Search found 4 matches

by nspmadero
Tue Sep 01, 2009 3:27 am
Forum: PSP Development
Topic: PSP-SDL-GL = Nightmare
Replies: 6
Views: 4300

Thank you, JGE++ is ++ (object oriented), and I like my code bulky & messy :D I was checking the OSLib thanks to other post, when i saw it in the devpack I though it was aimed to OS Development but it happend that is exactly [url=htt://http://oslib.playeradvance.org/doku.php?id=home]what i need[...
by nspmadero
Sun Aug 30, 2009 9:40 am
Forum: PSP Development
Topic: PSP-SDL-GL = Nightmare
Replies: 6
Views: 4300

PSP-SDL-GL = Nightmare

I want to make a program that works the same in the PSP as in Windows, because it's faster to test something in windows than in PSP. I try to compile in PSP the lesson09.c of the great NeHe withouth any luck. It works flawlessly in Windows using DevCPP as compiler. Here's the code: /* * This code wa...
by nspmadero
Sat Aug 29, 2009 5:28 am
Forum: PSP Development
Topic: SDL and opengl
Replies: 3
Views: 1833

Pretty please with a cherry on top: could anyone show a working sdl gl sample code with make included?

I have tried & tried but i can't make it to work... my psp always get f-f-f-reezed in the GL section of the code...
by nspmadero
Fri Aug 28, 2009 2:05 pm
Forum: PSP Development
Topic: SDL to reflect a bitmap
Replies: 1
Views: 1243

SDL_GFX is the SDL way

but, if you want to do it fast, smooth & clean the way is OpenGL or GU check this guide of sprite transformation using GU.

http://www.psp-programming.com/forums/i ... 467.0.html