Search found 182 matches

by Saotome
Mon Apr 02, 2007 7:07 pm
Forum: General Discussion
Topic: Nice April Fools (?)
Replies: 7
Views: 6471

I already came on the site with the expectation of some funny april 1st jokes. But as a ps2dev addicted I didn't find this one very funny :(

...ok, it wasn't too bad, got me to do something productive in my spare time ;P
by Saotome
Wed Mar 28, 2007 3:28 am
Forum: PS3 Linux Development
Topic: Multimedia with PS3 Linux
Replies: 30
Views: 35646

I think you shouldn't take everything too seriously. Especialy comments with winking emoticons at the end ;)
by Saotome
Tue Mar 27, 2007 10:30 pm
Forum: PS3 Linux Development
Topic: Multimedia with PS3 Linux
Replies: 30
Views: 35646

ralferoo:
Great, you just ruined all of jockyw's effort to motivate others to actually do it. Now no one will even try (me included) ;P
by Saotome
Fri Mar 23, 2007 5:29 am
Forum: PSP Development
Topic: scePowerSetClockFrequency
Replies: 18
Views: 12999

does this mean that this: * NOTE&#58; Please use scePowerSetBusClockFrequency and * scePowerSetCpuClockFrequency instead of this function * for clock <= 222 and bus <= 111. is also not valid anymore? (I guess this was just assumed because the wrong parameters didn't bring the expected results (?...
by Saotome
Thu Mar 22, 2007 5:34 pm
Forum: PS2 Development
Topic: How to set Kernel mode in asm ?
Replies: 4
Views: 3540

Does it have to be asm? from ps2cam_rpc.c : ... DI&#40;&#41;; ee_kmode_enter&#40;&#41;; iop_addr = &#40;int *&#41;&#40;0xbc000000+ret&#91;1&#93;&#41;; memcpy&#40;&campacket&#91;0&#93;,iop_addr, ret&#91;0&#93;&#41;; ee_kmode_exit&...
by Saotome
Mon Mar 12, 2007 3:09 am
Forum: PSP Development
Topic: Can I open more than 9 files using fopen or sceIoOpen?
Replies: 8
Views: 4529

Maybe a stack issue? I had a similar problem with networking. Then after a while I noticed the stack of the networking thread was set to just 1kB :P (after setting it to 128kB I didn't have problems anymore). If you don't use threads (I don't know what the default stack size of the main thread is), ...
by Saotome
Mon Feb 26, 2007 7:54 pm
Forum: PS3 Development
Topic: European PS3 may have one less CPU
Replies: 15
Views: 13805

That means, if you want to access SPE's you have to find out which one is damaged and avoid it IIRC they already disable it in factory, and you cannot realy check which one it is. Its allways SPE0 - SPE6 and you don't really know if there is/was a damaged in between or if "SPE7" is disabl...
by Saotome
Sat Feb 24, 2007 11:40 pm
Forum: PS2 Development
Topic: IRX Module Needed
Replies: 3
Views: 3133

No... try harder. Maybe if you write 10 more posts some people might think about it and write that IRX for you
by Saotome
Tue Feb 20, 2007 11:51 pm
Forum: PSP Development
Topic: how to determine analog stick value for 8 direction?
Replies: 6
Views: 3375

dot_blank: thanks for the extra points :) leenoi: the result in aStickR is a value from 0 to 15 (16 different values) depending on the direction you pull the stick in. if it's -1, it means that it's not pulled in any direction (relatively) depending on the threshold value (4500). if you change the 1...
by Saotome
Tue Feb 20, 2007 5:51 pm
Forum: PSP Development
Topic: how to determine analog stick value for 8 direction?
Replies: 6
Views: 3375

thats my solution: (for 16 directions) // s16 aStickR, aStickX, aStickY; aStickX = pad.Ly - 128; aStickY = pad.Lx - 128; if &#40;getSqrRadius&#40;aStickX, aStickY&#41; > 4500&#41; &#123; aStickR = &#40;&#40;atan2f&#40;aStickX, aStickY&#41; + M_PI&#41; / &#...
by Saotome
Mon Feb 19, 2007 10:51 pm
Forum: PSP Development
Topic: sceKernelPowerTick (preventing screen turn-off and back)
Replies: 2
Views: 2762

IIRC the parameter should always be 0. If you want to "re-enable" the turning-off then just stop calling the powerTick (you have to call it periodicaly to stop turning-off).
by Saotome
Wed Jan 24, 2007 5:33 pm
Forum: PS3 Linux Development
Topic: alsa sound
Replies: 5
Views: 5077

Ah, ok maybe that was changed then recently, sorry ;)
by Saotome
Tue Jan 23, 2007 10:17 pm
Forum: PS3 Linux Development
Topic: alsa sound
Replies: 5
Views: 5077

jimparis wrote:...Apparently this forum doesn't allow us to edit our posts...?
yes, impatient people are not allowed to edit, normal people have a 3 minutes limit IIRC ;P
by Saotome
Sat Jan 20, 2007 5:05 am
Forum: PSP Development
Topic: PRX Eboot loader?
Replies: 7
Views: 5131

Kids are really impatient these days. fergie: do you prefer 10 answer posts in one day from people who tell you that they don't know, or 1 answer after 10 days from someone who knows but doesn't visit the forums very often? If you prefer the first one then better go to this forum and to stay on topi...
by Saotome
Sat Dec 30, 2006 7:45 am
Forum: PSP Development
Topic: Bundle
Replies: 13
Views: 7269

Hey, they're playin' The Elephant Song.
I like this song. It reminds me of elephants :D
by Saotome
Thu Dec 28, 2006 7:32 pm
Forum: PSP Development
Topic: PSP microphone amplification
Replies: 6
Views: 5855

OK, thanks Art. To bad it doesn't work that easily :(
Art wrote:That is intriguing, it sounds like a hardcore program to require GPS
and audio in at the same time.
Not really that great, just something like a "computer, are we there yet?" while walking home thing ;)
by Saotome
Sun Dec 24, 2006 8:56 pm
Forum: PSP Development
Topic: ME Questions
Replies: 5
Views: 2680

you're welcome ;)
by Saotome
Sat Dec 23, 2006 8:07 pm
Forum: PSP Development
Topic: ME Questions
Replies: 5
Views: 2680

It just does :3... It does because "b" uses a relative branch address while "j" uses an absolute address, and as far as I remember, in the sample the ME code is copied to the ME memory before running it, so the absolute address would be different from the original location after...
by Saotome
Sat Dec 23, 2006 12:50 am
Forum: PSP Development
Topic: PSP microphone amplification
Replies: 6
Views: 5855

Hey Art, I have also build a homemade connector so I can connect the socom headset and a GPS receiver at a time, so I don't need to switch between the two. It's connected like this: picture but somehow it doesn't work. The GPS connection and audio output is OK but the amplitude of the microphone inp...
by Saotome
Thu Dec 21, 2006 1:24 am
Forum: PS3 Development
Topic: Why is the Cell architecture fast, if at all?
Replies: 8
Views: 9708

@Neels: you might find this thread on beyond3d interesting, especially the posts from "inefficient". The people in that thread are also trying to benchmark the PS3 / PPU / SPEs, but they are already on page 9, so you might find some ideas how to optimize, which they already found out ;) bt...
by Saotome
Thu Nov 23, 2006 6:14 am
Forum: PSP Development
Topic: Setting up a thread in ASM
Replies: 14
Views: 5613

...n32 and o32 stuff... Ah ok, didn't know that there are different naming conventions. I only know this list from the PS2Basics.pdf and thought thats standard for all MIPS CPUs #define zero $0 // Always 0 #define at $1 // Assembler temporary #define v0 $2 // Function return #define v1 $3 // #defin...
by Saotome
Thu Nov 23, 2006 4:32 am
Forum: PSP Development
Topic: Setting up a thread in ASM
Replies: 14
Views: 5613

Ha! Nah, I hate DCEmu. They banned me for insulting their lua scripters :P I usually hang out on the psp-programming irc. Thought I do idle in math's psp chan and the noobzOT chan. I like your style :) (a little offtopic but I hope there will never be a lua player version for PS3... you hear me shi...
by Saotome
Wed Nov 01, 2006 2:02 am
Forum: PS2 Development
Topic: Newbie requests for help on cygwin setup !!!
Replies: 9
Views: 6821

Re: Newbie requests for help on cygwin setup !!!

...So i don't know whether i just need to install this... Yes, if you want to keep it as easy as possible then you can use the PS2DevWin32 package .I'm using it as well - after the installation you just need to call the ps2dev.bat in the console, go to your project path and type make - All my proje...
by Saotome
Sat Sep 16, 2006 4:48 am
Forum: Help Wanted Requests
Topic: [PSP] Help Wanted!!!
Replies: 2
Views: 4659

If you don't want people to click your post then choose a better title next time, so every one knows from the title that they cannot help!
by Saotome
Fri Sep 01, 2006 5:13 am
Forum: PSP Development
Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
Replies: 29
Views: 22293

Sorry I didn't have time to do any further tests with this, too busy with my job atm. Also I didn't get my remote that I ordered yet, so I cannot do tests even if I had time. I gues you're on your own for the moment
by Saotome
Mon Aug 21, 2006 1:59 am
Forum: PSP Development
Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
Replies: 29
Views: 22293

Well actually everything I'm doing is including audio.h, -lpspaudio in my make file, and in my main.c : extern s32 sceAudioInputInit&#40;s32 a0, s32 a1, s32 a2&#41;; extern s32 sceAudioInput&#40;s32 a0, s32 a1, void *a2&#41;; because they are already in the audio.S of the pspsdk. The...
by Saotome
Sun Aug 20, 2006 10:40 am
Forum: PSP Development
Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
Replies: 29
Views: 22293

Ah, I see, so it was really the missing remote connector. To bad I bought only the headset without remote :(

But good to see that it already works :)
by Saotome
Sun Aug 20, 2006 9:26 am
Forum: PSP Development
Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
Replies: 29
Views: 22293

I also started to do some tests and reverse engineering last week. I found out that the sceAudioInput functions look like this: sceAudioInput(length, sample_rate, buffer); length is in samples, sample_rate is samples per second (44100 for example). And It seems to work - I get some "noise"...
by Saotome
Tue Aug 15, 2006 4:43 am
Forum: PSP Development
Topic: ASM in C program? Include it externally? Some info plz?
Replies: 27
Views: 20050

Very nice. Good example how to make eboots as small as possible, i like that :)

Not a good solution for 2.00+ firmwares, because of the hardcoded syscalls, but cool anyway ;)
by Saotome
Mon Aug 14, 2006 7:12 am
Forum: PSP Development
Topic: Optimizing the GU (how to get best performances)
Replies: 12
Views: 8973

PeterM wrote:but one waits for the vblank
...and that's sceCtrlReadBufferPositive (which you're using)
you should use sceCtrlPeekBufferPositive instead.