Search found 7 matches
- Tue May 17, 2005 5:54 am
- Forum: PSP Development
- Topic: Ty Shooter v0.1 - An arena shooter
- Replies: 2
- Views: 4135
Ty Shooter v0.1 - An arena shooter
Here's an initial release of the work I started on thursday evening. It's a sort of Robotron-slash-Smash TV clone I guess - use the dpad or analog to manouever and the face buttons to fire. I put together a video here (4MB, DivX 5.11) and you can download the initial version here (v1.0 PSPs only ofc...
- Mon May 16, 2005 10:03 am
- Forum: PSP Development
- Topic: Some possibly silly questions regarding float, double &
- Replies: 29
- Views: 13665
- Mon May 16, 2005 8:05 am
- Forum: PSP Development
- Topic: bmp to const unsigned short
- Replies: 7
- Views: 5198
- Mon May 16, 2005 7:57 am
- Forum: PSP Development
- Topic: Some possibly silly questions regarding float, double &
- Replies: 29
- Views: 13665
Some possibly silly questions regarding float, double &
So today I passed the next stage in the development of my game (info + vid here ) but not without some trouble. The first problem I had was regarding comparisons of floats, i.e. something as simple as this (where 'x' is of type float): if (x < 1.0f) { //something here that w...
- Sun May 15, 2005 1:07 am
- Forum: PSP Development
- Topic: bitblt function
- Replies: 7
- Views: 5260
- Sat May 14, 2005 10:38 pm
- Forum: PSP Development
- Topic: bitblt function
- Replies: 7
- Views: 5260
- Sat May 14, 2005 10:32 pm
- Forum: PSP Development
- Topic: bitblt function
- Replies: 7
- Views: 5260
well fwiw I knocked together a very quick and dirty alpha blending function last night for my game which is just an extension of the current - note this is bound to be terribly slow but it does at least work ;) #define MASK_RED 0x1F #define MASK_GREEN 0x3E0 #define MASK_BLUE 0x7C00 #define GET_RED&a...