshell website on your psp and you try to download irshell on your psp, it freezes. Could this be a buffer overflow?
by Producted
Tue Oct 06, 2009 12:21 am
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

If triNetIsConnected is speaking the truth, yes.
by Producted
Mon Oct 05, 2009 11:05 pm
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

After some tests etc, I came up with this;

http://pastebin.com/m7f921be2

http://www.producted.net/POPong/POPong.rar (eboot)

It seems to be that the function triNetGetUrl needs a fix. Anyone who could help me with that?

Btw, thanks sayka for your research, too bad it wasn't really the solution.
by Producted
Mon Oct 05, 2009 3:27 pm
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

Hi! :) As far as I know the first config (index=0) is a "special" one used to store the configurations before saving it or something like this. The first configuration saved in your psp is the one with index=1 Ciaooo Sakya I thought that 0 is the connection last used, so most likely the w...
by Producted
Mon Oct 05, 2009 3:22 am
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

Yes, I am. I might add a selection menu later, to be sure. But it to used to work, that's the weird thing. I think it is the GetUrl function but how would I go on fixing it...
by Producted
Sun Oct 04, 2009 4:25 pm
Forum: PSP Development
Topic: triEngine problem(?)
Replies: 11
Views: 4828

triEngine problem(?)

I'm working on a multiplayer pong game. Everything works fine but now I'm on the part that I should connect to the server, retrieve player2's x and y cords etc etc. Before I was going to do this I thought "Hey, lets do a few tests". I created a page to fetch and to display it on the PSP sc...
by Producted
Thu Oct 01, 2009 10:10 pm
Forum: PSP Development
Topic: PSP Minis
Replies: 3
Views: 2450

1200 euro is more than 1200 dollars.

And it might be cheaper but still not cheap enough to make it your hobby. The main cause of it being expensive as that is because Sony is scared of people like 'us' (not me, but people with decent knowledge to hack their way into it etc).
by Producted
Mon Aug 31, 2009 10:52 am
Forum: PSP Development
Topic: Pong and the right wall of the screen
Replies: 1
Views: 1042

Inspired by the source of superpong, I came with this fix;

Code: Select all

		// -> THIS HAS BEEN FIXED <-
		if &#40;ballPosX + BALL_WIDTH >= 472&#41;
		&#123;
			ballPosX = 472 - BALL_WIDTH;
			ballVecX =- 1;
		&#125;
by Producted
Mon Aug 31, 2009 10:17 am
Forum: PSP Development
Topic: Pong and the right wall of the screen
Replies: 1
Views: 1042

Pong and the right wall of the screen

Okay, I managed to print out one bat and one ball on the screen. The whole upper wall of the screen is the other bat (till I created the second bat). I managed to move the bat on the down-wall of the screen with the shoulder buttons. I also managed to let the ball bounce on the bat, bounce 'naturall...
by Producted
Mon Aug 31, 2009 4:16 am
Forum: PSP Development
Topic: Complete Function Reference
Replies: 2
Views: 1473

by Producted
Mon Aug 31, 2009 2:53 am
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

Okay, I now know what to code: a multiplayer pong game (over the interwebs). I thought that it'd be a good idea, that even before I start to code the multiplayer stuff, that I should code a offline version. I managed to get one bat to move on the screen (with the shoulder buttons). But now I've no i...
by Producted
Fri Aug 28, 2009 9:12 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

Yeah I know that netfront is crap, I should really contact Sony once with a wish to make a better browser (not that they'll listen..). I just can't code a browser from scratch as it's way too hard. You need to code all the parsers etc. Porting an existing leightweight browser is an idea. I could loo...
by Producted
Wed Aug 26, 2009 11:04 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

Sorry, I wasn't really understandable. I meant optimizing the already existing source to something better instead of porting.
by Producted
Tue Aug 25, 2009 9:06 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

To create a Bittorrent client, I first have to get known to the protocol etc. It's obvious that it will take a lot of time, and to be honest I cba. :p Your other two ideas don't have anything to do with WLAN so I just ignored them. Anyway, I studied the net samples and I also found something on the ...
by Producted
Mon Aug 24, 2009 9:15 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

Just ask what people really want out of there psps. For me: Do you have any experience in customizing the firmware? I have always wanted to play xvid avi's directly from the xmb but afaik no one has yet done this and a custom player is still required. That means someone (in this case: me :p) should...
by Producted
Mon Aug 24, 2009 8:39 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

I'm not really someone who's into developping games. I was looking into the WLAN stuff, but it seems to be a complete mistery to me. Anyone got a good example? And yes, I've seen the \sdk\samples\net\simple but as I've mentioned, it looks like a mystery to me. Or a good page in the docs (couldn't fi...
by Producted
Mon Aug 24, 2009 6:40 pm
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 6511

[SOLVED]What to code?

Hello

I really want to extend my C(++) knowledge and the best way to do this is to work on a project. Are there any suggestions what I could code? It shouldn't be too hard, but also it shouldn't be too easy.

Thanks in advance!
by Producted
Fri Jul 03, 2009 5:29 pm
Forum: PSP Development
Topic: DSL [damn small linux]
Replies: 29
Views: 21100

Oracle warehouse builder? That was the most relevant term Google came with...
And, why would you need an advanced database system on the PSP?
by Producted
Thu Jul 02, 2009 10:49 pm
Forum: PSP Development
Topic: DSL [damn small linux]
Replies: 29
Views: 21100

To be honest, I don't think that the 'world' is waiting on another slow and buggy OS port / emulation.
"You guys" should think about porting a good webbrowser with decent support (like AJAX etc).
by Producted
Thu Jul 02, 2009 7:56 am
Forum: PSP Development
Topic: OSK Libraries
Replies: 65
Views: 26165

Whoops, totally forgot that...
Thanks again.

This stuff is totally solved now.
by Producted
Wed Jul 01, 2009 3:41 pm
Forum: PSP Development
Topic: OSK Libraries
Replies: 65
Views: 26165

Hurray! Thanks everybody who helped me finding a solution. Even on the third page! (especially you, J.F.) Btw, I found out that this community is okay, so I'll drop by, now and then. EDIT: Oh wait, this might not be solved yet (PSP Freezes on start of homebrew). Will try to fix it myself first. EDIT...
by Producted
Wed Jul 01, 2009 2:59 am
Forum: PSP Development
Topic: [Solved] folder name as variable
Replies: 8
Views: 4414

^That.
One of the first things you should learn is; what variables are and what they can do.

http://en.wikipedia.org/wiki/C_variable ... clarations
This might help.
by Producted
Wed Jul 01, 2009 2:50 am
Forum: PSP Development
Topic: OSK Libraries
Replies: 65
Views: 26165

Thanks for the tip J.F. This is my new console output: C:\pspdev\projects\GPOS>make psp-gcc -I. -IC:/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=500 -L/ SDK/lib -L. -LC:/pspdev/psp/sdk/lib -specs=C:/pspdev/psp/sdk/lib/prxspecs -Wl,-q ,-TC:/pspdev/psp/sdk/lib/linkfile.prx main.o danzeff.o ...