Search found 4 matches

by nimblejack
Sun Jan 24, 2010 8:16 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3670

Alright, I think it might have something to do with the fonts I'm trying to use. I just did some tests loading multiple fonts, and it would report errors loading some, but not others. All of them are truetype fonts, but for some reason some of them just don't "work." Will test more and rep...
by nimblejack
Sun Jan 24, 2010 7:30 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3670

i don't know lua much, but exist a command like pwd -print working directory- ? then use that as preference? ... reference. sorry for my english.... edit: btw, is there an existing source code for pge lua? You sir are a genius. Unfortunately, pge.dir.getcwd() returns the proper location (ms0:/PSP/G...
by nimblejack
Sun Jan 24, 2010 6:48 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3670

WosRet wrote:hmmm... how about using an absolute path like: "ms0:/PSP/GAME/whatever/fonts/Skribble.ttf" ?
I considered that, but I reaaaaaaally would like not to, considering the folder could be moved anywhere.
I'd really prefer not to force something like that.

I haven't tested it though.
by nimblejack
Sun Jan 24, 2010 6:32 am
Forum: PSP Development
Topic: PGELua and pge.font.load
Replies: 7
Views: 3670

PGELua and pge.font.load

I've wanted to toy with PSP homebrew for awhile. I've actually taken the time to set up the PSP toolchain more than once, but I lost interest in it halfway. The other day I had the urge to recreate a very simple game that I LOVE (We Want You : official : : forum post :). So today I decided to use Lu...