Search found 9 matches
- Mon Feb 15, 2010 6:59 am
- Forum: PSP Development
- Topic: Problems with sceGuSwapBuffers
- Replies: 10
- Views: 20485
- Mon Feb 15, 2010 5:38 am
- Forum: PSP Development
- Topic: Problems with sceGuSwapBuffers
- Replies: 10
- Views: 20485
- Mon Feb 15, 2010 3:19 am
- Forum: PSP Development
- Topic: Problems with sceGuSwapBuffers
- Replies: 10
- Views: 20485
Tried that, didn't change anything unfortunately :( Have I set up the buffers correctly?, I hope so I am using it succesfully on three other projects as well, though this project is 2d and not 3d as the previous projects. Any pointers on what can go wrong with the setting up of the drawbuffers? // I...
- Mon Feb 15, 2010 2:20 am
- Forum: PSP Development
- Topic: Problems with sceGuSwapBuffers
- Replies: 10
- Views: 20485
Problems with sceGuSwapBuffers
Hi, I am busy with this code I am porting and when I tried to make a render function the game crashes. It comes down to the sceGuSwapBuffers function. When it is in the code it crashes the second time it hits it, or well not crashes the screen just stays black, no debugtext is shown afterwards, but ...
- Mon Feb 15, 2010 2:10 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 16160
- Sun Jan 17, 2010 7:15 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 16160
- Sat Jan 16, 2010 7:30 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 16160
- Wed Jan 13, 2010 8:07 pm
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 16160
@Criptych, thanks I was afraid of that, first look of it seems rather complex, but it will probably be not as difficult as it seems.
@Ameen, yeah I look into the build.mak file and it acts on those variables. The thing is, I don't want to use the makefiles, just the IDE.
Thanks for the replies guys!
@Ameen, yeah I look into the build.mak file and it acts on those variables. The thing is, I don't want to use the makefiles, just the IDE.
Thanks for the replies guys!
- Mon Jan 11, 2010 2:33 am
- Forum: PSP Development
- Topic: Building PRX using Code::Blocks without makefile
- Replies: 12
- Views: 16160
Building PRX using Code::Blocks without makefile
Hi people, I am trying to get my code compiling and outputting a prx file in Code::Blocks but I can't seem to get it working :s I can compile a elf file without a problem, do some postbuild options to make an eboot file. PSP_MODULE_INFO("game", 0x0000, 1, 1); PSP_HEAP_SIZE_...