Search found 5 matches
- Fri Jan 08, 2010 7:10 pm
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9606
you can probably go down to 10, but if that 20 doesn't slow the things down too much, of course you can leave it like that. 20 slows down just a bit, in my situation. Actually I tried 0 and it still worked, though I don't know the mechanism. I tried reopening files in the callback, without semaphor...
- Wed Jan 06, 2010 7:52 pm
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9606
- Wed Jan 06, 2010 3:56 pm
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9606
@Alberto: So the main reason is when the hardware suspend and trigger the callback, which runs in the callback thread, the main thread breaks it's execution and then can't go into suspending. Is that right? The program does have a main loop, that's the cpu emulation core. I just want to know in what...
- Wed Jan 06, 2010 3:35 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9606
- Wed Jan 06, 2010 1:53 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9606