Search found 95 matches
- Sat Feb 14, 2009 11:01 am
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26201
Well for my project I would only need Mp3 decoding using Sony's modules while using the media engine CPU for other operations. Anyone know if that is possible? Probably not. The ME is almost certainly used to pass data to/from the VME/AVC decoders, among other tasks. It's clear that Sony loads ME c...
- Fri Feb 13, 2009 12:51 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26201
- Wed Feb 11, 2009 3:32 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26201
- Wed Feb 11, 2009 12:08 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26201
- Wed Feb 11, 2009 11:49 am
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26201
Media Engine and Mp3 decoding
I am working with an application that uses the media engine for extra CPU power. I would like to move mp3 decoding from the main CPU and use the media engine hardware method cooleyes discovered. Is it possible to do that or are there some restrictions I should know about before I start working on it...
- Mon Feb 09, 2009 7:28 am
- Forum: PSP Development
- Topic: a new sample to decode all psp supported MP4AVC
- Replies: 8
- Views: 13104
Great work, thanks for sharing. Does this just work with AVC or does it work with both MPEG4-ASP and H.264? Have you discovered a similar method for decoding standard MPEG4 with resolutions above 480x272? Because I remember seeing this thread awhile back , it would be great to decode XviD using the ...
- Sun Feb 08, 2009 5:43 pm
- Forum: PSP Development
- Topic: a sample to decode a psp mp4(avc) file
- Replies: 30
- Views: 72313
- Wed Feb 04, 2009 4:15 am
- Forum: PSP Development
- Topic: Capabilities of the hardware mpeg4 decoder.
- Replies: 10
- Views: 10311
- Tue Feb 03, 2009 1:43 pm
- Forum: PSP Development
- Topic: Capabilities of the hardware mpeg4 decoder.
- Replies: 10
- Views: 10311
Many do, but many don't. Most of my MKVs have AC3 or OGG. But that's not a problem if the codec could be used for the video stream as that would leave plenty of power for decoding even DTS audio. The main CPU would split the incoming transport stream (AVI, MKV, OGM, MOV, etc) into the elementary st...
- Mon Jan 26, 2009 7:10 am
- Forum: PSP Development
- Topic: Capabilities of the hardware mpeg4 decoder.
- Replies: 10
- Views: 10311
Well right now cooleyes and others have only been able to decode 480x272 res H.264 and MPEG4 videos with PSP in homebrew. But you are correct, in the XMB you can play 720x480p videos without a problem. Hopefully someone will figure out how to perform the same task in homebrew. It would be great to ...
- Fri Jan 09, 2009 10:01 am
- Forum: PSP Development
- Topic: Audio Compling Problems (lightmp3 related kinda)
- Replies: 3
- Views: 4894
I was trying to compile a version of it from more than a year ago and my SDK is now recent. I fixed the problems. Here is the solution for anyone who has the same problem: sceAudio_38553111 is now sceAudioSRCChReserve sceAudio_5C37C0AE is now sceAudioSRCChRelease sceAudio_E0727056 is now sceAudioSRC...
- Fri Jan 09, 2009 7:29 am
- Forum: PSP Development
- Topic: Audio Compling Problems (lightmp3 related kinda)
- Replies: 3
- Views: 4894
Audio Compling Problems (lightmp3 related kinda)
I am trying to put the hardware playing portion of lightmp3 into a standalone library which I can use in other homebrew applications. When I try to compile I get these errors: psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION= 150 -c -o mp3playerME.o mp3playerME.c psp-g...
- Thu Jan 01, 2009 3:44 pm
- Forum: PSP Development
- Topic: Capabilities of the hardware mpeg4 decoder.
- Replies: 10
- Views: 10311
Well right now cooleyes and others have only been able to decode 480x272 res H.264 and MPEG4 videos with PSP in homebrew. But you are correct, in the XMB you can play 720x480p videos without a problem. Hopefully someone will figure out how to perform the same task in homebrew. It would be great to h...
- Sat Dec 06, 2008 10:39 am
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 32931
Since 640*352 are 225280 pixel and 480x272 are just 130560 pixel ;) tecgen i think you must have missread my post. If 225280 pixel > 130560 pixel then 640x352 > 480x272 , yet kralyk said; 640*352 is NOT more than 480*272 (thanks cooleyes for your hint) (My emphasise) That means cooleyes told kralyk...
- Thu Nov 27, 2008 4:53 pm
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 32931
Some people ask what good the video out is on the Slim - it's the smallest, most quiet video player out. Play a good AVC video at 720x480 at 30 Hz with surround encoded sound off the memstick to a GOOD TV out the component cable... it far exceeds DVD players. It has the same resolution as a DVD (72...
- Fri Oct 24, 2008 5:11 am
- Forum: PSP Development
- Topic: PSP-3000 Problems
- Replies: 6
- Views: 5497
It probably has to do with the sub-pixel structure of the new LCD screen seen here: http://upload.wikimedia.org/wikipedia/en/d/d8/Psp_subpixels.png If I were to guess, I would think that the new screen was designed this way to give the illusion they fixed the ghosting issues. Instead of getting rid ...
- Wed May 21, 2008 3:02 pm
- Forum: PSP Development
- Topic: SDL vsync?
- Replies: 2
- Views: 3843
Code: Select all
sceDisplayWaitVblankStart();
- Tue Apr 29, 2008 1:07 pm
- Forum: PSP Development
- Topic: IP over USB
- Replies: 12
- Views: 11063
If you can get that coded it would be amazing since I don't really have access to WiFi either. You would need to write prx that replaces the wifi modules in kernel memory. Your functions would emulate the wifi protocol and send information to a PC client that communicates back and forth. I'm sure it...
- Mon Apr 28, 2008 1:08 pm
- Forum: PSP Development
- Topic: Installation problem with Cygwin / psptoolchain
- Replies: 6
- Views: 5527
- Mon Apr 21, 2008 9:56 am
- Forum: PSP Development
- Topic: Question about memory stick access and threads
- Replies: 11
- Views: 8745
- Fri Apr 18, 2008 12:31 pm
- Forum: PSP Development
- Topic: Question about memory stick access and threads
- Replies: 11
- Views: 8745
Question about memory stick access and threads
I searched the forums and couldn't find a direct answer. I am writing a program for PSP that uses a thread to stream MP3s as background music using cooleye's example. Now the thread is reading the memory stick every time it needs a new frame in the mp3. The main program is also reading the memory st...
- Fri Mar 07, 2008 2:59 am
- Forum: PSP Development
- Topic: FPU Exception error driving me crazy!
- Replies: 4
- Views: 4935
Setting it like this:
Is probably more "proper" in terms of coding. It might be throwing an exception because you gave it an int. I dunno, it could be psplink.
Code: Select all
ammo[i].x = 1.0f;
- Sun Mar 02, 2008 5:54 pm
- Forum: PSP Development
- Topic: Load Iso's/Cso's
- Replies: 24
- Views: 13761
- Sat Feb 16, 2008 9:16 am
- Forum: PSP Development
- Topic: Available memory?
- Replies: 1
- Views: 4170
Available memory?
I wrote a basic program that uses the graphics source code from Lua Player (graphics.h) and I am using psplink to play around. Before running the code I run "meminfo" and get: Memory Partitions: N | BASE | SIZE | TOTALFREE | MAXFREE | ATTR | --|------------|----------|-----------|-...
- Sat Feb 09, 2008 5:23 pm
- Forum: PSP Development
- Topic: Printing to pcterm (PSPLink)
- Replies: 2
- Views: 4844
I thought it was something like that, it turned out I was using:
From one of the sample programs and not stdio.h. Thank you very much, this will save me a lot of headaches.
Code: Select all
#define printf pspDebugScreenPrintf
- Sat Feb 09, 2008 4:59 pm
- Forum: PSP Development
- Topic: Printing to pcterm (PSPLink)
- Replies: 2
- Views: 4844
Printing to pcterm (PSPLink)
I'm new to PSPlink and I was wondering if it is possible to put a printf like command in a PSP program, run it with PSPLink and print it to the pc terminal rather than a the PSP screen. If it is possible, what would that code look like? Thank you.
- Wed Feb 06, 2008 3:11 am
- Forum: PSP Development
- Topic: Scaling image in hardware, storing result
- Replies: 8
- Views: 10059
- Tue Feb 05, 2008 10:53 am
- Forum: PSP Development
- Topic: Scaling image in hardware, storing result
- Replies: 8
- Views: 10059
- Tue Feb 05, 2008 1:19 am
- Forum: PSP Development
- Topic: Scaling image in hardware, storing result
- Replies: 8
- Views: 10059
- Mon Feb 04, 2008 4:34 pm
- Forum: PSP Development
- Topic: Scaling image in hardware, storing result
- Replies: 8
- Views: 10059
Scaling image in hardware, storing result
Does the gu on PSP have a scale function that will let me scale a texture and store the result in memory or even on the memory stick? I am playing around with PSP programming by writing a simple image viewer. I want to be able to scale large images with some filtering so the results aren't garbage. ...