Search found 136 matches
- Tue Jul 07, 2009 7:26 pm
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 17829
...well, as soon as you call 'ChangeThreadPriority ( GetThreadId (), 31 );' your 'main' thread will never get a chance to run beyond that code as 'TheThread' has a higher priority of 30 and at the moment of 'ChangeThreadPriority' call it will take control. Would you try 'ChangeThreadPriority ( GetTh...
- Thu Jul 10, 2008 12:32 am
- Forum: PS2 Development
- Topic: IOP Reset
- Replies: 5
- Views: 4833
- Sun Jun 22, 2008 5:42 am
- Forum: PS2 Development
- Topic: Non-preemptive Multitasking and Signals
- Replies: 5
- Views: 5384
Why not use the timer That's the way it (alarm stuff ) is implemented in the kernel. I think that the value of 10 is a bit low. You can set it to 625 (for PAL video mode it will be ~40ms) or to 525 (for NTSC it will be ~33ms) Okay, so an ugly but correct usage example would be this? ...yes. I would...
- Fri Jun 20, 2008 5:52 pm
- Forum: PS2 Development
- Topic: Non-preemptive Multitasking and Signals
- Replies: 5
- Views: 5384
- Mon Jun 02, 2008 6:27 pm
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 17829
...some remarks: - handler set by 'SetAlarm' is executed only once. If you want to execute it continuously then you can use 'iSetAlarm' kernel API from your handler to schedule its execution again; - time interval is expressed in H-Sync's, not in milliseconds; - pay attention at the priority of your...
- Mon May 26, 2008 2:30 am
- Forum: PS2 Development
- Topic: Running multiple processes concurrently (also threads)
- Replies: 22
- Views: 17829
...actually the sample is not really correct as 'iRotateThreadReadyQueue' is intended to be called from the interrupt handler, so it would be more correct to setup alarm handler ('SetAlarm' kernel API) (or timer interrupt handler) and call 'iRotateThreadReadyQueue' from it. It will not matter if thr...
- Mon May 19, 2008 3:47 am
- Forum: PS2 Development
- Topic: Forcing games to 480p
- Replies: 5
- Views: 5672
- Sat Apr 12, 2008 4:28 pm
- Forum: PS2 Development
- Topic: Loading an ELF file above 0x80000000
- Replies: 303
- Views: 392136
- Wed Apr 02, 2008 4:05 am
- Forum: PS2 Development
- Topic: Firewire HD connection
- Replies: 13
- Views: 97797
- Wed Apr 02, 2008 3:12 am
- Forum: PS2 Development
- Topic: Firewire HD connection
- Replies: 13
- Views: 97797
- Mon Mar 31, 2008 1:21 am
- Forum: PS2 Development
- Topic: Firewire HD connection
- Replies: 13
- Views: 97797
- Sun Mar 30, 2008 8:48 pm
- Forum: PS2 Development
- Topic: Firewire HD connection
- Replies: 13
- Views: 97797
- Tue Jan 15, 2008 3:45 am
- Forum: PS2 Development
- Topic: Running Multiple Threads Help
- Replies: 4
- Views: 3418
- Sun Dec 02, 2007 8:37 am
- Forum: PS2 Development
- Topic: SDL and thread support
- Replies: 6
- Views: 7345
- Fri Nov 30, 2007 7:33 pm
- Forum: PS2 Development
- Topic: SDL and thread support
- Replies: 6
- Views: 7345
- Fri Nov 30, 2007 7:28 pm
- Forum: PS2 Development
- Topic: Trying to Use PS2 as a MIDI triggered Visualizer
- Replies: 3
- Views: 2994
...whatever you'll find interesting for yourself. It is not commercial, just for fun. I can provide you a PS2 optimized version of FFT routine that you can use to perform time -> frequency domain conversion and play with its results. The API to implement visualization in SMS is fairly simple: - perf...
- Thu Nov 29, 2007 6:59 pm
- Forum: PS2 Development
- Topic: Trying to Use PS2 as a MIDI triggered Visualizer
- Replies: 3
- Views: 2994
- Tue Nov 06, 2007 5:24 am
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3850
- Sun Sep 30, 2007 9:30 pm
- Forum: PS2 Development
- Topic: I'm considering developing on PS2, but need more infos
- Replies: 10
- Views: 7490
@kouky: there is a way to boot applications directly from memory card on slim units (at least I've managed to do that on SCPH-77004) without any modifications (modchips,swap disks etc.) of the console itself. I think it's not quite legal (it requires modifications of some official title), so I'm not...
- Sun Sep 30, 2007 9:26 pm
- Forum: PS2 Development
- Topic: HDD and SMS Player
- Replies: 11
- Views: 8461
User manual of SMS (bit outdated) is available here
- Fri May 18, 2007 5:41 pm
- Forum: PS2 Development
- Topic: png and pow
- Replies: 2
- Views: 2209
- Mon Apr 09, 2007 4:52 am
- Forum: General Discussion
- Topic: Happy Birthday to you.. Happy sixth Birthday!
- Replies: 10
- Views: 15727
- Thu Feb 15, 2007 6:59 pm
- Forum: General Discussion
- Topic: SVN, Toolchain, SDK, etc. Unaccessible
- Replies: 13
- Views: 10110
- Thu Feb 15, 2007 4:47 am
- Forum: General Discussion
- Topic: SVN, Toolchain, SDK, etc. Unaccessible
- Replies: 13
- Views: 10110
- Wed Feb 14, 2007 6:47 pm
- Forum: General Discussion
- Topic: SVN, Toolchain, SDK, etc. Unaccessible
- Replies: 13
- Views: 10110
- Mon Jan 08, 2007 1:56 am
- Forum: PS2 Development
- Topic: Welcome to the PS2 development forum!
- Replies: 7
- Views: 65162
- Wed Jan 03, 2007 5:33 am
- Forum: PS2 Development
- Topic: Media from iPod
- Replies: 1
- Views: 2180
- Mon Dec 11, 2006 7:17 pm
- Forum: PS2 Development
- Topic: Announcing SMS project
- Replies: 192
- Views: 119590
- Sun Dec 10, 2006 7:19 pm
- Forum: PS2 Development
- Topic: Announcing SMS project
- Replies: 192
- Views: 119590
- Sat Dec 09, 2006 9:28 am
- Forum: PS2 Development
- Topic: Announcing SMS project
- Replies: 192
- Views: 119590