Search found 13 matches

by Knox
Fri Jul 29, 2005 6:17 am
Forum: PSP Development
Topic: Replay/SaveGame Manager
Replies: 10
Views: 4548

Loko, probably more appropriate to continue this elsewhere. Check your PM.
by Knox
Thu Jul 28, 2005 7:54 am
Forum: PSP Development
Topic: Replay/SaveGame Manager
Replies: 10
Views: 4548

Well, experienced is a fairly subjective term. Sure we have experience, whether we have more or less than the next person is hard to say.
by Knox
Wed Jul 27, 2005 8:46 am
Forum: PSP Development
Topic: Replay/SaveGame Manager
Replies: 10
Views: 4548

Ooops, looks like the site was a bit broken. Should be OK now, sorry about that!
by Knox
Mon Jul 25, 2005 7:22 am
Forum: PSP Development
Topic: Replay/SaveGame Manager
Replies: 10
Views: 4548

Arwin/loko, you might be interested in our site: http://www.inthebin.co.uk
by Knox
Wed Jun 29, 2005 9:33 am
Forum: PSP Development
Topic: HOWTO: Windows, Cygwin & PSPSDK
Replies: 3
Views: 5872

Sorry inomine, managed to miss that one. wiki updated.
by Knox
Wed Jun 29, 2005 8:11 am
Forum: PSP Development
Topic: HOWTO: Windows, Cygwin & PSPSDK
Replies: 3
Views: 5872

HOWTO: Windows, Cygwin & PSPSDK

I thought I'd pull together information from various posts to get all the stuff about getting PSPSDK up and running on Windows in one place. Hope it helps someone. 1. Download Cygwin ( http://www.cygwin.com/ ) and install wget, make, patchutils, gcc and bzip2. If you want to build the doxygen docs y...
by Knox
Mon Jun 27, 2005 8:02 pm
Forum: PSP Development
Topic: Can't compiled the pg.c.....HELP ME
Replies: 2
Views: 1498

This is what I use:

Code: Select all

void pgPutPixel(unsigned long x,unsigned long y,unsigned short color)
{
	unsigned char *vptr;
	vptr=pgGetVramAddr(x,y);
	*(unsigned short *)vptr=color;
}
by Knox
Mon Jun 27, 2005 6:19 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

As mentioned, that's the problem. The "ModuleMgrForUser" has all the important entries you need. Doh! That was a bit of a wood for the trees moment on my part, cheers! PspPet, where did you get this LoadAndStartAndPatch() function? Is that part of the yet to be released psp homebrew sdk? ...
by Knox
Mon Jun 27, 2005 9:12 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

OK, so I need to call sceKernelLoadModule(Ms) direct? I know it's probably a stupid question but how do I figure out the address to call it from?
by Knox
Mon Jun 27, 2005 8:08 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

Great work PspPet, and thanks for the pointers. I've managed to get as far as getting kdumper to compile and work without PSPSDK. From there I've modified the code and started to try sceKernelLoadModule(). However I call it, and I've tried directly from kmain() (which should return 0x80020143), by c...
by Knox
Thu Jun 23, 2005 4:28 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

This code is from some of the stuff by Shine: void printHex(int value) { const unsigned char* digits = "0123456789abcdef"; int i; int x = 0; for (i = 7; i >= 0; i--) { pgPutChar((x+i)*8, y*8, 0xffff, 0, digits&#9...
by Knox
Thu Jun 23, 2005 8:09 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

OK, so have you tried that (on a PSP)? If so does it execute/what does it return?
by Knox
Thu Jun 23, 2005 6:27 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66074

I've been hanging around here for a while now, and this is a topic I'm also very interested in. Since we can now run code on 1.5, I figure it's time to get involved. (Be gentle!) As far as I can see, you've changed the macro in startup.s to allow late binding to the PRX. mrbrown's post indicates tha...