Search found 18 matches
- Mon Sep 14, 2009 6:18 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
- Mon Sep 07, 2009 6:37 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
- Sun Sep 06, 2009 1:13 am
- Forum: PSP Development
- Topic: Gu inistialisation
- Replies: 3
- Views: 1439
- Sat Sep 05, 2009 3:30 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
- Sat Sep 05, 2009 3:13 am
- Forum: PSP Development
- Topic: Gu inistialisation
- Replies: 3
- Views: 1439
Gu inistialisation
I see sometimes in pspgu initialisation this lines: void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888); void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888); void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444)...
- Fri Sep 04, 2009 10:02 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
- Fri Sep 04, 2009 1:00 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
i tried both but no one worked: http://pastebin.archlinux.fr/358207
- Thu Sep 03, 2009 11:56 pm
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7280
- Thu Sep 03, 2009 6:23 am
- Forum: PSP Development
- Topic: [pspgu] help with index-list
- Replies: 8
- Views: 3553
[pspgu] help with index-list
Hi, Because of the lack of documentation of using index-list, i need your help. Imagine i have three vertices: V1: position: x1, y1, z1; texture: u1, v1; color: c1; V2: position: x2, y2, z2; texture: u2, v2; color: c2; V3: position: x3, y3, z3; texture: u3, v3; color: c3; /* and so on */ I want to d...
- Thu Sep 03, 2009 4:49 am
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7280
- Thu Sep 03, 2009 12:20 am
- Forum: PSP Development
- Topic: GumDrawArray and index array
- Replies: 1
- Views: 864
- Wed Sep 02, 2009 4:30 pm
- Forum: PSP Development
- Topic: GumDrawArray and index array
- Replies: 1
- Views: 864
GumDrawArray and index array
Hi, first eccuse my bad english I wanna know if the index array must point to a vertex or to ther vertex composants. I mean, if my vertex tab is like that: vertex[] = { { u, v, color, x, y, z },// vert 0 { u, v, color, x, y, z },// vert 1 // .... { u, v, color, x, y, z }// vert n } and my index arra...
- Wed Sep 02, 2009 12:44 pm
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7280
- Wed Sep 02, 2009 12:18 pm
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3449
- Wed Sep 02, 2009 12:16 pm
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7280
- Wed Sep 02, 2009 1:53 am
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3449
- Tue Sep 01, 2009 9:23 pm
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3449
Physics engine for PSP
Hi,
Is there any physics engine port for PSP?
Is there any physics engine port for PSP?
- Tue Sep 01, 2009 6:34 pm
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7280
Why memalign?
Hi, I red in many tutorial that i should use memalign to allocate memory for my vertices. for example, this is my Vertex class: struct Vertex { float u, v; unsigned int color; float x, y, z; }; this is how i should allocate memory: vertices = (Vertex*) memalign&...