I already came on the site with the expectation of some funny april 1st jokes. But as a ps2dev addicted I didn't find this one very funny :(
...ok, it wasn't too bad, got me to do something productive in my spare time ;P
Search found 182 matches
- Mon Apr 02, 2007 7:07 pm
- Forum: General Discussion
- Topic: Nice April Fools (?)
- Replies: 7
- Views: 6471
- Wed Mar 28, 2007 3:28 am
- Forum: PS3 Linux Development
- Topic: Multimedia with PS3 Linux
- Replies: 30
- Views: 35646
I think you shouldn't take everything too seriously. Especialy comments with winking emoticons at the end ;)
- Tue Mar 27, 2007 10:30 pm
- Forum: PS3 Linux Development
- Topic: Multimedia with PS3 Linux
- Replies: 30
- Views: 35646
- Fri Mar 23, 2007 5:29 am
- Forum: PSP Development
- Topic: scePowerSetClockFrequency
- Replies: 18
- Views: 12999
- Thu Mar 22, 2007 5:34 pm
- Forum: PS2 Development
- Topic: How to set Kernel mode in asm ?
- Replies: 4
- Views: 3540
- Mon Mar 12, 2007 3:09 am
- Forum: PSP Development
- Topic: Can I open more than 9 files using fopen or sceIoOpen?
- Replies: 8
- Views: 4529
Maybe a stack issue? I had a similar problem with networking. Then after a while I noticed the stack of the networking thread was set to just 1kB :P (after setting it to 128kB I didn't have problems anymore). If you don't use threads (I don't know what the default stack size of the main thread is), ...
- Mon Feb 26, 2007 7:54 pm
- Forum: PS3 Development
- Topic: European PS3 may have one less CPU
- Replies: 15
- Views: 13805
- Sat Feb 24, 2007 11:40 pm
- Forum: PS2 Development
- Topic: IRX Module Needed
- Replies: 3
- Views: 3133
- Tue Feb 20, 2007 11:51 pm
- Forum: PSP Development
- Topic: how to determine analog stick value for 8 direction?
- Replies: 6
- Views: 3375
dot_blank: thanks for the extra points :) leenoi: the result in aStickR is a value from 0 to 15 (16 different values) depending on the direction you pull the stick in. if it's -1, it means that it's not pulled in any direction (relatively) depending on the threshold value (4500). if you change the 1...
- Tue Feb 20, 2007 5:51 pm
- Forum: PSP Development
- Topic: how to determine analog stick value for 8 direction?
- Replies: 6
- Views: 3375
- Mon Feb 19, 2007 10:51 pm
- Forum: PSP Development
- Topic: sceKernelPowerTick (preventing screen turn-off and back)
- Replies: 2
- Views: 2762
- Wed Jan 24, 2007 5:33 pm
- Forum: PS3 Linux Development
- Topic: alsa sound
- Replies: 5
- Views: 5077
- Tue Jan 23, 2007 10:17 pm
- Forum: PS3 Linux Development
- Topic: alsa sound
- Replies: 5
- Views: 5077
- Sat Jan 20, 2007 5:05 am
- Forum: PSP Development
- Topic: PRX Eboot loader?
- Replies: 7
- Views: 5131
Kids are really impatient these days. fergie: do you prefer 10 answer posts in one day from people who tell you that they don't know, or 1 answer after 10 days from someone who knows but doesn't visit the forums very often? If you prefer the first one then better go to this forum and to stay on topi...
- Sat Dec 30, 2006 7:45 am
- Forum: PSP Development
- Topic: Bundle
- Replies: 13
- Views: 7269
- Thu Dec 28, 2006 7:32 pm
- Forum: PSP Development
- Topic: PSP microphone amplification
- Replies: 6
- Views: 5855
- Sun Dec 24, 2006 8:56 pm
- Forum: PSP Development
- Topic: ME Questions
- Replies: 5
- Views: 2680
- Sat Dec 23, 2006 8:07 pm
- Forum: PSP Development
- Topic: ME Questions
- Replies: 5
- Views: 2680
- Sat Dec 23, 2006 12:50 am
- Forum: PSP Development
- Topic: PSP microphone amplification
- Replies: 6
- Views: 5855
Hey Art, I have also build a homemade connector so I can connect the socom headset and a GPS receiver at a time, so I don't need to switch between the two. It's connected like this: picture but somehow it doesn't work. The GPS connection and audio output is OK but the amplitude of the microphone inp...
- Thu Dec 21, 2006 1:24 am
- Forum: PS3 Development
- Topic: Why is the Cell architecture fast, if at all?
- Replies: 8
- Views: 9708
- Thu Nov 23, 2006 6:14 am
- Forum: PSP Development
- Topic: Setting up a thread in ASM
- Replies: 14
- Views: 5613
...n32 and o32 stuff... Ah ok, didn't know that there are different naming conventions. I only know this list from the PS2Basics.pdf and thought thats standard for all MIPS CPUs #define zero $0 // Always 0 #define at $1 // Assembler temporary #define v0 $2 // Function return #define v1 $3 // #defin...
- Thu Nov 23, 2006 4:32 am
- Forum: PSP Development
- Topic: Setting up a thread in ASM
- Replies: 14
- Views: 5613
Ha! Nah, I hate DCEmu. They banned me for insulting their lua scripters :P I usually hang out on the psp-programming irc. Thought I do idle in math's psp chan and the noobzOT chan. I like your style :) (a little offtopic but I hope there will never be a lua player version for PS3... you hear me shi...
- Wed Nov 01, 2006 2:02 am
- Forum: PS2 Development
- Topic: Newbie requests for help on cygwin setup !!!
- Replies: 9
- Views: 6821
Re: Newbie requests for help on cygwin setup !!!
...So i don't know whether i just need to install this... Yes, if you want to keep it as easy as possible then you can use the PS2DevWin32 package .I'm using it as well - after the installation you just need to call the ps2dev.bat in the console, go to your project path and type make - All my proje...
- Sat Sep 16, 2006 4:48 am
- Forum: Help Wanted Requests
- Topic: [PSP] Help Wanted!!!
- Replies: 2
- Views: 4659
- Fri Sep 01, 2006 5:13 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22293
- Mon Aug 21, 2006 1:59 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22293
- Sun Aug 20, 2006 10:40 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22293
- Sun Aug 20, 2006 9:26 am
- Forum: PSP Development
- Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
- Replies: 29
- Views: 22293
- Tue Aug 15, 2006 4:43 am
- Forum: PSP Development
- Topic: ASM in C program? Include it externally? Some info plz?
- Replies: 27
- Views: 20050
- Mon Aug 14, 2006 7:12 am
- Forum: PSP Development
- Topic: Optimizing the GU (how to get best performances)
- Replies: 12
- Views: 8973