Search found 22 matches
- Thu Dec 31, 2009 7:49 am
- Forum: PSP Development
- Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
- Replies: 3
- Views: 2622
- Wed Dec 30, 2009 9:04 am
- Forum: PSP Development
- Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
- Replies: 3
- Views: 2622
- Mon Dec 21, 2009 11:30 am
- Forum: PSP Development
- Topic: sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
- Replies: 3
- Views: 2622
sceKernelLoadExec() and sceKernelLoadExecVSHMs2() help
I have done my forum searching just before you start to say anything about that. I have a couple questions in regards to sceKernelLoadExec() and sceKernelLoadExecVSHMs2(). 1. Is sceKernelLoadExec() usable to load EBOOT.PBP from the memory stick on firmware 5.xx? (I am running 5.50 GEN-D3 currently) ...
- Fri Oct 30, 2009 3:32 pm
- Forum: PSP Development
- Topic: Need help with VLF
- Replies: 4
- Views: 3597
Figured it out after spending alot of time on it: first thing I did was open the .rcos using RCO editor. Got the information of the names of the icon graphics and loaded them from there. Problem was, that it wouldn't load on 5.50GEN-D2, so I tried my program on 3.40OE(phat) and the icon actually app...
- Fri Oct 30, 2009 2:07 pm
- Forum: PSP Development
- Topic: Need help with VLF
- Replies: 4
- Views: 3597
- Mon Oct 26, 2009 3:56 am
- Forum: PSP Development
- Topic: Need help with VLF
- Replies: 4
- Views: 3597
- Fri Oct 23, 2009 1:36 pm
- Forum: PSP Development
- Topic: Need help with VLF
- Replies: 4
- Views: 3597
Need help with VLF
I am trying to load the RCO graphic from topmenu_plugin.rco that displays the globe icon, like the one seen when signing in to PlayStation Network. I don't quite understand the params entirely of vlfGuiAddShadowedPictureResource() and was wondering if anyone could help. I searched in the "dcv6 ...
- Wed Sep 23, 2009 5:27 am
- Forum: PSP Development
- Topic: Questions about Internet Browser
- Replies: 15
- Views: 8390
- Wed Sep 23, 2009 1:58 am
- Forum: PSP Development
- Topic: Help with exporting PRX functions
- Replies: 2
- Views: 2138
I haven't posted anything about PRX until now. I looked at the examples(testprx and prxloader) already in the PSPSDK and I couldn't run prx_loader on 5.50GEN-B. I reviewed and analyzed the source for prx_loader and testprx both and I still can't run the imported functions from the prx. I also set th...
- Tue Sep 22, 2009 4:59 am
- Forum: PSP Development
- Topic: Help with exporting PRX functions
- Replies: 2
- Views: 2138
Help with exporting PRX functions
I am trying to load a prx i made within another program to simply call functions out of it. I am doing a VLF application and the program executes and runs fine, but when i try to make a function call from the prx (loaded using sceKernelLoadModule & sceKernelStartModule) it doesn't do anything. I...
- Sun Sep 13, 2009 3:10 pm
- Forum: PSP Development
- Topic: VLF Library 2.0 coming?
- Replies: 4
- Views: 3636
- Fri Sep 11, 2009 1:23 pm
- Forum: PSP Development
- Topic: VLF Library 2.0 coming?
- Replies: 4
- Views: 3636
VLF Library 2.0 coming?
Any word on a new version of VLF Library? I am currently using VLF 1.0 extensively for a project and was wondering about its status. I am particularly looking forward to a new version of the library. Moonlight or anyone have a clue?
- Tue Aug 04, 2009 8:18 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
Good work keeping up with this. By compression/decompression data, he is referring to archiving files such as .zip or .rar and being able to decompress them to save on project space as well as load times. Ad hoc/Wifi would be nice, but I don't recommend adding it until you add more features to your ...
- Fri Jul 24, 2009 1:05 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
- Thu Jul 23, 2009 8:32 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
I went to psp-hacks.com and downloaded your latest Joyau(v0.8) with 3.xx kernel. Program runs smoothly. Question: could you maybe add a networking interface to this, or do you simply need to use ruby sockets class implemented in Ruby to do this? EDIT: is there something wrong with the audio sample? ...
- Wed Jul 22, 2009 1:07 pm
- Forum: PSP Lua Player Development
- Topic: From LUA to PGE-LUA, I have an little problem...
- Replies: 2
- Views: 9036
- Tue Jul 14, 2009 2:12 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
- Mon Jul 13, 2009 11:37 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
I believe you have to start the LEDA eboot in order to ready your psp for legacy(1.50) support. But when I do start LEDA and it copies the prx's into flash, and returns back to the XMB, I select the Joyau eboot and the psp simply hangs, then turns off(out of mem?) I will have to try Time Machine, si...
- Mon Jul 13, 2009 1:51 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
- Sun Jul 12, 2009 8:21 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
- Sun Jul 12, 2009 8:15 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
I was trying to compile the source files you provided and I didnt have libruby(-lruby) and the ruby.h and oslib.h. I went and clicked on the eboot link you provided and when I downloaded it, the package gave me the same folder, the source folder and files, not compiled. Please post a link with the c...
- Sun Jul 12, 2009 5:19 am
- Forum: PSP Development
- Topic: [Project]Joyau: Programming in Ruby for PSP
- Replies: 37
- Views: 36680
This is great! I used to use Ruby back in the RPG Maker development for RMXP and RMVX, glad to see that Ruby can be used on the PSP! I am supporting you all the way to getting this program updated, as well as new features. Doxygen documentation would be nice, but a simple text file going in depth ab...