Search found 21 matches
- Wed Jun 28, 2006 10:12 am
- Forum: PS3 Development
- Topic: Windows Toolchain?
- Replies: 2
- Views: 3248
Re: Windows Toolchain?
Are there any plans to port the linux cell simulator/compilers by ibm or a third party? Or should I just take the plunge and install linux? Getting a port of the GNU toolchain should be possible as the changes are released as GPL. However the simulator and xlc compiler are released on IBMs ILAR lic...
- Fri Jun 16, 2006 9:29 am
- Forum: PS2 Development
- Topic: Help please, i am stuck.
- Replies: 12
- Views: 5779
- Thu Jun 15, 2006 11:11 am
- Forum: PS2 Development
- Topic: fread and ungetc bug fix
- Replies: 5
- Views: 3311
Re: fread and ungetc bug fix
While working on lua support we discovered what appears to be a bug in stdio.c. Yes I think there are a few more still (I will have a look at those when I get around to them). While it may have nothing to do with what you guys have found, I just wanted to let you know I recently did some changes to...
- Thu Jun 15, 2006 9:59 am
- Forum: PS2 Development
- Topic: Help please, i am stuck.
- Replies: 12
- Views: 5779
- Thu Jun 08, 2006 10:47 am
- Forum: PS2 Development
- Topic: Latest PS2 Toolchains for Win32 problem
- Replies: 8
- Views: 4477
- Mon May 08, 2006 12:12 pm
- Forum: PS2 Development
- Topic: gskit bugs(minor)
- Replies: 6
- Views: 3460
- Wed May 03, 2006 8:05 am
- Forum: General Discussion
- Topic: bitwise and hexadecimal :S
- Replies: 31
- Views: 15116
- Thu Apr 27, 2006 11:46 am
- Forum: General Discussion
- Topic: bitwise and hexadecimal :S
- Replies: 31
- Views: 15116
- Thu Apr 13, 2006 11:32 am
- Forum: PS2 Development
- Topic: Tutorial: How to setup a ps2dev env in cygwin
- Replies: 64
- Views: 37914
while cygwin creating the ps2dev toolchain i followed the instructions in the tutorial and downloaded the crismon editor. but i didnt understand in which language i can program my ps2 projects, and in whch format should i save it. C / C++. If you are not familiar with C, then I suggest you learn th...
- Wed Apr 12, 2006 12:39 pm
- Forum: PS2 Development
- Topic: Tutorial: How to setup a ps2dev env in cygwin
- Replies: 64
- Views: 37914
But i dont get it, how do i getting to select these packages? After that i runned the setup without it and runned cygwin but when i wrote in cygwin : svn checkout svn://svn...... it said not such a command svn. You don't have subversion installed. Run cygwin's setup again, when you get to the packa...
- Wed Feb 22, 2006 2:14 am
- Forum: PS2 Development
- Topic: Strange sscanf results
- Replies: 5
- Views: 3900
- Mon Jan 09, 2006 12:20 pm
- Forum: PS2 Development
- Topic: Getting write access to SVN repositories...
- Replies: 1
- Views: 1785
Getting write access to SVN repositories...
How does one go about getting write access to the SVN repositories? I want to put up some changes to the scanf functions.
I've pm'ed Oobles about a month ago, and have heard no response.
Should I just wait longer, email my changes to the relevant maintainer, or can someone else give me write access?
I've pm'ed Oobles about a month ago, and have heard no response.
Should I just wait longer, email my changes to the relevant maintainer, or can someone else give me write access?
- Wed Dec 14, 2005 10:32 pm
- Forum: PS2 Development
- Topic: Tutorial: How to setup a ps2dev env in cygwin
- Replies: 64
- Views: 37914
JorDy, It looks like you don't have all the ps2toolchain files. In particular you are missing the .patch files. Did you run the svn command I gave above. If you did it should have created a ps2toolchain directory with all the files you need to build. Run the ps2toolchain.sh script from that director...
- Mon Dec 12, 2005 3:39 pm
- Forum: PS2 Development
- Topic: Tutorial: How to setup a ps2dev env in cygwin
- Replies: 64
- Views: 37914
ok thanks ive downloaded everything you said apart from the toolchain into a folder on my desktop called cygwin(its not the actual cyg dir), what do i do next? Cygwin setup gives you the option to download without installing (this is what you have probably done) or to install from either the intern...
- Sun Dec 11, 2005 9:36 am
- Forum: PS2 Development
- Topic: Tutorial: How to setup a ps2dev env in cygwin
- Replies: 64
- Views: 37914
Try using the one in the svn repository. svn checkout svn://svn.ps2dev.org/ps2/trunk/ps2toolchain and then run toolchain.sh I tried cygwin-toolchain.sh as well but it didn't work for me (failed somewhere in the build process). Not sure about cygwin, try it again, but with a different server. I use a...
- Sun Dec 04, 2005 1:15 am
- Forum: PS2 Development
- Topic: Strange sscanf results
- Replies: 5
- Views: 3900
- Fri Nov 25, 2005 3:50 pm
- Forum: PS2 Development
- Topic: Strange sscanf results
- Replies: 5
- Views: 3900
- Wed Nov 23, 2005 2:34 pm
- Forum: PS2 Development
- Topic: Strange sscanf results
- Replies: 5
- Views: 3900
- Sun Nov 20, 2005 11:03 pm
- Forum: PS2 Development
- Topic: Strange sscanf results
- Replies: 5
- Views: 3900
Strange sscanf results
I've been getting some strange sscanf results from ps2sdk (in libc.a), which I think is a bug. The following snippet should return 3 (the amount of allocations done) but instead its returning 5 (the amount of conversions done). res = sscanf(str, "%s%d%d%*d%*c", s1, &n1, &n2...
- Tue Apr 13, 2004 5:32 pm
- Forum: PS2 Development
- Topic: ps2lib strchr bug
- Replies: 3
- Views: 3233
Thanks mrbrown, It turned out I was using ps2lib v2.0. I'm now using 2.1. The problem wasn't with ps2lib in the end. It appears the broken strchr() is in libc.a. I was linking in -lc for fprintf and strchr() was being picked up there before the -lkernel got in. The solution (for me) is to either get...
- Thu Apr 08, 2004 3:55 pm
- Forum: PS2 Development
- Topic: ps2lib strchr bug
- Replies: 3
- Views: 3233
ps2lib strchr bug
I think I've found a bug in the ps2lib's strchr function. I have the following code... int main (int argc, char *argv[]) { static char *a1 = "test=hello"; static char *a2 = "gameMode=R234--STDL"; char *p; char msg[80]; Init...