no problem matey. I was too ill on sunday to be doing any bugging :p
thanks
raiz
Search found 60 matches
- Thu Apr 14, 2005 5:03 am
- Forum: PS2 Development
- Topic: libito development and discussion thread
- Replies: 26
- Views: 13709
- Thu Apr 14, 2005 12:56 am
- Forum: PS2 Development
- Topic: Is there a way to read eprom?
- Replies: 5
- Views: 3870
- Wed Apr 13, 2005 11:57 pm
- Forum: PS2 Development
- Topic: libito development and discussion thread
- Replies: 26
- Views: 13709
- Mon Apr 11, 2005 8:13 am
- Forum: General Discussion
- Topic: Is this PSP emulator a fake?
- Replies: 4
- Views: 3483
- Wed Apr 06, 2005 1:04 am
- Forum: PS2 Development
- Topic: libito development and discussion thread
- Replies: 26
- Views: 13709
- Thu Mar 24, 2005 4:16 am
- Forum: PS2 Development
- Topic: broken random number generator
- Replies: 3
- Views: 2251
- Thu Mar 24, 2005 1:57 am
- Forum: PS2 Development
- Topic: broken random number generator
- Replies: 3
- Views: 2251
broken random number generator
I've been using a random number seeder for a while and recently found out it's returning the same number each time: void Randomize() { register long ret = 0; __asm__ volatile("mfc0 %0, $1" : :"r"(ret)); __asm__ volatile("sync.p"); SeedGenerator(ret); } SeedGenerator is ...
- Tue Mar 08, 2005 10:51 pm
- Forum: PS2 Development
- Topic: Homebrew PS2 Gfx Libs Testing tool
- Replies: 14
- Views: 7299
- Sat Feb 12, 2005 7:55 am
- Forum: PS2 Development
- Topic: Independent SjPCM 2.1
- Replies: 12
- Views: 14219
- Thu Feb 10, 2005 4:32 am
- Forum: General Discussion
- Topic: 50 Gmail invites
- Replies: 7
- Views: 4908
- Fri Feb 04, 2005 3:46 am
- Forum: PS2 Development
- Topic: libmp3 now in cvs
- Replies: 10
- Views: 8936
- Mon Dec 06, 2004 9:09 pm
- Forum: PS2 Development
- Topic: u8 / char conversion problems
- Replies: 8
- Views: 3838
- Sat Dec 04, 2004 1:39 am
- Forum: PS2 Development
- Topic: I need helP!
- Replies: 7
- Views: 5734
Not sure if these links still work, but there seems to be a lot of info here:
http://home.hiwaay.net/~jfrohwei/psx/other.html
raizor
http://home.hiwaay.net/~jfrohwei/psx/other.html
raizor
- Thu Sep 23, 2004 7:14 pm
- Forum: PS2 Development
- Topic: New Project : CaSTaway PS2
- Replies: 9
- Views: 5548
- Wed Sep 22, 2004 5:29 am
- Forum: PS2 Development
- Topic: New Project : CaSTaway PS2
- Replies: 9
- Views: 5548
- Tue Sep 21, 2004 10:37 pm
- Forum: PS2 Development
- Topic: New Project : CaSTaway PS2
- Replies: 9
- Views: 5548
- Sun Sep 19, 2004 2:22 am
- Forum: PS2 Development
- Topic: Debugging Ps2
- Replies: 10
- Views: 4467
- Thu Sep 09, 2004 10:46 am
- Forum: PS2 Development
- Topic: modplayer that supports sound effects (for games etc)
- Replies: 5
- Views: 4458
- Wed Sep 08, 2004 8:41 pm
- Forum: PS2 Development
- Topic: modplayer that supports sound effects (for games etc)
- Replies: 5
- Views: 4458
modplayer that supports sound effects (for games etc)
I'm in the process of adding sound effects support to Adresd's modplayer. I was wondering what sort of sample format people would prefer for soundfx? Wav, Raw?? Any ideas would be helpful...
raizor
raizor
- Wed Sep 08, 2004 8:04 pm
- Forum: PS2 Development
- Topic: How to format a PS2 HDD?
- Replies: 3
- Views: 2983
- Wed Sep 08, 2004 8:26 am
- Forum: General Discussion
- Topic: Does anyone want a gmail invite?
- Replies: 1
- Views: 3009
Does anyone want a gmail invite?
I've got 10 of them at the moment. If anyone wants one, please leave me a private message here (just click my name) or pm on #ps2dev.
raizor
raizor
- Sun Sep 05, 2004 11:30 am
- Forum: PS2 Development
- Topic: Independent SjPCM 2.1
- Replies: 12
- Views: 14219
- Thu Sep 02, 2004 11:53 pm
- Forum: PS2 Development
- Topic: AHX Musicdisk
- Replies: 6
- Views: 3587
- Thu Sep 02, 2004 8:53 pm
- Forum: PS2 Development
- Topic: AHX Musicdisk
- Replies: 6
- Views: 3587
- Thu Sep 02, 2004 10:49 am
- Forum: PS2 Development
- Topic: AHX Musicdisk
- Replies: 6
- Views: 3587
AHX Musicdisk
This message has been created with the visually impaired in mind (not that they could read this small text) I've released a little musicdisk to test my iop AHX player IRX. You can grab it here: http://ps2dev.org/files/ahx_musicdisk.zip raizor ps. The player sources will be in CVS very soon :)
- Sat Aug 28, 2004 9:35 pm
- Forum: PS2 Development
- Topic: timing on the iop
- Replies: 4
- Views: 4180
- Sat Aug 28, 2004 12:06 am
- Forum: PS2 Development
- Topic: timing on the iop
- Replies: 4
- Views: 4180
- Fri Aug 27, 2004 11:59 pm
- Forum: PS2 Development
- Topic: timing on the iop
- Replies: 4
- Views: 4180
timing on the iop
Is there anyway to time an event to happen 50/60 times a second on the iop? Kinda like using vsync on the EE. I'm writing a sound player and I need to buffer roughly each vsync... I've noticed AmigaMod.irx must do something like this for timing of the modplayer, I just have no idea how vzzrzzn did i...
- Thu Aug 26, 2004 7:24 pm
- Forum: PS2 Development
- Topic: Independent SjPCM 2.1
- Replies: 12
- Views: 14219
- Thu Aug 19, 2004 10:13 pm
- Forum: PS2 Development
- Topic: Need help loading an ELF from an ELF :)
- Replies: 8
- Views: 6611