Search found 4 matches

by zith
Thu Jun 30, 2005 11:27 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 34998

Maybe this keymapping would work for a game like quake: Control view with analog "stick". Walk forward, backwards and strafe with the buttons on the right (x,o etc). Select weapon and such with the cross. Shoot with R and jump with L or vice versa. This could take a while getting used to, ...
by zith
Thu Jun 09, 2005 7:08 am
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 34922

I might be missing something, and i dont know any mips assembly or much about the psp at all, but why wouldnt it be possible to simply use a string like: [NNNNNNNNNNNSSSSSSSSS][SSSS][RRRR] Where N is NOP, S is the shellcode, R is the return address. Then as the value of the return address you take s...
by zith
Fri Apr 22, 2005 12:22 am
Forum: PSP Development
Topic: PSP File (Research Thread)
Replies: 65
Views: 59083

Argh, sorry people, i meant 128 bits of course (16 bytes).
by zith
Thu Apr 21, 2005 2:51 am
Forum: PSP Development
Topic: PSP File (Research Thread)
Replies: 65
Views: 59083

I might be an ignorant fool, and i'm not too good at this low level stuff, but shouldnt an md5 checksum be 128 bytes and thus should not be conscidered for that "int x 12 = Encrypted Data? MD5 Checksum? " -part?