Ok, tested it myself... it was MXL = 0, when this is zero MMIN is ignored and only MMAG is used.
(btw, the GIF_SET_TEX1 macro has a bug, strips the msb of TEX1.K, masks one bit less)
Search found 3 matches
- Mon Jul 20, 2009 7:12 pm
- Forum: PS2 Development
- Topic: TEX1
- Replies: 3
- Views: 3569
- Mon Jul 20, 2009 5:22 pm
- Forum: PS2 Development
- Topic: TEX1
- Replies: 3
- Views: 3569
TEX1
I'm looking for a someone who could help me clarify how the TEX1 register really controls texture filtering. Preferably with test elfs :P I'm too unexperienced to create any and don't have the needed equipment other than rewritable discs... :( So, it would be a great help for me. The problem is that...