If you know where the paths are saved, you could make a batch file/program altering them...
Xan
Search found 6 matches
- Mon Aug 10, 2009 12:48 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
- Sun Aug 09, 2009 3:16 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
- Sun Aug 09, 2009 2:38 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
- Sat Aug 08, 2009 9:00 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
- Sat Aug 08, 2009 8:36 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
Yes it is there, I used the direct download of everything, because I had a small problom installing it and I didn't want to spent this much time for just installing and so I downloaded everything pre-build. (http://ps2dev.org/ps2/Tutorials/TUTORIAL_3_-_Setting_up_Compilers_and_Development_Environmen...
- Sat Aug 08, 2009 6:51 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 9166
Unable to compile
Hello... well, if I create my own program it doesn't compile... The examples compile correctly, as long as there is the *.o file. If I delete it, or do "make clean" it doesn't work either... Here's my code: (Although I don't think it's this important) #include <tamtypes.h> #include <kernel...