Search found 3 matches

by XenuPSP
Mon Jul 04, 2005 5:12 am
Forum: PSP Development
Topic: PSP colour not working right... Possible Bit Shift problems
Replies: 9
Views: 4002

What mode are you in? Are you sure the color isn't mapped as 5:6:5? I'm wondering if your shift for blue shouldn't be 11 bits instead of 10, and your green mask should be 0x3F instead of 0x1F.
by XenuPSP
Mon Apr 04, 2005 2:21 am
Forum: PSP Development
Topic: View parts of memory on PSP
Replies: 9
Views: 8928

Re: View parts of memory on PSP

I was playing with the .SFO files and noticed that they do not do range checking on the offsets for the variable values. If you set the offset for the TITLE variable to a number beyond the end of the file it will display whatever is in memory at that address on the screen in the game browser (as a ...
by XenuPSP
Mon Apr 04, 2005 12:55 am
Forum: PSP Development
Topic: Program for parsing data in PARAM.SFO files
Replies: 29
Views: 24495

FYI--

I've got this compiled and running on my WinXP box using MinGW tools. Running it against an Untold Legends .SFO, I noticed a character in the data section was being gobbled up. I corrected it by changing the fopen() mode from "r" to "rb".