Works like a charm, but this thing is killing my fps !!! :/
I'm really bad when it comes to audio, I guess mp3 is quite cpu intensive, isn't there a way to use the ME for this (and how?^^), or is there another format I should be using instead, which would be a little bit lighter on the cpu ??
Search found 21 matches
- Thu Aug 04, 2005 8:12 am
- Forum: PSP Development
- Topic: MP3 Playback sample code
- Replies: 4
- Views: 2600
- Tue Aug 02, 2005 5:43 am
- Forum: PSP Development
- Topic: 5551 format problems.
- Replies: 5
- Views: 2409
- Tue Aug 02, 2005 3:40 am
- Forum: PSP Development
- Topic: 5551 format problems.
- Replies: 5
- Views: 2409
- Mon Aug 01, 2005 5:31 pm
- Forum: PSP Development
- Topic: Latest SVN pspsdk errors
- Replies: 8
- Views: 3657
- Mon Aug 01, 2005 6:43 am
- Forum: PSP Development
- Topic: Latest SVN pspsdk errors
- Replies: 8
- Views: 3657
- Sun Jul 31, 2005 11:56 am
- Forum: PSP Development
- Topic: Latest SVN pspsdk errors
- Replies: 8
- Views: 3657
Latest SVN pspsdk errors
Just updated the pspsdk from svn, and now I have some brand new nice errors in my project : main.o: In function `main': main.c:(.text+0x868): undefined reference to `clock' /usr/local/pspdev/lib/gcc/psp/4.0.0/../../../../psp/lib/libc.a(exit.o&a...
- Tue Jul 26, 2005 7:08 am
- Forum: PSP Development
- Topic: 2 questions regarding 3D rendering
- Replies: 14
- Views: 5531
I know which bit depth it is in, but all I really need is the logo.c file which contains the texture, because I tried: 255,255,255,255, for each pixel. RGB16(255,255,255,255), for each pixel and 0xffff, for each pixel. None of which gave me the right texture. All I need to know is what goes between...
- Mon Jul 25, 2005 10:03 am
- Forum: PSP Development
- Topic: Loading a BMP on PSP source
- Replies: 6
- Views: 2956
- Tue Jul 19, 2005 7:23 am
- Forum: PSP Development
- Topic: 32 bits texturing problem !!
- Replies: 4
- Views: 2309
- Tue Jul 19, 2005 6:57 am
- Forum: PSP Development
- Topic: 32 bits texturing problem !!
- Replies: 4
- Views: 2309
- Tue Jul 19, 2005 6:40 am
- Forum: PSP Development
- Topic: 32 bits texturing problem !!
- Replies: 4
- Views: 2309
- Tue Jul 19, 2005 5:51 am
- Forum: PSP Development
- Topic: 32 bits texturing problem !!
- Replies: 4
- Views: 2309
32 bits texturing problem !!
Ok guys, been playing around a bit with the psp sdk for the last days. I've been able to "blit" a 16-bits texture on screen. Now all I wanna do is doing the same, but with a 32-bits texture. "Ok, easy, just need to convert my bitmap image to 32 bit values now, and let know the psp i'm...
- Thu May 19, 2005 7:08 am
- Forum: PSP Development
- Topic: Terrain rendering
- Replies: 21
- Views: 10991
I found lots of bugs in ImageConv.. sorry to those who tried it. I really dont know how I got any usable data!!! Anyhow.. its all fixed now, and I am providing the source so you can see how simple it actually is to do :-) http://users.on.net/~dlannan//Files/PSP/ConvImage16.zip Can't seem to compile...
- Thu May 19, 2005 6:03 am
- Forum: PSP Development
- Topic: Terrain rendering
- Replies: 21
- Views: 10991
I found lots of bugs in ImageConv.. sorry to those who tried it. I really dont know how I got any usable data!!! Anyhow.. its all fixed now, and I am providing the source so you can see how simple it actually is to do :-) http://users.on.net/~dlannan//Files/PSP/ConvImage16.zip Can't seem to compile...
- Tue May 17, 2005 11:34 pm
- Forum: PSP Development
- Topic: noobifull BitBlt Clipping
- Replies: 7
- Views: 5287
- Tue May 17, 2005 5:21 pm
- Forum: PSP Development
- Topic: noobifull BitBlt Clipping
- Replies: 7
- Views: 5287
:)
Smiths, here's the one I use, "full green" being the transparent color :
Smiths, here's the one I use, "full green" being the transparent color :
Code: Select all
#define KEYCOLOR 0x03E0 //transparent color (full green)
- Tue May 17, 2005 6:35 am
- Forum: PSP Development
- Topic: noobifull BitBlt Clipping
- Replies: 7
- Views: 5287
noobifull BitBlt Clipping
Ok, first of all I'm not really used to hardcore coding and all, I'm more used to nice graphical APIs, so sorry in advance for any noobiness that could emerge from this topic. ^^ Sooo, since we're accessing the video memory to blit an image on screen, I can easily understand how some things could go...
- Tue May 17, 2005 1:35 am
- Forum: PSP Development
- Topic: Terrain rendering
- Replies: 21
- Views: 10991
Well, the guy also posted the sources after all. And with an image convertor that could be quite handy to anyone wanting to code a little bit. Ok by now we all have developped our own ways of converting a bitmap or whatever image into a c file for the weird BGR PSP format, but I sure know mine is no...
- Thu May 12, 2005 8:04 am
- Forum: PSP Development
- Topic: malloc newbie question
- Replies: 22
- Views: 9736
- Wed May 11, 2005 7:49 am
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 173888
- Wed May 11, 2005 1:54 am
- Forum: PSP Development
- Topic: Hello World for PSP
- Replies: 99
- Views: 173888
Hi guys, Been lurking this forum for quite a while now, and I'm really amazed at how quickly things progress here. I'm quite new to the ps2/psp dev scene, but this Hello World thing really is interesting and motivating. I gave a quick look at how to install a win32/cygwin/PS2dev-toolchain, and it lo...