Search found 8 matches
- Wed Jun 29, 2005 11:23 am
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 47363
I think VideoLan can be a good idea, you have full source code to the application, including most of the decoding library. It has also version for lots of different *NIX distribution as well as PocketPC and MacOS. I might have a look more deeply in the code, can be interested. BTW good work on your ...
- Sat Jun 25, 2005 10:05 pm
- Forum: PSP Development
- Topic: To play the plays on 1.0 which requires a maj bios
- Replies: 5
- Views: 2568
Well shortly he suggest that in order to play games which require an update, you need a dump of the game, create an EBOOT.PBP on the MS with an upgrade version set to 1.00 instead of 1.50 in order to trick the PSP. But, then he suggests to find a way to get rid of the launch from the UMD, and in fac...
- Sat Jun 25, 2005 10:39 am
- Forum: PSP Development
- Topic: PSP 1.5x DOWNGRADE Exploit(Lots of items needed)
- Replies: 9
- Views: 4648
- Wed Jun 15, 2005 10:06 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 75697
Well can't find a way to put an EBOOT.PBP inside another EBOOT.PBP... BTW, I have tested the trick with two MS and it is working fine. For those who can't make it run be sure to hav exactly the same path: MS1 => \PSP\GAME\TEST\EBOOT.PSP from the MS1 folder MS2 => \PSP\GAME\TEST\EBOOT.PSP from the MS...
- Wed Jun 15, 2005 9:32 pm
- Forum: PSP Development
- Topic: psp-dev have released their exploit for ver. 1.5
- Replies: 126
- Views: 75697
Hi What will happen if instead of doing this swap trick, we build an EBOOT.PBP file with inside another EBOOT.PBP file which is in fact the DATA.PSP just renamed (like in the psp-dev trick)?? Actually I can't test it, because I can't find a way to insert a PBP file inside another one... but still di...
- Wed Jun 08, 2005 5:37 pm
- Forum: PSP Development
- Topic: Articles for beginners explaining computer architecture
- Replies: 10
- Views: 6348
- Fri May 13, 2005 12:17 pm
- Forum: PSP Development
- Topic: Use 1.0 to encrypt an exploite for 1.5
- Replies: 29
- Views: 14835
- Wed May 11, 2005 4:09 pm
- Forum: The Incredible Hall Of Shame
- Topic: Official Dev Kit and Unencrypted code
- Replies: 2
- Views: 3528
Official Dev Kit and Unencrypted code
Hi Just a statement, the official dev kit are supposed to run unencrypted code as far as I can understand. But Sony has also to provide firmware update for game developpers in order to keep their future release compatible. So if they provide the same firmware (considering that it is encrypted) as th...