Search found 48 matches
- Mon Mar 09, 2009 4:55 am
- Forum: PS3 Development
- Topic: using STL with the SPE's
- Replies: 11
- Views: 14366
thanks for the feedback guys. although i am also curious like d-range as to the reasoning for not using STL etc, i can understand that it will be taking up unnecessary memory on the spe's, but I cant see how writing custom containers / data structures can have a noticeable difference over using STL ...
- Sun Feb 15, 2009 2:58 am
- Forum: PS3 Development
- Topic: using STL with the SPE's
- Replies: 11
- Views: 14366
using STL with the SPE's
basically writing a software rasterizer on my pc using SDL, which will eventually port to ps3 using the framebuffer, but im trying to think forward when it comes to efficiency, my render list i want to be able to depth sort etc etc, and im not sure if using template'd functions like STD vector work ...
- Sun May 04, 2008 8:31 pm
- Forum: PS3 Development
- Topic: PS3 XNA?
- Replies: 7
- Views: 10370
Wouldnt be possible for the PS3 at the moment. first of all you get no graphics acceleration from the GPU under PS3 linux, secondly im not entirely sure how well the linux emulation type code for running c# from etc are. In fact im pretty sure the only way to run any directX under linux is through w...
- Mon Apr 07, 2008 11:30 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Controller "Sixaxis" on the ps3 us
- Replies: 9
- Views: 7051
- Wed Feb 27, 2008 8:43 pm
- Forum: PS3 Development
- Topic: Using Irrlicht rendering engine on ps3Linux using framebufer
- Replies: 0
- Views: 3234
Using Irrlicht rendering engine on ps3Linux using framebufer
Ok this might not be of too much use to many people due to it only rendering in software mode on the ppe (maybe someone knows if its possible to slightly accelerate this with the rsx hack driver?? I've not tried). But for projects like mine (wave simulation) where rendering speed / complexity of sce...
- Wed Feb 27, 2008 6:43 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
- Wed Feb 27, 2008 1:43 am
- Forum: PS3 Linux Development
- Topic: Overheating problems in OtherOS?
- Replies: 13
- Views: 11285
- Tue Feb 26, 2008 5:55 am
- Forum: PS3 Linux Development
- Topic: HD Resolution on my SDL project
- Replies: 5
- Views: 5698
- Wed Feb 06, 2008 10:48 pm
- Forum: PS3 Development
- Topic: TEAM ICE Release: ICE PACKAGE
- Replies: 7
- Views: 8944
i cant find any homebrew that even uses the 6 spe's we have availible, im sure another wont change much /me scratches head of course you can't............because there is no way to run code in an environment that allows access to it Has anyone here tried making some code and building it into a self...
- Wed Feb 06, 2008 6:35 pm
- Forum: PS3 Development
- Topic: TEAM ICE Release: ICE PACKAGE
- Replies: 7
- Views: 8944
- Tue Jan 22, 2008 2:53 am
- Forum: The Incredible Hall Of Shame
- Topic: Hello World on GameOS Framebuffer
- Replies: 9
- Views: 15572
- Thu Jan 17, 2008 9:29 pm
- Forum: PS3 Linux Development
- Topic: First triangle rendered by Gallium3D Cell/PS3 driver
- Replies: 12
- Views: 11631
i just compiled SDL in the standard way, didnt realise there was any options for alternate configurations. im having the same problem with the ppc version of mesa3d as well, it says to run it without X compile it as linux-solo but i dont thik this is a ppc version, and it certainly doesnt want to bu...
- Thu Jan 17, 2008 11:43 am
- Forum: PS3 Linux Development
- Topic: First triangle rendered by Gallium3D Cell/PS3 driver
- Replies: 12
- Views: 11631
- Wed Jan 16, 2008 10:16 am
- Forum: PS3 Linux Development
- Topic: First triangle rendered by Gallium3D Cell/PS3 driver
- Replies: 12
- Views: 11631
- Wed Jan 16, 2008 5:43 am
- Forum: PS3 Linux Development
- Topic: First triangle rendered by Gallium3D Cell/PS3 driver
- Replies: 12
- Views: 11631
Not very good spe codestyle. This two-days exercise http://spu-cell-rasterizer.googlecode.com/svn/trunk/ has the same functionality and better perfomance. does this need to be run from within a X desktop? im trying to run it from the shell and it just exits without doing anything root@localhost:/mn...
- Tue Jan 15, 2008 2:47 pm
- Forum: General Discussion
- Topic: Share PSP Wallpapers 1
- Replies: 5
- Views: 5442
- Tue Jan 15, 2008 2:31 pm
- Forum: General Discussion
- Topic: Share PSP Wallpapers 1
- Replies: 5
- Views: 5442
- Mon Jan 14, 2008 3:30 am
- Forum: PS3 Linux Development
- Topic: Projects using the cell
- Replies: 8
- Views: 7954
whats the best way for me to begin with this? currently im editing otheros demo in visual studio (purely using it as a text editor with autocomplete etc), compiling with cygwin, copying onto my usb pen then installing on the ps3 to test... quite clearly a long process, have looked at k-boot and like...
- Thu Jan 10, 2008 11:06 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909498
- Wed Jan 09, 2008 1:37 am
- Forum: PS3 Development
- Topic: OtherOS demo 1.1 (with RSX visuals)
- Replies: 59
- Views: 244924
- Wed Jan 09, 2008 12:59 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909498
XBMC uses OpenGL via SDL 3D so better to compare it with Doom 3 SDL or Quake 4 SDL (instead of old Doom SDL): http://www.libsdl.org/opengl/index.php You can compile XBMC for SDL 2D or SDL 3D today already, if you compile using SDL 2D then it does not use hardware acceleration and you will see the G...
- Thu Dec 20, 2007 1:27 am
- Forum: PS3 Development
- Topic: What Programming Language? C or C++?
- Replies: 21
- Views: 147155
excellent response d-range my c++ is really good but not done too much in C so i will probably struggle a little with this, i was just wondering is the ps3dev toolchain for the ps3 the same as the IBM cell sdk code? i.e would using the IBM docs as reference be suitible? or am i going to find it hard...
- Wed Dec 19, 2007 8:43 am
- Forum: PS3 Development
- Topic: What Programming Language? C or C++?
- Replies: 21
- Views: 147155
- Wed Dec 19, 2007 8:33 am
- Forum: PS3 Linux Development
- Topic: Hypervisor API
- Replies: 23
- Views: 24479
- Tue Dec 18, 2007 11:34 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909498
- Tue Dec 18, 2007 10:57 pm
- Forum: PS3 Development
- Topic: I got FW 2.0 on accident... am I fked
- Replies: 8
- Views: 12453
- Sat Dec 15, 2007 3:45 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909498
yeah i could have seen that one coming a mile off lol.... im sure xbmc is built using parts of the xdk isnt it? hence the source only releases edit: doh, yeh im missing the point slightly haha Regardlessly of this though, with the media lib stuff in progress it might make sense to create a completel...
- Sat Dec 15, 2007 2:53 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909498
- Fri Dec 14, 2007 9:41 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394219
ahh right, the only paths i could see that where supposed to be set where these export PS3DEV=/usr/local/ps3dev/ export PATH=$PATH:$PS3DEV/bin/ export PATH=$PATH:$PS3DEV/ppu/bin/ export PATH=$PATH:$PS3DEV/spu/bin/ just looking through my folders now and i definitly have these export PATH=$PATH:$PS3D...
- Fri Dec 14, 2007 9:02 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394219
excellent, ive finished every script now, is there any documentation to go with this? and maybe some example apps like hello world just to test it compiles correctly etc edit i noticed the otheros_demo in another thread but that doesnt seem to compille, i get the following error Mike@mike-c15e9068e7...