Looks like an amazing effort. I really liked Frontier, back in the days. I hope you get it to go a bit faster, as I'd be really interested in playing this!
Edit:
You could ofcourse try compiling everything with -O3. If it doesn't break it.
Search found 33 matches
- Wed May 10, 2006 5:55 pm
- Forum: PSP Development
- Topic: FRONTIER 1337 - a port of FRONTIER: Elite II for PSP
- Replies: 53
- Views: 31695
- Wed Jan 18, 2006 6:31 am
- Forum: PSP Development
- Topic: Previously Unnoticed Test Points and Slide Switch Behavior?
- Replies: 11
- Views: 7918
- Wed Jan 18, 2006 6:27 am
- Forum: PSP Development
- Topic: Spare PSP mainboard?
- Replies: 2
- Views: 2862
- Sun Nov 20, 2005 7:10 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133276
- Thu Nov 10, 2005 5:47 pm
- Forum: PSP Development
- Topic: Bricked PSP
- Replies: 9
- Views: 5780
- Sat Nov 05, 2005 7:39 am
- Forum: PSP Development
- Topic: Bricked PSP
- Replies: 9
- Views: 5780
- Sat Nov 05, 2005 12:43 am
- Forum: PSP Development
- Topic: Bricked PSP
- Replies: 9
- Views: 5780
Bricked PSP
Well, I've done it. It's bricked. I was updating to 2.00 to play GTA, but I had a power outage, and instead of the battery catching in, I got a black screen, a white face, and went into cardiac arrest. I've just had a heated discussion with Sony Netherlands, who kindly told me to go fuck myself, tak...
- Thu Oct 27, 2005 11:57 pm
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133276
- Thu Oct 27, 2005 4:45 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133276
- Thu Oct 27, 2005 2:56 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133276
> I have found the keys in memory > but when I look in my memory dump, the order in which the keys appear are not sequential. I don't understand. If you have found the original keys in the data segments of the PRX files, the format should be relatively obvious. > So, my question, how do you derive ...
- Thu Oct 27, 2005 1:42 am
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 133276
I've been looking at the sourcecode, and there are two things that baffle me. First, you talk about precalculated tables produced through step 1. But I find no reference of that step 1. you talk about. I have found the keys in memory however. Also, this demangling key is also something I find hard t...
- Thu Jun 16, 2005 9:59 pm
- Forum: PSP Development
- Topic: Creating callbacks (aka The curious tale of the home button)
- Replies: 11
- Views: 23589
It looks great, and I know it works, because I've seen it in action on other homebrew ventures. But it doesn't work for me! I'm guessing this is due to the fact that I'm using the PSPDev toolchain, and not the PS2Dev toolchain. I'm getting the following errors trying to compile your crt0.S: crt0.S:2...
- Tue May 31, 2005 5:13 pm
- Forum: PSP Development
- Topic: 6 ways to crash the wipeout browser...
- Replies: 54
- Views: 37495
- Sun May 29, 2005 5:14 pm
- Forum: PSP Development
- Topic: Idea for exploit
- Replies: 7
- Views: 4039
Re: sign....
I does not say, that this trick will work. It is only a idea. But if you know that this trick not work. Is okay. You know it better. I will only look in the forums in the future. Your first bit is exactly the problem. "I didn't say the trick would work", before posting to this board with ...
- Sun May 29, 2005 4:35 am
- Forum: PSP Development
- Topic: Idea for exploit
- Replies: 7
- Views: 4039
Re: another Exploit
Hi Folks, sorry my english is not so good, but i try it to explain my idea. In the Version 1.0 was the PSP able to run a unsigned code. May in the Version 1.5 is the PSP able to run a code with any signed code. I mean singed from any Certification Autority. Because 1.51 has a smaller bug fix i thin...
- Sun May 29, 2005 1:28 am
- Forum: PSP Development
- Topic: Idea for exploit
- Replies: 7
- Views: 4039
If you don't know how this stuff works, why comment on it? The updater uses a hash check to check validity of the flash files, also the .PSAR files are compressed and encrypted. The MustUpdate file is nothing, the only thing that's changed is the firmware required flag, something a three year old co...
- Thu May 26, 2005 11:24 pm
- Forum: PSP Development
- Topic: Idea for an exploit via the 1.5 updater
- Replies: 9
- Views: 5932
Where have you been? What we need is someone to download the 1.5 firmware(now that 1.51 is released, that might be impossible) and reverse engineer it to find any clues about how to enable the encryption/signing methods that were enabled in the 1.5 firmware. This would be an auxiliary step towards ...
- Thu May 26, 2005 5:28 pm
- Forum: PSP Development
- Topic: Explanation to Menu Glitches.
- Replies: 11
- Views: 6940
- Thu May 26, 2005 5:06 am
- Forum: PSP Development
- Topic: I found something in 1.5
- Replies: 4
- Views: 4377
- Wed May 25, 2005 6:53 pm
- Forum: PSP Development
- Topic: Explanation to Menu Glitches.
- Replies: 11
- Views: 6940
The PSP GUI just boots up in it's start position, which is in the Settings menu, on the Video Settings menu. Well thats interesting. Mine boots up to the Game position, pointed to Saved Game Utility. And yet, when I do this trick, it still goes to the video settings. Are you sure your PSP boots to ...
- Wed May 25, 2005 6:50 pm
- Forum: PSP Development
- Topic: Need help to test a Exploit idea
- Replies: 5
- Views: 3749
- Wed May 25, 2005 12:58 am
- Forum: PSP Development
- Topic: Explanation to Menu Glitches.
- Replies: 11
- Views: 6940
The PSP GUI just boots up in it's start position, which is in the Settings menu, on the Video Settings menu. It is weird how it then moves the menu over though, and what I'd also like to know is where it's getting it's information, logically it'd be RAM but it seems too slow for that, especially jus...
- Wed May 18, 2005 6:24 pm
- Forum: PSP Development
- Topic: What is happening at bootup with the memory stick?
- Replies: 14
- Views: 12015
I've already discussed this idea earlier, and it is a good idea, but the actual execution might be a problem. I think it to be a good idea because it's really looking for something, not just confirming that there's a memorystick in there, because it does that when booting the GUI. (The memstick icon...
- Mon May 16, 2005 7:48 pm
- Forum: PSP Development
- Topic: PSP remote control pinout?
- Replies: 78
- Views: 108934
Re: PSP port
For the tests we did I think we took a clear idea that it's a low-speed serial port, or if you want we can assume it could go to a maximum of 115200 bauds (the maximum serial port standard, if I'm not wrong). So It's not possible to use it for high data rates, such video or something similar, but i...
- Mon May 16, 2005 5:35 am
- Forum: PSP Development
- Topic: TFTP ???
- Replies: 9
- Views: 5852
Re: TFTP ???
(they cant make the device with the programing alredy on it) In fact, they can. The FLASH chip of the PSP has a standard interface, and as is common practice with these things, they come preflashed. All manufacturing does is solder those preflashed chips onto the board. But still, the MS access is ...
- Sat May 14, 2005 7:51 am
- Forum: PSP Development
- Topic: BIOS Recovery Mode
- Replies: 41
- Views: 27227
ive worked on lots of devices, that have both debugging, and reprogramming jtag interfaces. never once did i encounter something that can be done without taking the machine appart, let alone something as silly as a headphone jack. if a machine isnt running right how would sony know it was because t...
- Sat May 14, 2005 7:49 am
- Forum: PSP Development
- Topic: Sony forcing updates on new games is here
- Replies: 17
- Views: 10822
... Or, you know, you guys COULD buy American games from now on and not buy Japanese releases? :) (Since Sony won't be aiming for 1.0 upgrades on American PSPs anyway :P) It'd be highly unlikely for them to not force the update on US PSP games, seeing as the space on the UMD discs is enough for the...
- Sat May 14, 2005 7:45 am
- Forum: PSP Development
- Topic: kbooti.bin
- Replies: 11
- Views: 7920
Erant, maybe you should ;) (put more time in it) besides even the dev-kit must have a processor and I doubt it's a special analog processing unit, so if you didn't get any result you must have been doing something wrong ;) It's most likely encrypted, because the bootstrap of the PSP is also encrypt...
- Sat May 14, 2005 4:07 am
- Forum: PSP Development
- Topic: kbooti.bin
- Replies: 11
- Views: 7920
- Sat May 14, 2005 1:35 am
- Forum: PSP Development
- Topic: kbooti.bin
- Replies: 11
- Views: 7920
All I know about kbooti.bin is that it's the last step in rebooting a devkit, and seems to me to be some kind of reconfigurable bootstrap. Long story short: of no significant use to homebrew. You could be off course a Sony Agent (headpiece included) trying to steer us in the wrong direction... I co...